Elden Ring received an replace immediately (opens in new tab), and issues are getting downright illuminated in The Lands Between. The 1.09 patch brings a slate of bug fixes and makes all kinds of tweaks to Elden Ring’s weapons and fight, however the headline merchandise right here is that the sport is lastly getting ray tracing assist. There’s only one drawback: You most likely will not need to truly use it.
You may go swap ray tracing on in Elden Ring’s graphics menu, however what you will not discover there’s a toggle for Nvidia DLSS or AMD FSR assist, the miraculous body technology tech that permits you to preserve a playable framerate even with taxing graphical gewgaws turned on. Which means truly activating ray tracing has the potential to sluggish your sport to a slideshow, particularly at excessive resolutions.
That is most likely why FromSoft’s minimal and really useful specs for Elden Ring’s new ray tracing mode each recommend you play the sport at 1080p: Any greater and also you’d start to sacrifice too many frames.
To be honest, that is FromSoft’s suggestion for builds based mostly round Nvidia 30-series and AMD 6000-series GPUs. I think gamers utilizing bleeding edge 40- and 7000-series graphics playing cards may most likely get away with dialling their decision up a bit. However contemplating that hardly anybody is utilizing these playing cards but (opens in new tab), most of us are gonna need to settle a method or one other. Listed below are these minimal and really useful specs in full:
Minimal specs
- OS: WINDOWS 10
- CPU: Intel Core i5-10600K or AMD Ryzen 5 3600XT
- Reminiscence: 16 GB RAM
- GPU: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
- Beneficial graphics setting: 1080p – Low high quality – Low Ray Tracing
Beneficial specs
- OS: WINDOWS 11
- CPU: Intel Core i7-10700K or AMD Ryzen 7 3800XT
- Reminiscence: 16 GB RAM
- GPU: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
- Beneficial graphics setting: 1080p – Prime quality – Excessive Ray Tracing
So, I assume be ready to sacrifice both your decision or your scrumptious traced rays, at the least for now. With a bit of luck, a future replace will chuck in DLSS and FSR assist and we are able to actually head off to the races.
Other than the ray tracing stuff, the patch additionally brings a bunch of stability adjustments and fixes, which I will listing under in full. To present you a fast style, although, I will let you know that—pleasure of joys—FromSoft has made nice axes much more highly effective than they have been earlier than, and the neighborhood is fairly stoked (opens in new tab).
Elden Ring 1.09 patch notes
PvP-exclusive stability changes
The changes on this part don’t have an effect on single-player or cooperative play.
- The Inescapable Frenzy incantation energy and seize angle have been elevated.
- The Lifesteal Fist talent energy, vary and seize angle have been elevated.
- Decreased the ability of two-handed leaping assaults.
- Decreased the ability of heavy and heavy operating assaults of Fist and Claw weapon varieties.
- Decreased the ability of the Founding Rain of Stars spell.
- Decreased the spell enhancement impact of the Terra Magica spell.
- Decreased the injury and poise injury of the Wave of Gold talent when hitting an opponent over a sure distance.
- Decreased the effectiveness of the Willpower and Royal Knight’s Resolve expertise.
- Decreased the consequences of the Contagious Fury talent of the Jellyfish Protect.
- Decreased the effectiveness of the Claw Talisman.
- Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
- Decreased the assault energy buff granted by the White Masks head armor.
- Decreased the leaping assault injury buff granted by the Raptor’s Black Feathers armor.
- Decreased the injury buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
Basic stability changes
- Added an invincibility window when respawning within the colosseum.
- Elevated the scaling of the next attributes when infusing weapons with sure Ashes of Struggle: Magic / Hearth / Flame Artwork / Lightning / Sacred
- Elevated the attribute scaling of the next weapon varieties: Colossal Sword / Nice Axe / Hammer / Flail / Nice Hammer / Colossal Weapon
- Elevated the pace, vary and restoration time of some assaults for the next weapon varieties: Nice Hammer / Nice Axe / Nice Sword / Curved Greatsword
- Flail weapons adjustments:
- Elevated the pace of some assaults.
- Lowered assault restoration time.
- Elevated poise when utilizing two-handed assaults.
