Regardless of the persistent hazard, and the assure of Demise on the finish, there’s no scarcity of prepared individuals able to step up and face Vampire Survivors’ limitless hordes. As of the newest enlargement, Tides of the Foscari, there are 57 of them in truth: an astounding determine, and one which makes it straightforward to get misplaced when deciding who to decide on in your subsequent run. Concern not, nevertheless, as that’s the place our Vampire Survivors character tier record is available in. We’ve damaged down each character within the recreation, taking a look at their strengths and weaknesses, and divided them into 5 tiers. These vary from D (Don’t even hassle) to S (Merely Sensational), and hopefully they’ll make it easier to with any pre-run indecision you may be experiencing.
The great Vampire Survivors tier record
D Tier
Arca Ladonna
Beginning Weapon | Passive Talents | ||
Fireplace Wand | Weapon cooldown is diminished by 5% each 10 ranges (max 15%). |
Search for the phrase ‘underwhelming’ within the dictionary and also you’ll see an image of Arca Ladonna. A horrible beginning weapon, mixed with a barely-significant passive Cooldown discount, make Arca one Survivor you’d quite stub out than mild up.
Christine Davain
Beginning Weapon | Passive Talents | ||
Pentagram | Begins with 1 further stage. |
Whereas the Pentagram appears to be like wonderful to a brand new participant, it’s really a lure, and one that may majorly stunt your development early on in a run. Consider large penalties to Max Well being and Would possibly, and never even a free stage can save Christine from the underside of our Vampire Survivors character tier record.
Iguana Gallo Valletto
Beginning Weapon | Passive Talents | ||
Clock Lancet | Begins with 1 further stage. Positive factors +10% Development each 5 ranges (max +50%). |
The Clock Lancet isn’t an actual weapon, and Development isn’t a giant deal till the later phases of a run. Since these are the one issues Iguana brings to the desk, you’re higher off selecting a Survivor who can really kill enemies straight away as a substitute.
Babi-Onna
Beginning Weapon | Passive Talents | ||
Mirage Gown | Ignores weapons cooldown. Weapons hearth at a hard and fast interval whereas transferring. |
One of the crucial distinctive Survivors within the recreation, Babi-Onna sadly calls for a playstyle through which you’re consistently transferring, which clashes with the standard finish aim of standing nonetheless and watching the hordes soften away. It might probably additionally result in a number of pointless deaths attributable to contact injury, touchdown her in D tier.
Exdash Exiviiq
Beginning Weapon | Passive Talents | ||
Ebony Wings | A minimum of they’re fortunate. (Positive factors +10% Luck each 10 ranges, max +50%) |
100% base Luck is nowhere close to impactful sufficient to make up for Exdash’s abysmal stats in each different space, even when it goes up by 50% afterward. Ebony wings is a high-quality beginning weapon, however it will be higher within the arms of almost another Survivor.
Toastie
Beginning Weapon | Passive Talents | ||
Peachone | A lot potential. (Positive factors +20% Luck each 10 ranges, max +100%. Positive factors +9998 Max Well being at stage 100, and +65520 Armor at stage 200) |
Extra of an intentional problem mode than an actual playable character, Toastie begins with stat reductions throughout the board, and only a single level of Max Well being to his title. Which means that your possibilities of holding him alive lengthy sufficient to see these unimaginable Well being and Armor features afterward are slim to none. Not one to select until you’re in a masochistic temper.
Gyorunton
Beginning Weapon | Passive Talents | ||
Bracelet | Positive factors +1% Curse each stage. Can discover evolutions in any Treasure Chest. |
character in concept, however even Gyorunton’s nice beginning stats can’t counterbalance a Curse stat that scales up endlessly with out growing any of your different stats to compensate. Ultimately you’ll be overwhelmed, and no quantity of early developed weapons from chests will be capable of prevent.
