The PS5 is the arguably the one console among the many ‘huge three’ manufactures that may give gamers essentially the most immersive expertise with nothing else however a controller, and that’s all because of the DualSense.
Although there was concern we wouldn’t see builders benefit from the controllers new haptics and adaptive triggers, that fortunately hasn’t been the case, with Respawn being the most recent crew to make use of these options to their fullest potential with Star Wars Jedi: Survivor.
Talking about the way in which during which Respawn has applied these options, recreation director Stig Asmussen talked about how the crew is “actually digging” what the controller brings.
“With the PS5, we’re actually digging the haptics and what the controller is bringing, and it’s been plenty of enjoyable to see how that works with push and pull.
And [on] a [DualSense] controller, it feels actually good, and we’re profiting from that. You’re going to really feel it on the triggers while you’re doing push and pull.
Should you actually [push] on the triggers, it’s going to provide a special response. In comparison with for those who’re flippantly feathering them, and the sport goes to react to that.
It’s the nuance throughout the vibrations on the controller that’s fairly excellent.
Our audio crew and our fight crew is absolutely dialed into how the issues which are taking place on the earth, the consequences, and every thing which are like translating to the way it feels in your fingers.”
Supply – [PlayStation Blog]