The Final Of Us—a zombie apocalypse recreation, you might need heard of it—was lastly launched on PC this week. That’s excellent news for anybody who hasn’t managed to play it over its previous three releases on varied PlayStation consoles, however the unhealthy information is that, at launch not less than, the sport isn’t at its finest.
At time of posting the sport solely has a 33% optimistic score on Steam, a determine and timeframe that has little to do with the standard of the sport itself, and all the pieces to do with the situation it has launched in. Participant’s complaints are many, however they boil down to a couple widespread points like:
Freezes: The sport is locking up at all types of random locations, typically by itself, typically taking Steam (or the entire PC) with it.
CTD: The sport is continually crashing to the desktop for a lot of customers.
Efficiency: Gamers are complaining that the sport locations far an excessive amount of pressure on the CPU slightly than the GPU, and that in consequence efficiency is nowhere close to as easy accurately relative to their programs.
G/O Media could get a fee
Mouse stutter: Now this one is humorous. Apparently utilizing the keyboard + mouse ends in stutters. Utilizing a gamepad removes this. So there’s a control-based efficiency hit? Wild (this was additionally reportedly a difficulty with the Uncharted ports as properly).
A few of my favorite Steam critiques embrace:
Wow this runs like crap
The one worst PC port I’ve ever seen. Waited 10 years for the sport, avoiding any and all walkthrough movies, critiques, spoilers and and many others. and this disgusting excuse of a port ruined each single ounce of pleasure I had for the sport. Constructing shaders for nearly 2 hours now, crashes in essential menu whereas constructing shaders each 5 or so minutes.
Horrible optimization. Sport takes greater than 8 gigs of VRAM on medium settings, 100% CPU utilization in menu. And the temps are actually excessive too. Most likely going to refund quickly.
Pre-purchased & pre-loaded. Launched it as quickly because it was prepared. Went to the setings. Seems this recreation is consuming up almost 10GB of VRAM at 1440p max settings (recreation defaulted the settings to most). I’m operating a RTX 3080 Ti with 12GB VRAM, thoughts you. By no means might get previous the menu display which all the time crashes when the sport shows a notification on the backside proper nook that reads ‘BUILDING SHADERS’.
When you’d count on these things will likely be mounted (or not less than improved) within the months to return, it’s beginning to turn out to be a disappointing sample that lots of Sony’s huge PlayStation ports are hitting with efficiency issues on PC. Horizon was a multitude, Uncharted suffered from many of those similar issues and now this. Certain, there’s encouragement to be discovered there too—Horizon overcame its early struggles to be a rattling tremendous expertise on the PC—however these unhealthy first impressions aren’t serving to anybody.
For what it’s price, Naughty Canine has responded to the problems, saying:
The Final of Us Half I PC gamers: we’ve heard your considerations, and our workforce is actively investigating a number of points you’ve reported. We’ll proceed to replace you, however our workforce is prioritizing updates and can handle points in upcoming patches.