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Final Fantasy VII Remake Lead Battle Programmer Wants To Surpass Final Fantasy XII’s Gambit System

2 years ago
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Satoru Koyama, the lead battle programmer for Remaining Fantasy VII Remake, has revealed throughout a companion ebook titled Remake Ultimata that he needs to surpass the much-loved Gambit system seen in Remaining Fantasy XII.

For the report, the ebook has by no means seen a launch exterior of Japan, and due to this fact devoted followers have been busy on Twitter translating the fabric.

This time round, we had it so AI teammates might solely carry out the Assault command with the intention to enable gamers to change between characters as they combat. Nonetheless, subsequent time, I’d prefer to create an AI that may juggle quite a lot of methods and magic. My purpose is to surpass Remaining Fantasy XII’s Gambit system.

I’d additionally prefer to focus extra power into elements that help participant management, corresponding to Basic Mode, the place characters combat robotically. I believe it’s a disgrace when individuals can’t play a sport they’re considering simply because they aren’t expert with action-oriented mechanics.

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Take into account that the Remake Ultimania was revealed the identical 12 months that Remaining Fantasy VII Remake got here out, so these feedback had been made round three years in the past.

Remaining Fantasy VII Rebirth is due out later this 12 months, though there’s at all times the prospect that issues have modified in improvement in regard to what Koyama-san had beforehand deliberate.

[Source – GamesRadar]



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