EA and DICE have lifted the lid on the Battlefield 2042 replace 1.31 patch notes on your viewing pleasure, which comes with quite a few key additions equivalent to an overhaul to armour plates, chat enhancements, and bug fixes.
Associated Content material – Sony PS5 Full Information – Every part Defined About PlayStation 5 For New House owners In 2023
CONTENT
New Vault Weapons
AEK 971
This absolutely automated firing weapon has a 30-round capability with a low unfold and first rate recoil. For those who’re a fan of using burst-fire modes in your weapons, optics are advised for staying heading in the right direction.
RPK-74M
Feeding from {a magazine} as an alternative of a belt affords this LMG the quickest reload velocity of its class – at the price of journal capability. Threat versus lethality.
MP443
This brief recoil and excessive mobility sidearm was commonplace problem for a very long time, however don’t let its age (or measurement) idiot you, this quick-firing weapon means enterprise
IBA Armor Plate Overhaul
On this replace we’re overhauling the protecting advantages of the Armor Plate.
Armor safety advantages will now solely apply to the torso space of your character, and now not present safety for your complete character.
This implies any hit to an enemies torso whereas they’ve IBA Armor Plates utilized will lead to a deduction to the participant’s armor first and as soon as depleted, injury will comply with by to the character’s well being.
The performance of the IBA Armor Plate outdoors of this stays unchanged, together with explosive injury to armor.
With this overhaul, we’re responding to participant suggestions that armor plating is simply too efficient, and we’re making steps to let you counter that gadget by offering a ability enhancement to gameplay, encouraging you to prioritize your photographs as a way to earn quicker takedowns.
Chat Enhancements
- We added a brand new and improved design which ends up in a much less cluttered expertise.
- Different enhancements embody, however will not be restricted to: Background Opacity decoupling, now permitting for textual content to stay sturdy whereas reducing the opacity of the background. Decoupled the Chat Field background opacity, if the opacity is ready to under 20% your textual content will now glow.
- Colour formatting adjustments, leading to handles being colour coded and white textual content for chat dialogue.
CHANGELOG
Normal & Gameplay Enhancements
- As indicated above, IBA Armor Plates will now completely present safety to the chest space of your Specialist. Your limbs and head space will stay unprotected
- Elevated XP earned and suggestions when destroying an enemy EOD Bot
- You now earn Goal Fortified XP for putting Devices equivalent to Ammo Crates, Claymore Mines, and so on. in a pleasant goal space
- You now earn Goal Revive XP when reviving a teammate inside an goal space in Breakthrough
- Resolved an animation problem that might break whereas crawling in inclined with a throwable gadget in hand
- Fastened a problem that prevented grenades from with the ability to be thrown by a window on Renewal at E2
- Fastened a problem that might trigger inconsistent melee injury to happen when dragging the mouse in any path simply earlier than the hit occurred
- Meleeing an enemy who’s on a ladder will now deal the identical injury as the usual melee assault at a fee of fifty injury
- Decreased the traversal dash delay when barging by doorways
- You’ll now be capable of barge by doorways while sliding
- Fastened a problem that might trigger traversal dash to grow to be damaged upon rapidly exiting a automobile
- Fastened a problem that might generally lead to sliding to achieve unintended acceleration
- Fastened a problem that triggered a small quantity of undesirable digicam shake after performing a low vault
- Smoothed out the animation of vaulting to scale back a popping sensation that happens on the finish
- Improved the animations of the Recoilless M5 and G-84 TGM
- The default weapon for Engineer has now moved from the DM7 in the direction of the LCMG to appropriately synergise with the Weapon Proficiency
Dev Remark: To ensure that this alteration to happen, any Engineer that had a DM7 geared up will discover that their loadout has modified to the LCMG.
Specialist Mastery Enhancements:
- Adjusted Sundance’s Mastery requirement from 30 to twenty Kills and Assists with the Sensible Explosives
- Adjusted Crawford’s Mastery requirement from 50 to 30 Kills and Assists with the Mounted Vulcan
- Adjusted Zain’s Mastery requirement from 50 to 30 Kills and Assists with the XM370A
- Up to date Lis’ Mastery requirement from 10 Autos Destroyed with the G-84 TGM to 10 Kills when destroying Autos with the G-84 TGM
- Up to date Dozer’s Mastery requirement from 20 Kills with the SOB-8 Ballistic Protect to 40 Shut-distance Kills, to permit for a extra various playstyle with Dozer, however nonetheless ensuring he will get up shut and private
Audio
- HDR Audio overhaul to create the next dynamic vary within the combine
- We’ve made some gearbox tweaks to the EBLC-RAM to reduce shifting going up hills. This can assist with repetitive audio being heard
- Fastened a problem the place a buzz sound could possibly be heard after utilizing a Sniper scope
- Improved the audio that performs when numerous automobile projectiles are flying by you, equivalent to Air-to-Floor missiles, 40mm and 30mm cannons, Kinetic Grenade Pods and extra. It’s value noting that you just’ll principally profit from this expertise if you happen to’re dodging such projectiles, if you happen to’re not – effectively, search a Assist Specialist.
