Sons of the Forest bought its first large patch yesterday, bringing a bunch of bug fixes and new options to the extremely in style survival sim (opens in new tab). And, look, there’s loads of new stuff that we’ll get into additional on, however let’s not bury the lede right here: Kelvin—sweet, precious Kelvin (opens in new tab)—will now not go completely hogwild slicing down timber along with your treehouse in them. That is someway each good news and the worst factor I’ve ever heard.
However suppressing Kelvin’s free spirit is not all Sons of the Forest’s Patch 01 (opens in new tab) does. You may additionally be capable to discover a number of new instruments that will help you in your anti-cannibal quest the subsequent time you hearth the sport up. Particularly, you will now be capable to make use of a grasp glider and a set of binoculars to scout and traverse your environment, and construct a defensive wall gate to guard your valuables from marauders.
If you do not know find out how to get these new toys, you are in luck, we have already bought guides on the place to seek out the binoculars (opens in new tab) and the place to seek out the grasp glider in Sons of the Forest (opens in new tab).
There’s loads of different additions, and I am going to embody the complete patch notes beneath, however what appears notable to me is the best way the patch makes the sport a little bit extra harmful. There is a new mid-game boss struggle, a number of the cannibal villages now have lookout towers, shotgun harm has been halved and, as if that wasn’t sufficient, “Indignant common cannibals can assault now by leaping out of timber,” probably probably the most threatening single sentence ever dedicated to writing.
The patch has additionally upends the Sons of the Forest speedrunning meta (opens in new tab) by fixing the glitch that allow you to use sticks to get via locked doorways, updates the sport’s DLSS model to three.1.1 and, crucially, fixes a problem that meant sure styles of small birds confirmed no worry in anyway of the participant character, which was actually bruising my ego. If that is not sufficient for you, listed below are the complete patch notes:
Options
- Added Binoculars
- Added Cling Glider
- Added Defensive Wall gate
- Added mid sport boss struggle into meals bunker
- Added Settings Reset within the Choices display screen
- Added lacking Virginia leather-based swimsuit pickup to world
- Now you can lock doorways with a stick positioned on the inside of the door
- Constructed small constructions (furnishings) can now be grabbed, whereas grabbed it will probably both be positioned once more someplace or thrown to break down it and get again its assets
- Some extra story parts added
- New headshot loss of life animation variations added for cannibals
- Indignant common cannibals can assault now by leaping out of timber
- Small birds will now land and eat/achieve fullness
- Added choice to cover participant title tags
- Added choice to cover projectile reticle and trajectory
- Fish entice ought to now work and catch fish (each 5-10 minutes) so long as it is positioned in water and the present season just isn’t winter
- Added lookout towers to some cannibal villages
- Story Paper pickups will now present UI to “Zoom” in
- Added new construction kind: One Sided Apex. Fills the house between a leaning beam and its supporting beam. Aligns routinely primarily based on the leaning beam orientation. Suits quarter log variations to the correct size routinely.
Steadiness
- Added sleep cooldown
- Set relaxation drain from starvation and dehydration to 0
- Muddy Cannibals will now get much less indignant (from participant proximity and in late sport)
- Added risk of Participant Sleep Interruption occasions from close by enemies that may attain participant
- Tweaked hearth drain fee to make utilizing firewood extra necessary
- Tweaked berries to offer barely extra fullness
- Tweaked vitality drink to offer half as a lot hydration and fewer vitality buff
- Tweaked quantity of fullness and hydration all herbs and mushrooms give
- Exhausting enemy well being setting diminished to 1.25x well being
- Elevated cannibal armor well being by 1.5x on laborious
- Kelvin catch fish order will finish after a time
- Fastened opening a collapse late sport having too many enemies
- Adjusted some participant melee occasions and ranges for higher A.I. responsiveness
- Halved shotgun harm
- Boosted seat relaxation quantity from 0.3 to 0.7
- Added common Puffies to eating corridor
- Elevated well being on creepies relying on quantity of multiplayer gamers lively
Enhancements
- Fastened sleeping animation for feminine cannibal
- Arrange participant effigy battle/idle for multiplayer
- Fastened ‘bouncy’ logs when deep in water
- Efficiency pace up for world locators
- Added Logic to permit hatches and doorways to be pressured open when participant is spawned inside
- Repair for some LOD’s generally not switching appropriately
- Fastened error brought on when quitting whereas in loss of life wakeup
- Distinctive/Story gadgets are actually power outfitted when they’re collected
- Door orientation is now decided by the place of the participant when inserting it, the face in entrance of participant is the inside face
- Adjusted Deer and Moose locomotion for higher pathing
- Prevented inserting bench so shut to things that participant might be caught when standing up after sitting on it
- Added extra small prop setup for melee impacts and collision
- Added LODs/optimization for the wall torch
- Destroying screw storage now spawns saved gadgets as dynamic pickups
- Seaside greebles regenerated with coral rock sizes diminished
- Bunker meals mounted some small lighting points
- Added radio to bunker meals
- Turned the desk playing cards for Mr. and Mrs. Puffton into story pickups
- Up to date DLSS dll to model 3.1.1
Fixes
- Ought to now not be capable to get via locked doorways with a stick (Sorry pace runners!)
