The primary full-on patch for The Final of Us Half 1 on Steam is stay (opens in new tab), and as is often the case with these items, the early outcomes appear combined: Some gamers are saying the replace has dramatically improved the sport, whereas others are nonetheless battling poor efficiency and crashes.
“Patch 1.0.2 addresses some crashes, improves efficiency in some areas, and fixes a number of gameplay and UI points together with some animation, texture, and lighting bugs,” developer Naughty Canine stated on Twitter. It added that it’s “persevering with to observe and examine participant stories, and can hold you up to date on future enhancements and patches, together with a mouse jitters repair.”
As a result of, sadly, the “jitters” concern shouldn’t be addressed on this patch. Naughty Canine had supposed to handle the issue in a hotfix, however stated earlier this week that it needed to delay the repair as a result of it brought on “surprising points” elsewhere. Mouse and digicam jitters “for some gamers, relying on {hardware} and show settings,” stays in The Final of Us Half 1’s identified points checklist.
The patch does promise to enhance texture streaming to scale back CPU utilization, which was one other huge downside for gamers. (On the upside, it additionally gave us Eyebrows Joel (opens in new tab), for which we give thanks (opens in new tab).) Some customers have reported enhancements on that entrance—AxelStu (opens in new tab) on Steam, as an example, stated there’s “no extra stuttering due to CPU and that decompressing factor”—however many others aren’t seeing it.
“Sadly, I see no enchancment on my 5600X/3080 12Gb setup—the 5600X is being pounded and really hardly ever drops under 90% utilization which is insane,” Dry_Mud_8098 (opens in new tab) wrote on Reddit.
“Replace made the sport a lot worse for me, final performed the sport within the college constructing the opposite day, went as well it up right now after the massive replace and now the bottom textures are lacking lmao it’s simply all void black,” Ghost4530 (opens in new tab) stated. “They actually outdid themselves with this one, oh and the vram utilization within the graphics menu is much more damaged now than it was earlier than. I truthfully want I might rollback the replace to the final one, recreation labored a lot better for me and moreover one bug within the intro has been comparatively bug free on my PC.”
One other consumer, mackzett (opens in new tab), reported no change after the patch had put in till they rebooted—after that, they’d “higher efficiency, much less judders,” though their CPU utilization was nonetheless “actually excessive.” So, you’ll want to reboot after putting in.
We at Naughty Canine and our companions at Iron Galaxy are persevering with to observe and examine participant stories, and can hold you up to date on future enhancements and patches, together with a mouse jitters repair.For more information, please try our identified points web page: https://t.co/Xr072rK76TApril 7, 2023
The underside line is that the patch goals to enhance far more than the hotfixes did, however your mileage might range—and if The Final of Us Half 1 is operating nicely for you already, you may wish to forgo this replace in favor of a extra universally useful patch that may (hopefully) be coming sooner or later.
The total patch notes for The Final of Us Half 1 v1.0.2.0 are under:
- Mounted a crash that will happen whereas rapidly swapping between character pores and skin thumbnails
- Mounted a crash that will happen on model 1.0.1.6 throughout shader masses when booting the sport for the primary time
- Mounted one identified crash that might occur randomly throughout gameplay
- Up to date texture streaming to scale back CPU utilization
- Mounted a difficulty the place DualSense and Xbox One controllers’ analog sticks failed to reply
- Mounted a difficulty the place extraneous SFX performed in each principal and in-game “Choices” menus
- Mounted a difficulty the place the Depth of Discipline setting’s (Choices > Graphics > Publish-Results Settings > Depth of Discipline) sharpness might change based mostly on the Render Scale’s settings (Choices > Show > Decision Scaling > Render Scale)
- Up to date Graphics settings (Choices > Graphics) consumer interface to precisely show VRAM utilization
- Mounted a difficulty the place Environments Texture High quality setting (Choices > Graphics > Texture Settings > Environments Texture High quality) didn’t show the right VRAM utilization
- Mounted a difficulty the place the pop-up to allow diagnostics after a crash didn’t seem
- Mounted a difficulty the place sure artifacts and weapon skins textures might not correctly render
- Mounted a difficulty with the tutorial’s consumer interface not displaying accurately
- Mounted a difficulty the place mouse wheel scrolling in menus with dropdown choices might speed up quicker than supposed
- Elevated lively loading to scale back load instances on gameplay development
- Mounted a difficulty the place digicam orientation might warp to cursor place after exiting the Pause menu
- [Photo Mode] Mounted a difficulty the place digicam won’t rotate in whereas within the Lighting tab
- [The Quarantine Zone] Mounted a difficulty the place the participant and buddy characters might instantly seem moist throughout gameplay
- [The Quarantine Zone, Left Behind] Mounted a difficulty the place lighting and texture might flicker throughout gameplay
- [The Outskirts] Mounted a spot in geometry seen throughout gameplay
- [The Suburbs] Mounted a difficulty the place animations might fail to load throughout gameplay
- [The Suburbs] Restored the window-breaking and car-shaking FX within the sniper in-game cinematic
- [Tommy’s Dam] Mounted a difficulty the place horse animations would fail to load throughout an in-game cinematic
- [Bus Depot] Mounted a difficulty the place water FX might seem uneven throughout gameplay
- [The Firefly Lab] Mounted a LOD concern the place enemy NPCs’ helmets might vanish or seem corrupted
Left Behind Standalone
- Mounted a difficulty the place watergun photographs would seem to hit Riley however not register whereas utilizing Gradual Movement with V-Sync off
- Mounted a crash that will happen whereas following Riley within the mall
- Improved stage of element within the Halloween retailer
- Mounted a crash that will happen when triggering the non-compulsory dialog on the Reasonably priced Getaways poster
- Mounted a difficulty the place textures of narrative components appeared low-quality in a cutscene
- Up to date ESDF management scheme within the arcade minigame to make use of ‘G’ because the alt key to raised match gameplay punching enter
Accessibility
- Mounted a difficulty the place the Display Magnifier might fail to work
- Mounted a difficulty the place Navigation Help’s directional icon might clip by means of the participant character mannequin
Localization
- [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and contact pad
- [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
- [SWEDISH] Added lacking text-to-speech in menus
- [SWEDISH] Corrected language on crash window
AMD
- Mounted a difficulty the place incorrect defaults for graphics settings have been utilized to AMD RX 5700 and RX 6600 Collection GPUs
Steam Deck
- Mounted a difficulty the place PSO Caching might freeze at 50% completion
- Mounted a difficulty the place plugging in a DualSense controller whereas viewing cutscenes from the Cinematics menu might pressure a participant into gameplay
- Adjusted the consumer interface to indicate Steam Deck controls within the Display Magnifier menu
- Adjusted positioning of the Weapon and Well being HUD components
Epic Video games Retailer Model
- Mounted a difficulty the place the “Who’s a Good Boy?” achievement didn’t unlock regardless of the participant assembly the necessities
- Mounted a difficulty the place the sky might render black