As I take the considerably rickety elevator as much as the enterprise ground of one in every of London’s classiest accommodations, my coronary heart is in my mouth. I emerge from the elevator to be led down a winding mahogany hall, then ascend a small staircase right into a room whose predominant function is a large statue of Diablo 4’s Inarius and a BAFTA-style Diablo 4 photograph backdrop. Cream curtains dangle from excessive, picket ceilings, and earlier than me stand two pillars within the RPG recreation growth group: Diablo basic supervisor Rod Fergusson and recreation director Joe Shely. Lilith has answered my prayers; desires actually do come true.
Dialog flows naturally; Fergusson is charismatic and playful, whereas Shely is quiet however stuffed with persona. We speak concerning the Druid and Necromancer lessons, the design of the Butcher encounter, and a lot extra, however there’s one factor that stands out: each of those males are so happy with Diablo 4.
In truth, Fergusson claims that it’s “the very best Diablo of the Diablo video games” – fairly the assertion given Diablo 2’s legendary repute. Is there any recreation that may actually prime the very best dungeon crawler ever made? Each Fergusson and Shely are assured that Diablo 4 does simply that, however how?

“Diablo 4 is an ideal place to start out, or for those who’ve been out for some time it’s the right place to return again as a result of it’s all the belongings you liked concerning the earlier video games, with [even more] on prime of that” says Fergusson. “It’s the strongest Diablo story, and so for those who play Diablo video games for the story, that is the very best story by far.
“In case you play for the fight, the sophistication across the ‘evade’ system that’s been added, and the best way that the potion system works, there’s extra thoughtfulness. While you’re taking part in it’s not simply 100% button mashing, however you’ll be able to nonetheless try this to a point.
“However it’s additionally that grounded world,” he continues. “A minimum of in the beginning, it’s not only a visible results bonanza the place you’re blinded by purple – you’re on the planet and you may really feel that, you’ll be able to really feel the characters; you care concerning the NPCs for some purpose now. It’s your battle, and that’s what makes Diablo Diablo. I feel that is the very best Diablo of the Diablo video games, and for those who’re new it’s an incredible place to start out.”
“Folks have issues that they liked concerning the first video games, and issues that they liked about Diablo 3,” Shely picks up. “A few of [Diablo 4’s nuance] has been capturing the mechanical fluidness of the fight in Diablo 3 – that quick-moving tactical stuff – in addition to getting the pacing proper and the variety of monsters on-screen, whereas nonetheless recapturing that darkness of Diablo 2. It has been an actual journey for us, from the itemisation to the category design, to essentially seize [both games] in a approach that’s satisfying.”
“While you’re bringing one thing again after basically eleven years, discovering that line between respecting the previous and innovating for the long run is at all times a troublesome stability,” Fergusson states. “It’s been a very attention-grabbing design downside to resolve, and I feel Joe and his crew have executed an ideal job of threading the needle.”
Given the extent of constructive suggestions across the latest Diablo 4 beta, and the overall feeling I received from my Diablo 4 gameplay preview many blood moons in the past, it actually feels just like the crew has managed to seize the darkness and despair of Diablo 2, however have modernised it with slick however not overly busy fight. I requested the duo about the way it felt to lastly see the sport out within the wild (this interview befell between the early entry and open betas), and the joy was palpable, including a shimmer to the vintage environment.
“It feels tremendous gratifying,” Fergusson tells PCGamesN. “While you put in this sort of work on a recreation like this, it’s completely different. Generally you don’t know what you have got, and so that you’re like ‘oh we’re working so laborious’ and it didn’t get the reception you needed it to have. Right here, primarily based on what we did in December with the previews and what we’re seeing from the beta, we all know we’re making one thing folks actually like. It’s actually gratifying to really feel that love again – we’re a greater recreation due to it.”
“It’s fantastic to have one thing that we love be appreciated by followers,” Shely echoes. “These sorts of immediate reactions that you simply see from Twitter and issues are enjoyable.” The pair go on to recount a few of their favorite beta moments, together with an all-hardcore raid on Diablo 4 world boss Ashava, and a participant who racked up over forty hours on the early entry beta alone. There’s laughs and joviality, and an actual sense that Fergusson and Shely consider in Diablo 4 as a lot because the group does.
I go away the interview with an enormous smile and a way that Diablo 4 may nicely be the very best Diablo recreation to this point. The curtains have fallen on the beta, however my coronary heart and soul yearns for extra. Maybe it’s Lilith’s magnetic attraction that’s luring me again to Sanctuary, or my want to lastly discover the Dry Steppes, however one factor is for sure; I’m unbelievably excited to uncover Sanctuary’s secrets and techniques yet again.