C Tier
Imelda Belpaese
Beginning Weapon | Passive Talents | ||
Magic Wand | Positive factors 10% extra Expertise each 5 ranges (max +30%). |
The Magic Wand isn’t nice early on, and even at its peak Imelda’s Development bonus is barely important. You’ll discover it notably onerous to handle giant crowds along with her, which all however guidelines her out as soon as the Allure and Curse energy ups come into play.
Pasqualina Belpaese
Beginning Weapon | Passive Talents | ||
Runetracer | Projectiles get 10% sooner each 5 ranges (max +30%). |
Whereas issues do get higher for Pasqualina afterward, as soon as her Runetracer evolves and he or she picks up different weapons to assist it, her early recreation is extremely tough. There are higher selections for projectile builds, armor builds, and actually any sort of construct you’d wish to use her for.
Krochi Freetto
Beginning Weapon | Passive Talents | ||
Cross | Begins with 1 Revival. Positive factors 1 extra Revival at stage 33. |
The Cross isn’t an excellent weapon, regardless of how highly effective its Castlevania inspiration was previously. This makes Krochi onerous to make use of till you search out one other weapon, and even then his different bonuses solely grant two extra Revivals, which received’t save a failing run. They work effectively with Phieraggi and Arcanas, however alone not a lot.
Giovanna Grana
Beginning Weapon | Passive Talents | ||
Gatti Amari | Positive factors +1% Projectile Pace each stage. |
Giovanna’s passive potential, an uncapped Projectile Pace scaling impact, is great, and may result in some loopy late-game runs. It’s balanced out by the Gatti Amari, nevertheless, which has an excellent probability of ending your run prematurely because of its correct portrayal of feline companions, and the injury their fixed scratches can deal to you.
Poppea Pecorina
Beginning Weapon | Passive Talents | ||
Music of Mana | Positive factors +1% Length each stage. |
Length isn’t a massively impactful stat, even on weapons just like the King Bible that basically care about it, so Poppea’s passive potential is negligible at finest. Throw within the Music of Mana, a weapon hardly ever used outdoors of the Tower of Gallo stage, and you’ve got a personality you most likely forgot existed till now.
Yatta Cavallo
Beginning Weapon | Passive Talents | ||
Cherry Bomb | Positive factors +1 Quantity each 20 ranges (max +3). |
One of many near-identical characters unlocked by killing numerous a particular enemy, Yata Cavallo is a stable alternative for a projectile-based construct. Because of his underwhelming Cherry Bomb weapon, nevertheless, he falls wanting the competitors on this area.
Bianca Ramba
Beginning Weapon | Passive Talents | ||
Carréllo | Positive factors +1 Quantity each 20 ranges (max +3). |
Bianca Ramba feels very distinctive, because of the Carréllo, which sends horizontal mine carts throughout the display screen in an assault that’s not like another weapon within the recreation. This pairs properly with Ramba’s Quantity bonus, however nonetheless isn’t sufficient for the massive leagues.
O’Sole Meeo
Beginning Weapon | Passive Talents | ||
Celestial Dusting | Positive factors +1 Quantity each 20 ranges (max +3). |
Whereas he will get bonus factors for being an excellent boy certainly, O’Sole Meeo additionally loses rather a lot as a result of god-awful Celestial Dusting weapon, touchdown him within the C tier of our Vampire Survivors character tier record regardless of his Quantity-scaling passive impact.
Miang Moonspell
Beginning Weapon | Passive Talents | ||
Silver Wind | Restoration additionally multiplies all therapeutic sources. Over-healing barely will increase Max Well being. |
Miang Moonspell appears like a strong and attention-grabbing character on paper, however sadly the additional Max Well being she features by her potential feels massively undertuned, failing to impress even after a run’s price of over-healing. If you wish to tank injury, you’re higher off selecting an Armor-based character as a substitute.
