Scrubbing via the latest Cities: Skylines 2 announcement trailer from Colossal Order, one creator reckons they’ve clocked some thrilling easter eggs. Not solely does Metropolis Planner Performs suppose these level to the upcoming metropolis builder sequel being made in Unreal Engine 5, he is additionally bought me completely satisfied of some different options the devs appear to be teasing.
The primary and largest spot Metropolis Planner Performs talks about is that desert gasoline station we see within the first scene, its signal all lit up at the hours of darkness desert. “GOLDEN” it reads, clear as day. Metropolis Planner Performs took this as each a literal and figurative signal, and started working with a bit of snooping (opens in new tab).
A fast seek for the asset introduced them to the conclusion that, because the GOLDEN Desert Gasoline Station (opens in new tab) was made by Joakim Stigsson to indicate off what UE4 might do, and has now been up to date to be used with UE5, we might effectively see Cities 2 coming in Unreal Engine 5 (opens in new tab).
It is a leap for certain, however the devs would frankly be unhinged to not make the most of the graphical talents of this newly advanced sport engine. The concept of Cities coming in UE5 is massive if true, and will imply some wild adjustments to the franchise when it comes to graphic high quality.
Whereas the exceptionally shiny home windows within the Cities 2 trailer could also be a little bit of a stretch to count on within the sport—it even explicitly states the trailer would not present precise gameplay footage—there are some issues we will glean from a possible UE5 tease. The most important and better of all could be within the type of Nanite.
With this UE5 options, we might find yourself with a definite lack of LODs in Cities 2. What does that imply? No bizarre popping out and in of fashions once you zoom. As an alternative, UE5 would allow dynamic stage of element, with the Nanite function merely decreasing the variety of polygons on every particular person mesh as and once you transfer away from it.
Mix that with all the opposite goodies UE5 has introduced us, resembling Lumen’s no-lightmap-baking-necessary magic, and we will count on some actually lovely stuff from the upcoming sequel to this a lot beloved metropolis builder.
When it comes right down to it, the type of graphic constancy we’re taking a look at may require a bit of improve from that GTX 1070 Ti you have been harbouring for the previous half-decade, however with UE5 not even breaking a sweat when introduced with 10 billion polygons of canine (opens in new tab), you might not essentially must rush out and purchase an RTX 4090 (opens in new tab) to take pleasure in Cities: Skylines 2.
Thank the great lord chirper.
There are a couple of different options we might effectively see in accordance with Metropolis Planner Performs. Extra literal indicators within the trailer level to the potential for eventualities primarily based on actual cities, resembling Wisconsin. That might come together with combined use buildings, and the potential to customize signature infrastructure items.
Personally I’ve not been this excited for a sport in years, and I am proper there with one other of our resident Cities likers, Chris, in all that he is been hoping for from Cities: Skylines 2 (opens in new tab).