- Fastened Kelvin slicing down timber with participant constructions connected
- Fastened keycard visitor not opening the 2 doorways in bunker leisure and never being wanted to get into bunker residential
- Fastened ghost blueprints not rendering underwater (for instance fish entice)
- Fastened some stream underwater rendering glitches
- Fastened some potential points on multiplayer disconnect
- Fastened a number of points with enter bindings
- Fastened participant caught after dying whereas climbing rope
- Fastened having the ability to place paper goal on tarp collision
- Fastened place defensive wall choice out there on non grounded pillars, usually leading to invalid placement that will get rejected
- Fastened inserting a defensive wall log in opposition to a pillar fabricated from log quarter variation inflicting an invalid placement that will get rejected
- Fastened destroying the small animal deadfall entice getting its assets yielded again twice
- Fastened some points occurring when a fireplace is destroyed whereas interacting with it
- Fastened lifting tarp with stick generally not detecting stick being outfitted correctly when auto outfitted leading to a pointless delay earlier than performing the motion
- Fastened including log planks to ghost blueprint constructions by splitting logs routinely not consuming the log correctly
- Fastened case the place some parts from some unbuilt outlines might be eliminated
- Quantity repair for cave visuals disabling when navigating into some corners of caves
- Fixes for varied open rock / cliff edges in terrain
- Fastened case the place Virginia seize bag interplay might set off at identical time as pickup, resulting in unhealthy participant state
- Fastened case of participant caught attacking with spear after revive
- Fastened enemy armor setting not working
- Fastened animal depend setting not working appropriately
- Fastened participant capable of set off actions whereas doing floor assaults, fixes some doable momentary caught states.
- Fastened some instances of small birds not being petrified of participant
- Fastened some incorrect keyboard icons for keypad inputs
- Fastened music not taking part in in title display screen after leaving a multiplayer sport
- Autumn floor leaves shouldn’t pop on visually as a lot now
- Participant will now not get right into a damaged state when attempting to equip an merchandise that they’re already holding and have maxed out in stock
- Fastened a transition to maneuver with Tactical Axe which was stopping assault/block/parry from activating throughout it
- Fastened case the place eradicating a beam supporting a pillar wouldn’t re-link the pillar correctly with its new help, leading to improper pillar place calculated after the cascading repositioning course of
- Fastened wooden stack loading from saves as an apex (non retro-active)
- Added participant saving system for cutscenes
- Fastened the cave shark consuming severed limbs trying damaged
- Fastened some cave entrance bat scare spawn places
- Fastened some eagle perch touchdown / takeoff points. Add a perch spot to tall lifeless stump
- Fastened problem the place strolling over leisure bunker might trigger timber and different world objects to vanish.
- Cannibals ought to now not snap lengthy distances to climb into home windows
- Repair for shoppers now not loading into the proper season when rejoining a saved sport
- Gamers held gadgets at time of knockout are actually remembered upon being revived
- Tutorials will now not be power closed when opening the pause menu and are as an alternative simply visually toggled. This could repair some tutorials such because the decide up building ingredient tutorial from finishing earlier than the participant has really accomplished it
- Participant will now not slide down slopes when both utility e-book is held or when the participant is of their stock
- Can now not connect each the laser sight and flashlight weapon mods to the crossbow on the identical time
- Fastened some instances of multiplayer consumer capable of duplicate logs
- Fastened repairing wooden stacks not placing its parts again in right place
- Fastened floating log when chopping down a tree with tree shelter connected to it
- Fastened Screw Buildings being damaged aside don’t have any audio
- Tagged auto jumps off on transportable gentle
- Fastened Kelvin dropping radios destroying the radio
- Fastened weapons given to Virginia not being returned with correct quantity of ammo and weapon upgrades
- Modified fade distance on icons barely to make them extra seen
- Fastened for participant capable of be pushed via terrain if one other gamers stand on their head
- Fastened opening hatches eradicating weapon upgrades from at the moment held weapon
- Made positive participant appropriately aligns to loss of life marker when dying at excessive top
- Eliminated floating life vest
- Fastened displacement digging visuals breaking on some high quality settings
Audio
- Improved audio CPU overhead
- Improved some cannibal audio/vocals
- Diminished audio stuttering points
- Diminished depth of excessive wind audio to scale back efficiency affect
- Diminished max situations of footstep audio to scale back CPU value and enhance efficiency
- Modified the audio ringing impact on explosions and grenades to minimize as you might be farther from the explosion to keep away from it slicing out with distance
- Spittle audio added to first spittle nest in leisure bunker
- Added fadeouts to physics sounds
- Tuned participant rock footstep when operating, waterfall and surf ranges
- Added gun struggle audio earlier than door opening to “Get down son” cutscene
- Up to date triggered and reset audio occasions on flyswatter, bone maker and small animal traps
- Prevented restore software from spamming SFX inflicting efficiency and audio points
- Fastened audio loop not ending when climbing down ropes