Sq. Enix has commented in a current video on why they determined that Chrono Cross ought to be remastered. The announcement of the remaster of the basic RPG was initially meant to commemorate the sport’s twentieth anniversary. Nonetheless, the remasters producer, Koichiro Sakamoto, has now publicly acknowledged that there was extra to it than that. Sakamoto says that they had been relying on the Sport Archive service for his or her basic RPG’s on Sony’s PlayStation 3 console, however on the time the PlayStation 4 grew to become out there to buy they usually weren’t positive whether or not that console would proceed with the Sport Archive service, so to remain on the protected aspect, they determined that they’d create a remaster challenge. Right here’s what was mentioned:
“Again when the challenge was launched, Chrono Cross was presumably going to grow to be unplayable. There was a Sport Archive service on PlayStation 3 that allowed you to play PlayStation 1 video games. However PlayStation 4 was already available on the market. We didn’t know on the time if PlayStation 4 would even have a Sport Archive service. It appeared like Chrono Cross might grow to be unplayable. So, a remaster challenge was arrange. That’s the backstory.”
Remaster producer Koichiro Sakamoto
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