- The “replace airburst distance” sound will now appropriately set off in accordance to the visuals and vary displayed inside the UI
- The Restore Instrument ought to now be extra audible while within the MV-38 Condor
- Improved the audio suggestions once you grow to be caught with a projectile from the SPH Explosive Launcher
- Fastened a problem the place Javelin’s lock on sound or engine sound doesn’t set off
- Fastened a problem the place Javelin’s projectile sound doesn’t set off
Devices
- Up to date the tutorial video of the FGM-148 Javelin
- Up to date EMP grenades description to extra precisely mirror its up to date injury mode
- Tooltips have been added for the defibrillator on Battlefield Portal
- Melee weapons from Battlefield 2042 will now be listed inside Battlefield Portal
- Smoke grenades now explode underwater, sorry Penguins
- Fastened a problem that triggered the BF3 SOFLAM to not be accessible after being deployed
- Pleasant Claymores at the moment are displayed on the minimap
- The Restore Instrument animation will now not persist when switching to a different Gadget
- The Tracer Dart can now not lock-on by massive environmental objects
- The Tracer Dart now permits friendlies to lock onto stealth helicopters even when they’re in stealth mode.
- FXM-33 Stinger UI now animates when locking onto an enemy Nightbird that’s designated by a pleasant tracer dart
- M18 Claymore sensor can now not be triggered by enemies beneath its radius
- M18 Claymore Icons now flash whereas taking a look at them
- In some circumstances gamers have been in a position to decide up M18 Claymores by strong objects. This could now not occur
- Gamers at the moment are notified by way of the proper icon whereas a Ranger is hacked or beneath the impact of EMP
- Fastened a problem that triggered the FXM-33 Stinger to not deal injury to troopers that had been designated by a tracer dart.
- Briefly disabled the flexibility to defuse Rush MCOM stations with the EOD Bot. This performance can be re-enabled in a future replace
Specialists
Angel
- Angel does it once more, as his loadout crate can’t be referred to as in on high of autos
- Angel’s Loadout Crate can now not be positioned on bushes, attempt doing that one once more
Blasco
- Fastened a problem that triggered the X6-Infiltration System to not present within the restrictions part of the Portal Builder
- Fastened a problem that might trigger Blasco to make use of deceptive voice strains when pinging a menace at lengthy distances
- The radius on the X6-Infiltration System ought to now show appropriately whereas the Huge Map is open
Casper
- Casper’s OV-P Recon Drone now offers injury to Claymores, C5, Anti-Tank Grenades, and Proximity Sensors
- Casper’s OV-P Recon Drone can now EMP the Deployable Spawn Beacon from the EBLC-Ram
Dozer
- Injury numbers will now take Dozer’s 50% injury discount in opposition to explosives into consideration.;
Falck
- It’s now not potential to heal Ranger by the S21 Syrette Pistol
Irish
- Irish’ APS-36 Shootdown Sentinel now intercepts the Ghostmaker R10’s explosive bolt
- Improved the consistency of the interplay immediate on Irish’s DC-2 Deployable Cowl
Zain
- The XM370A vary counter ought to now not grow to be caught at 0 whereas in a automobile
Weapons
- Fastened a problem that triggered the mistaken icon to seem within the Portal Internet Builder for the AC9
- Fastened a problem the place dropped weapons could be tough to select up after a participant died while they have been inclined
- Fastened a problem the place the mistaken killcard info could be displayed after killing an enemy with any “Mass” underbarrel
- Fastened a problem the place the MTAR-21 briefly clips with the digicam when aiming down sights in crouch after switching from the Smoke Grenade Launcher
- Fastened a problem the place gamers might generally get caught in a melee assault loop whereas repeatedly urgent each melee assault and weapon fireplace on the similar time
- M240B now has the proper headshot multiplier of 2X
- Fastened a problem that might trigger magazines to vanish whereas utilizing sure attachment combos and sprinting
- A-91 now not has incorrect dash settings utilized
- Fastened a problem that might trigger a flickering dot to be seen on the AC9 Kobra sight
- Fastened a problem the place scopes have been disabling different distortion results even when not ADSing
- Capturing with the RM68 will now show you on the minimap when utilizing non-suppressor barrels
- Kobra sight vertical crosshair now not disappears throughout ADS when custom-made on SVD and Kind 88 LMG
- Fastened a problem the place the reload SFX on the RPT-31 wouldn’t play as supposed
- Improved consistency of the VCAR weapon icon
- Supposed journal measurement of 30 bullets is now proven for AC9 Subsonic in Assortment tab
- Sniper Rifles now have a dispersion penalty whereas shifting
Autos
- Fastened a problem which might trigger open seat blast injury to be improperly utilized
- Fastened a problem that might trigger the overheat crosshair to develop in measurement when swapping between main and secondary weapons
- RWS on MAV with 50mm cannons now use the proper crosshair
- Grenades which have already detonated equivalent to incendiary and smoke are now not intercepted by automobile AMPS programs
- Fastened a problem that might outcome within the rotors of Battlefield 3 Air Autos not displaying appropriately
- Rocket lock-on’s will now instantly go away from a automobile that had SOFLAM lock-on’s energetic and the automobile was “Under Radar”
- RWS on the LATV4 at the moment are colored extra appropriately to its base colour
CAV-Brawler
- Participant legs ought to now not stick out of the automobile whereas crouched within the open seats of the CAV-Brawler
- Devices can now not be deployed beneath the CAV-Brawler
- Solely disabled skills at the moment are grayed out within the stock whereas crouching within the CAV-Brawler open seat
[Source – Battlefield 2042 Patch Notes]