McCoy-Oni
Beginning Weapon | Passive Talents | ||
108 Bocce | Space briefly will increase at fastened intervals. |
Beginning with a weapon that may’t evolve, and a capability that hardly impacts gameplay in any respect, McCoy-Oni sadly doesn’t stay as much as his wonderful visible design with regards to his mechanics. You may attempt a Luck or Curse construct with him, nevertheless it received’t be as efficient as different choices.
Eleanor Uziron
Beginning Weapon | Passive Talents | ||
SpellString | Receives SpellStream at stage 10 and SpellStrike at stage 20. Receives Academy Badge at stage 30. |
Is a bunch of free stuff sufficient to steadiness out an entire lack of passive skills? Not in Eleanor Uziron’s case. Whereas SpellStrom could be very highly effective, and also you get all of the components for it as assured drops when enjoying as Eleanor, it’s not sufficient to outline a run by itself, relegating her to the decrease tiers.
Genevieve Gruyère
Beginning Weapon | Passive Talents | ||
Shadow Servant | Triggers a Vacuum when levelling up. As soon as per life, triggers World Eater after receiving deadly injury. |
Getting a free Vacuum impact each stage is extremely useful, however in observe it doesn’t change the dynamics of a run a lot in any respect, notably afterward. The truth that Genevieve’s different, extra highly effective potential solely triggers when she dies makes it extra of a final resort than a dependable build-around.
Keitha Muort
Beginning Weapon | Passive Talents | ||
Flash Arrow | Positive factors +1% Luck each stage. Receives Academy Badge at stage 30. |
Luck is without doubt one of the least impactful stats in Vampire Survivors, so the flexibility to scale it up infinitely isn’t as helpful because it sounds. Regardless of this, dependable entry to each the Academy Badge and Flash Arrow makes Keitha a stable alternative for a projectile construct.
Random
Beginning Weapon | Passive Talents | ||
Any random base weapon | Random. (Begins with randomly-generated base stats. Positive factors stats at randomly-generated charges) |
A personality that would simply slot into any of our 5 tiers relying on how the RNG gods are feeling while you begin a run with them, Random can begin with any weapon, and any mixture of stats and stat development charges. Strive them out if you happen to’re feeling bored, however stick with extra dependable characters in your severe runs.
Boon Marrabbio
Beginning Weapon | Passive Talents | ||
Thousand Edge | None. Notably low base Projectile Pace at -110%, nevertheless. |
An extremely distinctive character, Boon Marrabio’s base Projectile Pace of -110% causes his weapons to fireside backwards, and really slowly. You may get this as much as -100% with one level within the Projectile Pace energy up, which can trigger all of your projectiles to stay static. An attention-grabbing method, particularly along with his beginning Thousand Edge.
Peppino
Beginning Weapon | Passive Talents | ||
Soul Eater | Begins with briefly diminished Space (-60%, totally restored by stage 21). Notably low MoveSpeed of -100%, which prevents any sort of motion with out passive objects or energy ups. |
A personality seemingly designed to encourage the sorts of no-movement problem runs streamers have tried within the recreation, Peppino can’t transfer in any respect if you happen to’re working along with his base stats. He additionally begins with very low Space, which significantly limits your choices and makes his early survival a matter of luck quite than ability.
MissingNo
Beginning Weapon | Passive Talents | ||
Axe or Demise Spiral | Base stats are randomly generated each run. |
Very similar to Random, MissingNo can fluctuate wildly when it comes to effectiveness, from invincible scythe god to fragile Axe thrower. He’s a enjoyable unlockable curio, however not a dependable character to leap into runs with.
Large Trouser
Beginning Weapon | Passive Talents | ||
Candybox | Positive factors +1% Greed each stage. Gold Fever lasts longer. |
A personality designed purely for the aim of farming Gold, Large Trouser has little to supply when it comes to really clearing runs. Getting to decide on any base weapon to begin with is sweet, however his passive skills solely assist your Gold achieve, making them ineffective in common fight.