- Elevated operating assaults pace and decreased assault restoration time for the next weapon varieties: Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
- Elevated the primary assault pace for the next weapon varieties: Straight Sword / Curved Sword / Whip
- Elevated the pace of guard counters for the next weapon varieties: Straight Sword / Nice Sword / Colossal Sword / Nice Curved Sword / Katana / Twinblade Sword / Axe / Nice Axe / Flail / Nice Hammer / Spear / Nice Spear / Halberd
- Lowered the assault restoration time for Whip weapons.
- Elevated the injury of Claw weapons.
- Added Holy injury and Religion scaling to the Nice Membership.
- Elevated injury negation when blocking Holy injury and decreased injury negation when blocking injury from different affinities.
- Elevated the effectiveness of the Twinblade Talisman.
- Barely decreased rolling journey distance for gentle tools weights.
- Decreased the hitbox dimension for some assaults of the next weapon varieties: Thrusting Sword / Heavy thrusting Sword / Spear / Nice Spear / Halberd
Ashes of Struggle changes
- Lifesteal Fist: Elevated goal seize vary.
- Surge of Religion: Elevated projectile technology pace.
- Flame Spit: Elevated the guard pace and blocking quantity of the talent + Adjusted the angle of the fireball.
- Tongues of Hearth: Elevated the guard pace and blocking quantity of the talent.
- Nice Oracular Bubble: Elevated projectile technology pace and decreased the restoration time.
- Viper Chunk: Lowered the time earlier than rolling is feasible after utilizing the talent.
- Shriek of Milos: Elevated shut vary poise injury.
- Spearcall Ritual: Elevated projectile technology pace.
- Cursed-Blood Slash: Elevated projectile technology pace and decreased the restoration time.
- Gold Breaker: Lowered the restoration time.
- I Command Thee, Kneel: Elevated assault technology pace.
- Starcaller Cry: Elevated the pace of follow-up assaults.
- Spinning Wheel: Elevated assault technology pace + Added a roll & heavy assault cancel timing whereas utilizing the talent.
Bug fixes
- Mounted a bug the place the Scarlet rot standing buildup was not correctly mirrored when giving the Antspur Rapier a Chilly affinity.
- Mounted a bug the place the Scarlet rot standing buildup was not correctly mirrored when giving the Rotten Greataxe a Blood affinity.
- Mounted a bug the place some assaults of the Partisan, Dying Ritual Spear, and Lucerne had surprising Bodily assault scaling.
- Mounted a bug the place the Nightrider Glaive didn’t enhance the injury of horseback assaults.
- Mounted a bug the place the Duelist Greataxe and Rotten Greataxe didn’t enhance the injury of charged assaults.
- Mounted a bug the place the Roar Medallion Talisman impact didn’t enhance the ability of some incantations.
- Mounted a bug that decreased the ability of some expertise whereas underneath the Golden Vow impact.
- Mounted a bug that triggered the consequences the Willpower and Royal Knight’s Resolve expertise when casted from a left-handed weapon to be added to different expertise casted with a right-handed weapon.
- Mounted a bug that decreased the vital hit energy of right-handed weapons whereas having Willpower or Royal Knight’s Resolve energetic on a left-handed weapon.
- Mounted a bug the place standing build-ups have been unintentionally added to some Weapon Abilities
- Mounted a bug the place the ability and particular results of a left-handed weapon may very well be added to a talent forged with a right-handed weapon.
- Mounted a bug that triggered an geared up Sacrificial Twig to be consumed when a participant died within the Colosseum.
- Mounted the digital camera positioning when respawning within the Colosseum.
- Mounted a bug the place a participant may obtain credit score for a kill within the Colosseum when dying as a result of Dying standing impact, as an alternative of the participant who inflicted that standing impact.
- Improved stability in Colosseum matchmaking.
- Mounted a bug associated to stage correction when an invader used the Phantom Bloody Finger.
- Mounted a bug that would trigger disconnections with different gamers in sure areas throughout multiplayer.
- Improved on-line multiplayer stability.
- [PS4] Mounted a bug that occurred when utilizing the Finger Severer on summoned NPCs whereas offline that would trigger the sport to crash.
- Mounted a bug associated to some enemies not rendering or behaving as anticipated.
- A number of efficiency enhancements and different bug fixes.