The Final of Us Half 1 is not proof against the shader plague (opens in new tab) that causes many PC video games to stutter and crash.
Sony’s newest PC port chugs on all types of {hardware}, whatever the sport’s modest system necessities. Gamers report stuttering, body price inconsistency, and frequent crashes.
The basis of the issues appear to be from the sport’s shader compiling, which has grow to be a typical challenge with PC video games over the previous few years. Your graphics card has to do some preliminary processing earlier than the world is rendered accurately, and it must be finished in preparation for each scene within the sport a minimum of as soon as. In some instances, builders can pre-compile shaders so you do not have to once you begin the sport, however it’s not a typical apply.
The Final of Us Half 1 permits you to leap proper into the sport and have the shaders compile within the background, however it warns you about efficiency points. I selected to play the sport instantly and the shader progress solely hit 40% within the 10 minutes I performed earlier than it crashed. Once I relaunched it, the progress had jumped to 80%. It is value noting that my PC has an Nvidia RTX 3080 Ti, an Intel Core i9 12900K, and 32GB of RAM—greater than sufficient to run a sport like this on modest settings with DLSS on.
An early cutscene throughout the sport’s intro sequence requested me to attend, presumably to load the shaders for the subsequent sequence. In any other case, it ran superb till Joel and Tess took their first steps out into the overgrown metropolis. Gamers with all types of {hardware} setups—from Nvidia 4090s to 2070s—on the sport’s subreddit (opens in new tab) and Steam boards (opens in new tab) report that the stuttering and crashing proceed till the shaders end compiling.
The Final of Us Half 1 PC efficiency – Please Wait”
The Final of Us Half 1 PC – Crash”
On Steam, the sport has over 1,400 evaluations (opens in new tab) which are “principally destructive.” A lot of them criticize how lengthy it takes to compile the shaders, the variety of crashes, and what number of system sources it eats up even when it is completed. Steam person Bänjah (opens in new tab)‘s destructive assessment merely reads: “The Crash of Us™ Half I.”
The PC model was co-developed by Naughty Canine and Iron Galaxy, the identical studio that lately introduced the Uncharted: Legacy of Thieves Assortment (opens in new tab) PC. It is unclear how a lot work Naughty Canine did on the PC model itself, however it mentioned, “Sharing our tales and experiences on PS5 in addition to PC is one thing that Naughty Canine has embraced and can proceed to help shifting ahead,” in a weblog publish (opens in new tab) immediately, suggesting it is going to be part of future PC ports.
Uncharted, Iron Galaxy’s final PC port, has a restricted set of graphics choices, however, aside from some stuttering at launch, appears to run properly for most individuals. The final Sony PC port, Returnal (opens in new tab), was developed by Climax Studios, and 2021’s God of Struggle (opens in new tab) PC model was finished by Jetpack Interactive.
Sony hasn’t commented on the port’s efficiency or if it plans on releasing a patch quickly.
The huge success of The Final of Us adaptation (opens in new tab) on HBO has virtually actually satisfied lots of people to lastly give the sport a strive, however till it runs correctly, you is likely to be higher off beginning a rewatch as an alternative.