Good day Video games is again with one other patch for No Man’s Sky, working to handle among the issues that arose with the current Interceptor replace.
The fixes this time round vary throughout a collection of bugs from inside design choices to issues with the recently-introduced corruption challenges. As we now have come to count on from the builders, many of those issues have been submitted by gamers and have been taken on board and tweaked to proceed to enhance the general sport expertise.
This replace is now obtainable on Steam, with Good day Video games stating that will probably be blasting over to different consoles “as quickly as doable”.
The complete patch notes have been revealed over on the official No Man’s Sky web site, and we now have collected them collectively for you to take a look by means of under.
No Man’s Sky ver. 4.22 (14th April 2023)
Bug fixes
- Fastened a difficulty that prevented the Minotaur from appropriately focused corrupted Sentinels whereas beneath AI management.
- Fastened an points that brought on sure wall-mounted base decorations to rotate with out partaking the rotate half choice.
- Fastened a difficulty that prevented some applied sciences from being put in in freighter inventories.
- Fastened a difficulty that prevented the Teleport Receiver from being put in inside a Sentinel interceptor.
- Fastened a difficulty that would stop the Sentinel Multi-Software from being cleared out of its case after being claimed by the participant.
- Fastened a uncommon challenge that would trigger a blocker after restarting a mission.
- Fastened various points within the Nexus mission to gather Hadal Cores.
- Fastened a difficulty that would trigger an inside textual content ID to look throughout the Sentinel interceptor restore mission, as a substitute of right directions.
- Fastened various minor textual content points.
- Fastened a difficulty that would trigger corrupted Sentinels to look on non-corrupted worlds when taking part in on larger issue settings.
- Fastened a difficulty that brought on the planet popup to be full of placeholder knowledge in sure views within the Discovery web page.
- Fastened a uncommon challenge that would disable enter whereas viewing a affirmation popup within the UI.
- Fastened a difficulty that brought on some companions to be rendered dealing with the mistaken means contained in the UI.
- The error message displayed when utilizing an Echo Locator in a system with none Harmonic Camps has been improved.
- Fastened a difficulty that brought on the message supposed to warn gamers that their pulse drive had been disabled to incorrectly report that the heartbeat drive was obtainable to make use of.
- Fastened a difficulty that brought on the DPS readout on some starship weapons to be hidden from the UI.
- Fastened a difficulty that brought on the Galaxy Map to fail to show details about Dissonant methods when taking part in on decrease issue settings.
- Fastened a difficulty that brought on the Evaluation Visor to report Sentinel ships as buildings.
- Fastened a difficulty that brought on refiners and different associated applied sciences to fail to point out their charging standing appropriately.
- The attention textures for corrupted Sentinels have been improved.
- Fastened a uncommon challenge that would trigger the explosion when destroying small freighters / cargo pods to be too small.
- Fastened a difficulty that brought on the weapons on corrupted Sentinels to be invisible.
- Fastened various minor visible glitches affecting the outside and inside of the Sentinel interceptor.
- Fastened a uncommon challenge that would trigger overly dense/darkish fog on some corrupted planets.
- Fastened a difficulty that brought on starship communicator holograms and craftable bobbleheads to intersect with cockpit components within the Sentinel interceptor.
- The audio steadiness for Atlantideum crystals has been adjusted.
- Fastened various collision points with oxygen and sodium crops.
- Fastened a difficulty that would trigger NPC ships to maneuver in a jerky style in multiplayer.
- Fastened various visible points with VR wrist menu projectors.
- Improved the visible suggestions when repositioning VR wrist menus.
- Fastened a difficulty that trigger the Commerce Rocket UI to be misplaced in VR.
- An choice has been added for VR gamers to allow a 3rd “twist” axis on the digital joystick, permitting them to roll or yaw the ship.
- Fastened an enter challenge affecting various UI screens in VR.
- Fastened a difficulty that would trigger a extreme efficiency drop when becoming a member of one other participant’s sport straight from the frontend, if that different participant was aboard the Area Anomaly.
- Fastened a crash associated to reminiscence allocation.
- Fastened a networking-related crash.
- Fastened a reminiscence leak associated to texture rendering.
- Fastened a difficulty that prevented the Base Complexity choice from showing on Xbox One and Xbox One S.
- Fastened a crash particular to older Xbox consoles.
- Fastened a reminiscence leak that would happen on all Xbox platforms.
- Launched a major reminiscence optimisation for PSVR2.
- Launched a minor enchancment to visible high quality on PSVR2.
What do you make of the Interceptor replace up to now? Fly all the way down to the feedback and tell us.