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New Dead Cells Update Is Heading To Switch Soon, Here Are The Full Patch Notes

3 years ago
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The total patch notes had been shared over on the official Lifeless Cells web site, and we gathered them collectively so that you can take a look at under:

Lifeless Cells ‘Clear Minimize’ (releasing quickly)

Vital options

  • New Survival Weapon: Stitching Scissors.
    Instakills all enemies it hits, so long as not less than one in every of them dies to the weapon’s commonplace harm.
  • New Brutality Weapon: Large Comb.
    Throws your enemies upwards, and offers essential harm to airborne mobs!
  • New NPC: Tailor’s Daughter.
    Discover her within the Tailor’s Room, and speak to her to freely change the look of your head.
  • New Speedrun Mode choice.
    Activate it to trace and show the completion time of every biome. Additionally tracks your earlier bests and compares them!
  • New Boss Rush DIY Mode, that allows you to select whichever bosses you wish to face in a run.
  • The three Bosses from Return to Castlevania at the moment are accessible in Boss Rush.
  • Plenty of rework on the Coaching Room! We added a bunch of choices to streamline the experimentation course of, akin to:
    – New UIs to spawn a particular weapon with a set Degree, High quality and Legendary-ness.
    – New UI to decide on a sure variety of scrolls
    – New UI to decide on the general scaling degree of the Coaching Room, primarily based on the values of a particular biome.
    – Added the mini-bosses to the mob spawners
    – Added a bunch of various traps to the mob rooms.
    – Added the Return to Castlevania Bosses.
    – Bosses aren’t scaled right down to degree 1 anymore! (no extra 20 minutes fights)
    – Modified the UI to pick mobs to a grid-based one.
    – Added a Coaching Dummy for DPS calculation.

Balancing

  • Sluggish results now stack as much as 5 occasions. Every stack has a higher slowing impact, then the affected enemy is frozen on the fifth stack.
  • Bunch of Mutation Reworks:
  • Combo: Allow a harm enhance with each melee hit in a 2.5 sec window (in fact the window refreshes after each hit). It scales exponentially, go loopy with it!
  • Tainted Flask: Can recharge even when your flask shouldn’t be completely empty. It additionally provides 1 extra elite into each biome when geared up.
  • Networking: Marks enemies with ranged assaults now, there does not must be an precise projectile caught within the mob’s physique anymore.
  • Berserker: Can now stack, and renders you resistant to stuns.
  • What Would not Kill You: Now grants restoration as an alternative of therapeutic.
  • Necromancy: Additionally now grants restoration as an alternative of therapeutic. It scales with the max well being of the mobs you kill, which implies you may get extra restoration by killing a stronger enemy. The cap has been eliminated, nevertheless it’s much less efficient as you get nearer to max well being.
  • Frostbite: Now stacks with sluggish results and acts as a full stack on frozen targets.
  • Lifeless Inside: Doubles your life however prevents ALL therapeutic sources.
  • Disengagement: No extra cooldown!.. however can solely set off as soon as per biome.
  • Return to Castlevania balancing:
  • Whip Sword – Whip Type now passes via shields.
  • Whip Sword’s transformation assault hitbox tended to bug, it ought to now be in keeping with its visible FX, which implies it gained’t solely hit one single goal anymore.
  • The ghosts gathered by Dying’s Scythe now have a barely smaller explosion radius.
  • Bible is now thought-about to be a heavy weapon.
  • Alucard’s Defend has higher parry home windows, and the entire combo will now crit after a parry.
  • Rebound Stone now offers barely extra harm, and has a smaller however longer window earlier than with the ability to “catch it” (i.e., set off the crit). Its cooldown now begins upon its destruction.
  • Holy Water has a much bigger vertical hitbox, and the flame now offers harm.
  • Medusa Head offers extra harm and bumps additional.
  • Added an extended cooldown when the Cat is killed by the Queen.
  • Throwing Axe can not roll the Hearth Bullet affix.
  • Medusa’s flurry assaults ought to now have a small pause after the top of the assault.
  • Haunted Armor (the one with an axe) ought to now activate at a barely longer vary.
  • Elite Mermans ought to now hearth 2 massive fireballs as an alternative of an enormous one and a traditional one.
  • Dracula (Humanoid)’s hearth pillars at the moment are barely simpler to keep away from (when it comes to intervals) however are usually not rollable anymore.
  • Dracula (Demon), Buer, Werewolves and Medusa at the moment are thought-about to be Beasts (crits with the Crowbar).
  • Reverted the change on What Would not Kill You. It now grants therapeutic as an alternative of restoration once more. Replace 34.1
  • Lifeless Inside now permits for therapeutic with restoration. Replace 34.1

Degree design

  • The Mimic can now seem randomly in retailers exterior of the Financial institution. Mwahahahah
  • Switched the Dracula Citadel (Exhausting) Cursed Chest likelihood to 10%.

Graphics & UI

  • Added a brand new Petrification have an effect on icon.
  • Reorganized the companions a part of the credit. Replace 34.1

Bug fixes

  • Fastened Agitated Pickpocket with the ability to hit via International Shields.
  • Fastened a crash when an Automaton falls off a platform whereas utilizing its Sprint Assault.
  • Fastened a crash when saving a reloading whereas a Petrified enemy is on display screen.
  • Fastened a softlock when falling off the map throughout Dracula – Last Type, whereas all platforms had been destroyed.
  • Fastened a crash when utilizing the Emergency Door throughout the Queen boss combat.
  • Fastened the Store Mimic’s hitboxes being too massive in comparison with the visible.
  • Fastened Cursed Sword not disabling different stock objects when switched slots.
  • Fastened a crash in Shipwreck, when a platform is destroyed similtaneously Mushroom Boi is spawned.
  • Fastened with the ability to duplicate Turrets utilizing the Emergency Door.
  • Fastened Numerous Deck – Foresight tagging the blocked assaults as in the event that they had been blocked by a protect.
  • Fastened Serenade destroying deployables when activated.
  • Fastened Gold Plating not defending in opposition to Dracula – Last Type’s seize.
  • Fastened Bobby Head’s disappearing within the Tailor’s Room.
  • Fastened Bible’s projectile disappearing after a cutscene.
  • Fastened Heal Flask glow impact additionally affecting the participant’s glow impact.
  • Fastened weapons’ crit indicator typically not displaying.
  • Fastened Morning Star’s chain detaching itself from the bottom.
  • Fastened Pets’ habits being damaged in Dracula’s opening cutscene.
  • Fastened a crash when loading a save close to the Financial institution elevator. Replace 34.1
  • Fastened “Maintain to Bounce” choice immediately utilizing the double soar. Replace 34.1

We do not have an official date for when that is coming to Change simply but, although we will likely be preserving an eye fixed out over the approaching days and can be sure you hold you up to date.

What are you excited to see added this time round? Tell us within the feedback.

[source dead-cells.com]

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