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Tears of the Kingdom devs says it was always the plan to bring back Hyrule from Breath of the Wild

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The Legend of Zelda: Tears of the Kingdom is a little bit of an outlier for the collection in that it’s not solely a sequel (to Breath of the Wild), but in addition reuses the identical Hyrule – albeit with many adjustments and additions. Nintendo has now spoken extra about this in a current interview.

Sequence director Eiji Aonuma, director Hidemaro Fujibayashi, and technical director Takuhiro Dohta confirmed in a current interview that it was at all times the plan to reuse Hyrule. Fujibayashi talked about that “there have been no objections” in retaining the identical setting.

So this title picks up after the occasions of The Legend of Zelda: Breath of the Wild.

Aonuma: Sure, this title is ready in Hyrule shortly after the tip of the earlier recreation. There are various explanation why we selected this setting. After ending improvement on the earlier title, we questioned if we might make it attainable for gamers to proceed exploring the world after they’ve reached the sport’s ending.

The Legend of Zelda collection appears to be a kind of franchises the place the visible fashion and recreation mechanics usually change drastically for every entry. Was there ever a dialogue about creating a brand new recreation with a very new world, reasonably than a sequel?

Aonuma: No, not likely. Though the earlier title, The Legend of Zelda: Breath of the Wild, has its personal conclusion, we began to provide you with new concepts that we needed to deliver to life on this already realized model of Hyrule, so our route in making a sequel didn’t change.

Fujibayashi: Identical to someplace you realize in and out, we perceive the place every little thing is in Hyrule from The Legend of Zelda: Breath of the Wild, and due to that, we believed it was attainable to create new gameplay. For that reason, within the preliminary proposal, we clearly said “the setting is not going to change” as an vital idea. Even after I shared this with the crew members right here, there have been no objections, and we have been all aligned on that concept from that time onward.

Dohta: After I was engaged on the programming for Wuhu Island throughout Wii Sports activities Resort’s improvement, I remembered Miyamoto-san saying that he needed to “flip the precise levels of video games into characters.” What he meant by that was to create one island and use that as a base so as to add numerous sorts of gameplay in numerous video games. The thought of getting new discoveries in the identical setting was putting to me. I’d been wanting to do this thought with different titles, and I supposed this recreation would leverage that form of method.

I see. So the choice to create a sequel in the identical setting was deliberate.

Dohta: In distinction, we made some pretty huge adjustments to the gameplay. In The Legend of Zelda: Skyward Sword, if gamers needed to journey from the the sky to the bottom, they needed to choose it from the map, however on this recreation, you’ll be able to dive from the sky on to the bottom with none interruption.

On high of that, gamers also can journey on flying autos and so forth, providing much more freedom throughout the identical setting because the earlier recreation. If a location have been fully unfamiliar to you, you’d in all probability be hesitant to dive down from the sky, however as a result of it’s a world that you just’ve already explored within the earlier recreation, these transportation strategies make sense.



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Tags: BreathBringdevsHyruleKingdomPlanTearsWild
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