The Sims 4’s Rising Collectively Enlargement Pack DLC is precisely what followers have been ready for. If you happen to’re a discerning Sims 4 fan wading by way of the huge quantities of Enlargement Packs, Recreation Packs, Stuff Packs, and now the additional bite-sized Kits, looking for solely essentially the most essential choices, you’ll wish to add Rising Collectively to the record. It’s an prompt must-have, up there with Seasons and Cats & Canine.
Unsurprisingly, the pack that delivers can also be the pack that has precisely what the folks have been asking for. Rising Collectively is a religious successor to The Sims 3’s Generations Enlargement Pack, which additionally constructed on household relationships when it was launched greater than 10 years in the past.
The brand new San Sequoia world is sweet however nothing new
As is widespread for enlargement packs in The Sims 4, Rising Collectively presents a brand new world in San Sequoia, which is predicated on San Francisco and the Bay Space. It’s good sufficient, nevertheless it’s not the one world based mostly on California, and it’s a bit small for my liking—although the dimensions of worlds that include enlargement packs has been a gripe of mine for fairly some time. I lengthy for the times of earlier enlargement packs like Get Collectively’s Windenburg, Metropolis Residing’s San Myshuno, and Cats & Canine’ Brindleton Bay. Windenburg has 14 residential heaps and 13 group heaps, Brindleton Bay presents 11 residential spots and 5 group ones, and San Myshuno has an unbelievable 30 whole heaps, cut up between a quantity 21 residence models, one full residential spot, two residential penthouses, and 6 group heaps. The variety of heaps in later expansions has slowly dwindled: San Sequoia has a paltry 9 residential heaps and simply the 2 group heaps, and Copperdale (the world from the final enlargement, Excessive Faculty Years) has seven residential heaps and 5 group ones.
My favourite a part of San Sequoia, nevertheless, is its starter house availability. There are empty heaps the place you may, after all, make the reasonably priced starter home of your desires. However not all of us are builders or wish to spend all that point designing a home from scratch as an alternative of leaping proper in. There are two pre-built and furnished houses you will get upon beginning a brand new recreation, one with two bedrooms (constructed by Sims content material creator dzidziak86) and one other four-beds-two-bath household house (constructed by Sims streamer lilsimsie). The latter is sparsely adorned and the rooms are small to maintain it cost-effective, however the exterior design is kind of good. And it’s additionally simple to brighten and customise as your Sim household establishes itself.
San Sequoia additionally includes a recreation heart and library, each of that are shiny, family-friendly areas. However past these two spots and a splash pad space that isn’t a full lot, there’s solely a trip rental and movie show, which is the standard rabbit gap occasion your Sim disappears into fairly than a location you may go to. It might have been good to stroll round a foyer the place Sims can meet and perhaps have a pair arcade video games close by.
Milestones are the shock star of Rising Collectively
I can not stress how a lot I really like Milestones, which is way extra reward than I believed I might give once I first discovered in regards to the new characteristic. Milestones are essential to the expanded child mechanics, because it serves as a information to serving to your new toddler develop. You may see which milestones they’ve but to unlock, which makes it simple to construct upon your child’s development as you information the infant on this planet. Whereas that half is nice for the brand new toddler gameplay, milestones are for all Sims.
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Throughout all ages, Sims will expertise milestones for a lot of occasions. Lots of them are no-brainers, like getting married, having a child, or having your first kiss. That’s good and all, however I shortly turned fascinated with all of the much less apparent ones, particularly people who work throughout DLC packs. You may unlock the “Crumplebottomed!” milestone after Agnes Crumplebottom, discovered within the Cottage Residing Enlargement Pack, hits you together with her purse for the primary time. Positive there’s a milestone on your first WooHoo, however you always remember your first Crumplebottoming. There are milestones for getting by way of residing in a haunted home you probably have the Paranormal Stuff Pack or from being possessed through the StrangerVille Recreation Pack. I really like when the varied packs work collectively fairly than feeling like disparate parts. It’s not the primary time The Sims 4 has finished this, however I like it each time. And this element is especially pleasant.
I want there have been much more milestones to find, however I’ve already come to benefit from the satisfaction of attaining one after an enormous second for my Sims.
