The march of post-launch patches for Star Wars Jedi: Survivor begins. Following an enormous day-one replace that also left some bugs and efficiency points for its Metroidvania exploration and Souls-like fight, particularly on PC, EA has launched one other huge patch for PC gamers with one for PS5 and Xbox Sequence X/S gamers coming quickly after.
“We’re arduous at work on patches that may additional enhance efficiency and repair bugs throughout all platforms,” Digital Arts wrote on Twitter on Monday. “There are extra updates to come back throughout all platforms, and we’ll share that timing when it’s out there.”
When Jedi: Survivor launched on April 28, PC gamers instantly inundated Steam with unhealthy opinions complaining about poor optimization and low framerates even on high-end gaming rigs. Digital Foundry’s initial analysis was notably brutal, calling the PC model, “the worst we’ve seen up to now this 12 months.” Right now’s patch already appears to be serving to an honest quantity, with some gamers on the Steam boards claiming it’s considerably improved framerates, in some instances virtually doubling them. The scenario on console was higher, although some gamers nonetheless reported glitches and frequent stuttering.
A Might 1 replace for PC guarantees basic efficiency enhancements for non-ray traced rendering, whereas a meaty Might 2 replace on consoles features a bunch of fixes which have already arrived on PC. Many of the points it addressed are associated to particular bugs, however EA says the replace may also carry efficiency enhancements throughout PS5 and Xbox Sequence X/S, and repair crashes some gamers had been experiencing, particularly round skipping cutscenes.
Anecdotally, crashes appeared to be considerably extra prevalent on Xbox Sequence X than PS5. Tomorrow’s console replace appears largely aimed toward addressing these points. Hopefully it smooths out the general framerate efficiency as effectively.
EA apologized for the state of the video games on PC at launch, with the devs noting the complexity of making an attempt to organize a recreation for the a whole bunch of various {hardware} configurations out there. Nonetheless, it’s led to questions on whether or not the sport ought to have been delayed longer, and why so many PC variations of latest blockbusters seem to have confronted comparable optimization issues at launch.