B Tier
Antonio Belpaese
Beginning Weapon | Passive Talents | ||
Whip | Positive factors +10% Would possibly each 10 ranges (max +50%). |
The definition of a stable character, Antonio begins with further Well being and Armor, and features a large Would possibly increase over time too. This makes him ideally suited for cumbersome Armor-based builds, the place his developed Whip can present helpful further therapeutic.
Porta Ladonna
Beginning Weapon | Passive Talents | ||
Lightning Ring | Everlasting +30% Space. Begins with momentary Cooldown bonus (-90%, lowering by 30% each stage earlier than being eliminated fully by stage 4) |
Porta is an unexciting character if you happen to play honest, however if you happen to’re prepared to recreation the system a bit she will carry out very effectively certainly. By ready till you’ve worn out just a few waves of enemies along with her rapid-fire lightning bolts, you possibly can increase your stage rapidly and keep away from the downside of her shedding her Cooldown bonus so early.
Suor Clerici
Beginning Weapon | Passive Talents | ||
Santa Water | Everlasting +0.5 Restoration and +50 Max Well being. Begins with momentary Space bonus (+400%, lowering by 100% per stage earlier than being eliminated fully by stage 5) |
Just like Porta, Suor Clerici can do very effectively if you happen to intentionally keep away from leveling up for some time initially of your run. This can allow you to take advantage of use of her large Holy Water splashes, and set you up properly for a run constructed across the highly effective La Borra evolution.
Concetta Caciotta
Beginning Weapon | Passive Talents | ||
Shadow Pinion | Positive factors +1% Space each stage. |
The Shadow Pinion is a tough weapon to grasp, and even while you do it isn’t notably efficient. Fortunately, Concetta’s passive potential is great, scaling up your Space with each stage gained, resulting in immensely highly effective Garlic/Santa Water builds.
Sir Ambrojoe
Beginning Weapon | Passive Talents | ||
La Robba | Positive factors +1 Quantity each 20 ranges (max +3). Begins with momentary Quantity bonus (+10, lowering by 2 per stage earlier than being eliminated fully by stage 6) |
An attention-grabbing outlier among the many base recreation’s ‘kill 3000 of X enemy’ characters, Sir Ambrojoe begins off with an absurd Quantity stat of 10. This rapidly dwindles as he ranges up, earlier than rising to three at round stage 80. He ranks increased than his friends on our Vampire Survivors character tier record attributable to his sturdy begin, and the truth that his beginning weapon drops furnishings in your enemies.
Zi’Assunta Belpaese
Beginning Weapon | Passive Talents | ||
Vento Sacro | Positive factors +0.5% Would possibly, Projectile Pace, Length, and Space each stage. |
An extremely well-rounded character, Zi’Assunta grows steadily in 4 key areas as she ranges up. Her passive potential is without doubt one of the finest within the recreation, however she’s let down by the Vento Sacro, which is a weak beginning weapon, particularly early on in a run.
Syuuto Moonspell
Beginning Weapon | Passive Talents | ||
Summon Night time | Begins with hidden Night time Sword. Morphs right into a stronger model when his base weapon evolves. |
Beginning with two weapons is nice, however Syuuto Moonspell doesn’t have one of the best base stats, notably with regards to MoveSpeed. This makes it onerous to evade injury early on, however if you happen to can experience issues out till your Summon Night time evolves, you’ll unlock his second, far more highly effective type.
Gav’Et-Oni
Beginning Weapon | Passive Talents | ||
Mille Bolle Blu | Positive factors +1 Quantity each 20 ranges (max +4) |
Gav’Et-Oni is without doubt one of the finest ‘unlockable enemy’ characters in Vampire Survivors, owing to his increased Quantity cap of +4, and the truth that his Mille Bolle Blu weapon is definitely able to evolving. These elements mix to make him a dependable alternative for a projectile-focused construct.
