Skul: The Hero Slayer replace out now (model 1.7.6), patch notes
Posted on Might 25, 2023 by Brian(@NE_Brian)
in Information, Change
The subsequent replace for Skul: The Hero Slayer is now out there on Change, with the sport transferring as much as model 1.7.6.
This patch contains stability tweaks for the Bodily Assault associated gadgets and inscriptions. Moreover, a number of recognized points have been mounted.
The complete patch notes for the Skul: The Hero Slayer model 1.7.6 replace are as follows:
- Elevated harm of Targeted Full Assaults in opposition to Regular Assaults
- Diminished the conventional assault’s ahead sprint distance after absolutely concentrating
- Enhance within the quantity of vitality gained from regular assaults on enemies
- Enhance the possibility of enemies dropping flesh upon regular assault
- Throughout regular assaults, combo assaults now set off the third assault sooner after the 2nd assault
- Elevated the harm of the third assault of combo assaults throughout regular assaults
- Diminished the delay after firing cannons on the bottom
- Diminished knockback distance when firing cannons from the bottom
- Elevated harm of [Quickstep]
- Elevated harm of [One-Inch Punch]
- Elevated harm of [Combo]
- Elevated harm of [Dirty Smash]
- Decreased stage of rage cooldown: 60 seconds → 45 seconds
- Elevated Likelihood to Spawn Souls from Enemy Kills
- Elevated Regular Assault Injury
- Elevated [Harvest] harm per stage
- Elevated [Sentence] harm per stage
- Elevated [Guillotine] Injury per stage
- Elevated [Fissure of the Netherworld] Injury per stage
- An electrical subject that casts steady bodily harm is created on the location of the detonation.
Modifications in Merchandise Results
- Beforehand
- Enhance bodily harm by 12% per enemy close by (120% improve most). If there are greater than 5 enemies close by, regular assault creates a shockwave that offers AOE harm to close by enemies. (Cooldown: 1 second)
- New impact
Regular assaults create shockwaves that deal AOE harm to close by enemies (Cooldown: 5 seconds). The cooldown is lowered by 1 second per enemy close by.
Enhance bodily harm by 25% per enemy close by (100% improve most).
- Elevated harm dealt after the tip of Freeze period
- Elevated harm of the wave of pressure
- Elevated harm of slash assaults brought on by merchandise results
- Diminished minimal cooldown of the Acceleration Sword
- Impact period modified: 3 seconds → 5 seconds
- Upon most impact, harm dealt by regular assaults improve
- Elevated harm dealt by gorgeous enemies
- Elevated the extra harm amplification proportional to the variety of obtained speed-type skulls (20%/60%) → (25%/75%)
- Elevated harm of stabbing assaults utilizing Mana Eater
- Elevated harm of blades of wind
- Elevated the extra harm dealt on enemies with a mark
- Modified impact cooldown: 30 seconds → 10 seconds
- Modified the variety of dropped Manatech elements upon the prism explosion: 6 → 3
- Decreased harm of laser and explosion
Modifications in merchandise results
- Beforehand
º A random buff that lasts 10 seconds is gained each 20 seconds (60% improve in bodily and magic harm / 40% much less harm taken / 55% improve in assault pace, 60% improve in motion pace)
- New impact
º A random buff that lasts 10 seconds is gained each 10 seconds (35% improve in bodily and magic harm / 10% much less harm taken / 25% improve assault pace, 35% improve in motion pace)
- Modified period of Crit Fee improve upon the tip of focus: 1 second → 3 seconds
- Modified cooldown of merchandise impact: 1 second → 3 seconds
- Modified period of assault pace improve impact: 3 seconds → 5 seconds
- Modified assault pace of regular assaults and abilities carried out in midair: 5% → 10%
- Modified bodily harm improve charge per close by enemy: 9% → 15%
- Modified period of space of bones: 10 seconds → 15 seconds
- Modified cooldown of space of bones: 10 seconds → 5 seconds
- Modified harm improve charge of bodily and magic assaults throughout the space of bones: 50% → 55%
- Modified interval of impact activation upon getting into a map: 15 seconds → 7 seconds
- Modified cooldown of frost big’s safety: 60 seconds → 30 seconds
- Modified period of frost big’s safety: 10 seconds → 5 seconds
- Modified barrier quantity acquired when Freezing an enemy whereas the frost big’s safety is lively: 5 HP → 10 HP
- Modified period of barrier: 40 seconds → 20 seconds
Modifications in merchandise impact
- Beforehand
º Swapping for the third time stuns close by enemies
- New impact
º Swapping for the third time offers magic harm and stuns close by enemies
Modifications in inscription results
- Beforehand
Attacking enemies causes a shockwave that offers harm to close by enemies primarily based on the upper of bodily and magic harm (Cooldown: 5 seconds)
Scale back cooldown of shockwave by 1 second per close by enemy (most discount of 4 seconds)
- New impact
Attacking enemies causes a shockwave that offers harm to close by enemies primarily based on the upper of bodily and magic harm. A shockwave can happen 3 occasions per second on the identical goal.