Household Dynamics add drama and higher autonomy
My largest gripe when enjoying with households, particularly ones with a number of siblings, is the juggling I inevitably must do. I’ll have mother educate a toddler in a single room, however wait, the toddler has crawled off and CPS is about to be referred to as as a result of the dad is washing dishes within the toilet sink once more. To be clear, Rising Collectively doesn’t repair most of that. However it does give Sims a bit of extra steerage on the way to act with one another once I’m not watching them.
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There’s an ease between a father and daughter who’ve the “Jokester” household dynamic, permitting me to concentrate on my mom Sim who’s desperately attempting to get her child to discover ways to transfer on his personal. The Sims additionally tells you ways this will affect relationships. For instance, “Jokesters” can turn out to be shut or distant, relying on how they transfer past these humorous interactions—or don’t. A toddler interacting with a guardian who’s strict with them shall be extra on their toes in automated interactions, as nicely.
The household dynamics choices embrace shut, distant, supportive, permissive, tough, strict, and jokesters. These are additionally restricted by household titles. So you may’t, as an illustration, have siblings who’ve a strict dynamic as that solely works with mother and father and their youngsters.
Relatedly, Sims can now set preferences for personalities and dialog matters, which additional provides to higher autonomy, although it nonetheless isn’t excellent, even when hanging out with non-familial Sims.

The infants are free and now we should educate them
Whereas a base recreation replace added the toddler life stage for all The Sims 4 gamers, Rising Collectively is the place the infants actually come to life. Within the base recreation, they’re static. They will crawl round and play, however you gained’t get to see them construct as much as crawling. And so they gained’t construct as much as a lot else, both. At the very least, not till they age up into toddlers. For some gamers, that’s doubtless tremendous, particularly for the reason that earlier toddler gameplay was nonexistent. However I discovered it a bit lackluster. In Rising Collectively, infants should be coaxed into lifting their heads on their very own for the primary time, be taught to achieve for issues, roll over onto their tummies and backs alone, and finally get to crawling.
The toddler development system works so nicely as a result of it doesn’t really feel like a chore. The following milestone is viewable, and the sport tells you what to do to realize it, both by way of parenting or self-exploration on the kid’s half. The problem isn’t determining what to do, however attempting to make a literal child do what you need. Typically your toddler Sim shall be extra targeted on when their subsequent meal is coming or shall be too drained to do no matter child training they should hit the following milestone. Different instances, it simply takes a pair periods on your toddler Sim to get the hold of issues. De-mystifying development and making the concentrate on really doing the issues it is advisable do to realize these milestones makes the entire expertise really feel enjoyable and like a standard a part of how a digital household would develop collectively.
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Rising Collectively looks like a child purchasing simulator
As with all enlargement packs, Rising Collectively comes with new Create-a-Sim objects to decorate, decorate, or customise your Sim. There are additionally Construct/Purchase Mode objects that deliver new furnishings, ornament, and structural objects for houses. These are all…tremendous? A lot of it’s made up of mission design items, which to The Sims’ credit score is smart because the fashion’s origins come from San Francisco. But, nothing notably wowed me. And whereas I didn’t anticipate a ton of latest house issues past child and household objects to actually mess around with in Construct Mode, I might have favored some extra trendy items within the Create-a-Sim additions. It feels targeted solely on including toddler and toddler objects in addition to their physique particulars: We obtained a lot of birthmarks and freckles (like, so many freckles), however the clothes objects really feel like they slot in too nicely with the choices we have already got, fairly than providing a cohesive refresh.
In all, Rising Collectively already looks like a vital pack for anybody who enjoys the story-telling aspect of The Sims. Its largest flaw could lie in being too important because it feels prefer it gatekeeps key gameplay parts like toddler development and milestones behind a paywall fairly than providing a style of such particulars to base recreation gamers, which may then be expanded upon within the paid enlargement pack.
Nonetheless, that’s not sufficient to dissuade me from recommending the Rising Collectively Enlargement Pack, and it definitely doesn’t take away from its deserves.
The Rising Collectively Enlargement Pack is on sale now for $40.