Maruto Cuts
Beginning Weapon | Passive Talents | ||
Eskizzibur | Positive factors a short lived Armor bonus after taking injury (+1 for 10 seconds). Receives Academy Badge at stage 30. |
A superb character for tapping into the retaliatory injury mechanic, Maruto features extra Armor when broken, and begins with the highly effective Eskizzibur sword. He additionally has entry to the Academy Badge, which is surprisingly efficient alongside weapons just like the Night time and Victory Swords.
Rottin’Ghoul
Beginning Weapon | Passive Talents | ||
Social gathering Popper | Positive factors +1 Quantity each 20 ranges (max +4) |
Whereas Rottin’Ghoul’s distinctive Social gathering Popper weapon is definitely attention-grabbing, it sadly can’t evolve. He does nonetheless match Gav’Et-Oni when it comes to potential Quantity, nevertheless, making him a comparable character and a good projectile-slinger.
Sammy
Beginning Weapon | Passive Talents | ||
Vicious Starvation | Positive factors Expertise when selecting up Gold Cash and Coin Baggage. Begins with briefly diminished Would possibly (-60%, diminished by 10% at fastened ranges earlier than being eliminated fully by stage 21). |
Beginning with a strong developed weapon and gaining further Expertise from Gold, Sammy is a strong alternative, particularly if you happen to pair him with the Disco of Gold Arcana. The truth that he’s a caterpillar cake is simply the icing on high.
Minnah Mannarah
Beginning Weapon | Passive Talents | ||
Bloody Tear | Would possibly, Projectile Pace, Length, Space, and Cooldown change each minute. |
Utilizing stat fluctuation as a metaphor for the ever-changing state of a werewolf, Minnah is mechanically and creatively attention-grabbing. You’ll want to regulate to her altering stats, however that’s straightforward sufficient to do with the assistance of the wonderful Bloody Tear as a beginning weapon.
Positive factors Boros
Beginning Weapon | Passive Talents | ||
Heaven Sword | Positive factors +2% Development each stage. |
Boasting untapped Development potential, Positive factors Boros has the flexibility to climb to staggering heights as issues ramp up exponentially over a run. The Heaven Sword isn’t an important beginning weapon, however you possibly can add a number of chew to his scaling by using Arcana and Restrict Breaks.
A Tier
Gennaro Belpaese
Beginning Weapon | Passive Talents | ||
Knife | Everlasting +1 Quantity. |
An incredible character you possibly can entry proper from the beginning, Gennaro Belpaese outdoes the opposite projectile-based characters within the recreation by advantage of his Quantity bonus being frontloaded, even when he doesn’t scale as effectively into the late recreation. The Knife can also be an important beginning weapon, notably as soon as it evolves into the devastating Thousand Edge.
Lama Ladonna
Beginning Weapon | Passive Talents | ||
Axe | Positive factors +5% Would possibly, MoveSpeed, and Curse each 10 ranges (max +20%). |
Lama will get some stable multi-stat scaling, in addition to speedy entry to the Axe, one of many higher weapons as soon as developed. Would possibly and MoveSpeed are at all times helpful, and a small Curse increase is useful for upping your Expertise achieve.
Poe Ratcho
Beginning Weapon | Passive Talents | ||
Garlic | Everlasting +25% Magnet and -30 Max Well being. |
Whereas not pretty much as good afterward, the Garlic is without doubt one of the finest early-game weapons in all of Vampire Survivors, ideally suited for clearing out giant crowds of weak enemies. Poe will get a number of factors for beginning off with it, and extra for his further Magnet, which pairs properly with Attractorb and Blood Astronomia.
Dommario
Beginning Weapon | Passive Talents | ||
King Bible | Everlasting +40% Length and Projectile Pace, in addition to -40% MoveSpeed. |
One other nice early weapon, and the most effective weapons general, the King Bible is pretty much as good because it will get with regards to beginning weapons, notably when paired with Dommario’s further Length and Projectile Pace. When you decide up just a few extra weapons, his low MoveSpeed received’t matter.