Each fifth shockwave is amplified
Modifications in inscription results
- Beforehand
Enemies with lower than 30% HP obtain a mark. (20% for adventurers and managers) Injury to marked enemies is elevated by 60%
All assaults made in opposition to marked enemies flip into Crucial hits
- New impact
Enemies with lower than 60% HP obtain a mark.
Injury to marked enemies is elevated by 15%
If enemies with a mark have lower than 30% HP, harm to the marked enemies is elevated by 60% and all assaults flip into Crucial hits
Modifications in inscription results
- Beforehand
30% improve in assault pace
Injury dealt to enemies by regular assaults is amplified by 30%
- New impact
Regular assaults or dashes improve assault pace by 6% for five seconds and harm dealt by regular assaults is amplified by 3% (Most 30% improve in assault pace, most 15% amplification of regular assault harm)
If regular assaults are carried out 5 occasions inside 2 seconds, a mix that offers harm primarily based on the upper of bodily or magic harm happens. (Cooldown: 2 seconds) Mixture assaults are thought-about as regular assaults
Modifications in inscription results
- Beforehand
Acquire 10% of misplaced HP upon altering maps
Upon gaining HP, harm primarily based on the upper bodily or magic assault is dealt.
This impact may be utilized as soon as per second on the identical goal
- New impact
Extra 3 HP is gained upon acquiring a therapeutic orb
Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God offers 1% of mounted harm per 50 HP of an enemy. (Most of 10%) Wrath of God can happen as soon as each 5 seconds on the identical goal
- Modified required amount per inscription impact: (2/4) → (1/3)
Modifications in inscription results
- Beforehand
Essence cooldown pace will increase by 65%
Profitable Quintessence assaults improve harm by 40%
- New impact
Essence cooldown pace will increase by 45%
Upon utilizing the quintessence, harm dealt on enemies amplifies by 25% (Cooldown: 20 seconds)
- Modified period of revenge with 2 results: 1 second → 2 seconds
- Modified the quantity of proportional HP restoration from harm taken instantly earlier than revenge with 2 results: 50% → 75%
- Modified cooldown of two results: 8 seconds → 3 seconds
4 Modified results
- Beforehand
º Upon revenge, assault and cooldown speeds are elevated by 50% for 8 seconds
- New impact
º Upon revenge, for each 10 HP misplaced, harm taken is lowered by 1% and harm dealt to enemies is amplified by 3%. (Max scale back charge 15%, amplification charge 45%)
- Modified required amount per inscription impact: (2/4) → (1/3)
- Diminished pressure of Manatech elements bursting
- Modified quantity of Manatech elements generated per inscription impact
º 2 results: 1 Manatec part → 2 Manatech elements
º 4 results: 1 Manatech part → 5 Manatech elements- Modified cooldown discount upon acquiring Manatech elements: 1 second → 0.5 seconds
- Modified required amount per inscription impact: (2/4) → (1/3)
Modified 4 results
- Beforehand
º Injury dealt to enemies by an alternating ability is amplified by 35%
- New impact
º Injury dealt to enemies by an alternating ability is amplified relying on the present rank of the cranium (35% / 45% / 55% / 65%)
- Modified period of the mirage dispelling on hit: 40 seconds → 30 seconds
- Shade adjustment of the harm font
- Modified colours of partial ‘poison’ associated results
º Poison fuel assault from the Quintessence ‘Sphinx’
º The toxic Chests within the Occasion Map ‘Harmful Chests’
- Mounted a difficulty the place Ninja Grasp’s [Flash Phantom Slash] was thought-about an merchandise assault
All gamers on Change can obtain the Skul: The Hero Slayer model 1.7.6 replace now.