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Blizzard says Diablo 4’s repetitive dungeon designs are intentional

2 years ago
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Criticisms over the Diablo 4 (opens in new tab) beta’s lack of dungeon selection is strictly a beta downside, in response to the sport’s lead builders.

Within the latest Diablo 4 pre-order beta, dungeons (opens in new tab) stored the identical layouts on repeated runs—a uncommon trait for a sequence that usually randomizes them. As gamers adventured by way of the beta on a number of characters, they began to note the similarities, calling it “repetitive” (opens in new tab) and “linear” (opens in new tab).

Based on recreation director Joe Shely in an interview with NME (opens in new tab), the repetitive dungeon design is as a result of the beta is proscribed to 1 space within the open world recreation.

“We put properly over 100 dungeons within the recreation—a lot of these usually are not in Fractured Peaks,” Shely stated. “We count on that as you’re leveling up your character, you’re going to be adventuring by way of many alternative dungeons relatively than doing the identical dungeon time and again.”

Shely went on to elucidate how Diablo 4’s dungeons aren’t at all times about slaying demons. Some dungeons require you to put objects on altars to progress, kill a boss on the finish, or full an occasion. “It is actually about—in the course of the level-up interval—experiencing the entire completely different dungeons that exist on the planet, and naturally, within the beta you are solely getting a fraction of that.”

Basic supervisor Rod Fergusson additionally advised NME that Diablo 4’s dungeons may have a “sense of place,” in comparison with the randomly-generated Larger Rifts within the final recreation. And he stated Blizzard will “proceed to iterate on dungeons and different options,” as soon as the sport launches on June 6.

In a Reddit thread (opens in new tab) a few separate interview with Fergusson and Shely with Eurogamer (opens in new tab), followers expressed dissatisfaction with their feedback in regards to the dungeons and anxious nothing will change within the subsequent three months earlier than Diablo 4’s launch. One person (opens in new tab), who claims they have been within the endgame beta, says the dungeons they skilled weren’t that completely different.

Shely advised Eurogamer that the Fractured Peaks area within the beta takes up “about 20% of the overworld,” and that the dungeons are deliberately just like tie them to their location on the planet.

“Persons are seeing dungeons on the baseline stage,” Fergusson added.

Diablo 4’s subsequent beta (opens in new tab) shall be open to everybody and begins this Friday.



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Tags: BlizzardDesignsDiabloDungeonintentionalrepetitive
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