Mortaccio
Beginning Weapon | Passive Talents | ||
Bone | Positive factors +1 Quantity each 20 ranges (max +3). Can evolve at stage 80 when you have the Chaos Malachite Relic. |
Whereas the Bone is mediocre, and his Quantity-scaling potential would ordinarily land him in C tier, Mortaccio stands above his friends by advantage of his evolution potential, added within the 1.3.0 Chaos Replace. With the Chaos Malachite Relic, he can morph into an extremely highly effective new type at stage 80, granting him a number of late-game viability.
Divano Thelma
Beginning Weapon | Passive Talents | ||
Laurel | Begins with 1 further stage. Positive factors +1 Armor each 5 ranges (max +5). |
One of many tankiest characters within the recreation, Divano Thelma begins with the protecting Laurel weapon, and in addition features further Armor each few ranges. These mix to make sure that any injury they take will probably be minimal, if it isn’t blocked by the Laurel first, setting the scene for a sturdy retaliatory injury construct.
Menya Moonspell
Beginning Weapon | Passive Talents | ||
4 Seasons | Turns into stronger and invincible for a hard and fast interval after defeating a considerable amount of enemies. |
The 4 Seasons is one of the best weapon from Legacy of the Moonspell by far, and Menya makes nice use of it, notably when she shifts into her invincible Megalo type after a number of kills. She does shift again, however her sheer pace and energy on this type can permit you to rack up sufficient kills to instantly set off it once more.
Megalo Syuuto Moonspell
Beginning Weapon | Passive Talents | ||
Night time Sword | Positive factors +1% Would possibly each stage. |
Skipping proper to the great half, Megalo Syuuto begins the place the unique Syuuto finally ends up: in a sooner and stronger type. He additionally will get a full-on Night time Sword, and an uncapped Would possibly scaling passive, making him a robust alternative for any sort of construct.
Luminaire Foscari
Beginning Weapon | Passive Talents | ||
Prismatic Missile | Triggers a Rosary when levelling up. Will get a short lived Would possibly, Cooldown, and MoveSpeed bonus after reviving. |
Clearing the display screen of enemies after each stage up is a strong impact, and one that may result in a sequence response of development and destruction, notably when mixed with the Expertise-boosting Luminaire, the developed type of the Prismatic Missile. The Revival bonuses are the icing on the cake.
Smith IV
Beginning Weapon | Passive Talents | ||
Vandalier (Hidden) | The quirky white bear. (Positive factors +0.01 Restoration, +0.7% Would possibly, Space, Pace, and Length, -0.25% Cooldown, and +1% Luck each stage) |
Essentially the most profitable of the three ghost brothers by a large margin, Smith IV begins with a hidden union weapon, which means he’s nice out the gate, and may add six full weapons on high of that. He additionally scales up almost all of his stats as he ranges up, making him an excellent all-rounder.
Leda
Beginning Weapon | Passive Talents | ||
Holy Wand | None. Begins with a notable +100% Would possibly, nevertheless. |
Easy but extremely efficient, Leda combines the stellar Holy Wand with a 100% Would possibly bonus to decimate the early hordes with ease. Whereas she has no different results, that’s all she actually must be an A-tier Survivor.
Cosmo Pavone
Beginning Weapon | Passive Talents | ||
Peachone and Ebony Wings (Each Hidden) | Positive factors +1 Restoration and +1% Luck each stage. Positive factors +1 Revival each 100 ranges. |
With uncapped Restoration development, Cosmo Pavone has the potential to be unkillable when paired with the Laurel, Armor, and Max Well being boosters just like the Hole Coronary heart. He additionally begins out with two hen pals, neither of which depend towards his six weapon complete, making him highly effective in fight too.
S Tier
Pugnala Provola
Beginning Weapon | Passive Talents | ||
Phiera Der Tuphello and Eight The Sparrow. | Positive factors +1% Would possibly each stage. |
One of many earliest characters you possibly can unlock, and in addition the most effective, Pugnala Provola is undoubtedly a favourite for a lot of newbie gamers. Beginning out with two weapons with nice protection, and uncapped Would possibly scaling, you possibly can’t go flawed along with her.
Queen Sigma
Beginning Weapon | Passive Talents | ||
Victory Sword | She owns every thing. (Positive factors +1% Would possibly and Development each stage. Can select extra Arcana playing cards at stage 2, 3, 77, and 108. Begins with a notably excessive 108 Skip, Reroll, and Banish) |
Nonetheless one of the best and most versatile character within the recreation, even after two DLC packs, Queen Sigma may be something you need her to be. This is because of her further Arcana capability, obscene variety of Skips, Rerolls and Banishes, and her uncapped Would possibly and Development scaling. She additionally begins with the Victory Sword, the most effective weapons within the recreation afterward.
Megalo Menya Moonspell
Beginning Weapon | Passive Talents | ||
108 Bocce (Hidden) | Can’t be broken, however disappears after reaching the time restrict. |
As a very invincible character, there’s an excellent argument that Megalo Menya is one of the best Survivor within the recreation. With no risk of loss of life comes no restrict on her capabilities, although you possibly can’t use her to defeat Purple Demise, which is a minor draw back.
Je-Ne-Viv
Beginning Weapon | Passive Talents | ||
Shadow Servant. Insatiable (Hidden) | It’ll actually eat the world. (Positive factors +1% Would possibly and +0.5% Curse each stage. Triggers a Vacuum when levelling up. As soon as per life, triggers World Eater after receiving deadly injury. Additionally triggers World Eater each 6 ranges. Receives SpellString at stage 10, SpellStream at stage 20, and SpellStrike at stage 30) |
Boasting one of many longest potential lists within the recreation, Je-Ne-Viv looks like three characters mashed collectively (and should actually be, based mostly on the lore). She does a lot that it’s probably more durable to fail a run along with her than succeed.
Avatar Infernas
Beginning Weapon | Passive Talents | ||
Flames of Misspell | Begins with further Arcana XIX – Coronary heart of Fireplace. Grows stronger with each stage, but in addition loses management (+0.5% Curse, +0.5% Would possibly, +2% MoveSpeed, and -0.25% Cooldown each stage) |
Getting a free bonus Arcana is a novel passive potential, and Infernas additionally comes with the distinctive Flames of Misspell weapon as effectively. These mix with uncapped stat scaling in 4 areas to make him a enjoyable and highly effective alternative for any run, when you’ve accomplished his convoluted unlock course of.
Masks of the Purple Demise
Beginning Weapon | Passive Talents | ||
Demise Spiral | None. Begins with a notable +100% MoveSpeed, nevertheless. |
The only and weakest of the S-tier characters, Masks of the Purple Demise is nonetheless extremely efficient. An enormous beginning MoveSpeed permits him to rapidly navigate Phases, whereas his Demise Spiral weapon is without doubt one of the finest within the recreation, skipping the awkward early Axe stage to get proper to the great things.
Scorej-Oni
Beginning Weapon | Passive Talents | ||
Lightning Ring (Hidden) | Positive factors a hidden Lightning Ring each 8 ranges (max 6) that additionally fires when shedding well being. |
Not like Eleanor, Scorej-Oni is an instance of free stuff alone making a personality viable within the huge leagues. He begins with a hidden Lightning Ring, then features 5 extra as he ranges up, leading to an obscene screen-filling storm. The extra rings additionally hearth when Scorej-Oni takes injury, making him nice in a retaliatory damage-based construct.
And with that, our Vampire Survivors character tier record is at an finish! We’ve coated each character within the recreation, separated the Survivors from the suckers, and given you all the data you’ll want to plan out your subsequent run. Whether or not you desire a difficult expertise or a straightforward win, the knowledge from this record will serve you effectively.