After burning out on roughly 17 billion indie roguelikes between the years of 2011 and 2018, I swore to myself that I would by no means be swayed once more by a procedurally generated dungeon crawler that I am going to by no means end. I am breaking that rule for Sulfur, an upcoming FPS featured in at this time’s PC Gaming Present that is incorporating one of the best components of extraction video games like Hunt: Showdown and Darkish and Darker right into a singleplayer roguelite. Watch the trailer above.
To be honest, I would most likely play extra roguelites as of late in the event that they appeared this cool. I am smitten with Sulfur’s flat-shaded environments and enemies that seem like they crawled out of a 2010s Cartoon Community present. You might nearly mistake it for a type of colloquially-coined “cozy video games” that seem by the handfuls on Steam, however Sulfur’s true nature is revealed the primary time you shoot half of an archer’s face off with a high-caliber revolver.
After taking part in a brief Sulfur demo in March, I may instantly inform the builders Excellent Random and I are into the identical shooters: full-auto weapons kick like a milsim, reload animations are concerned and meticulous like in Hunt, and they are often fitted with attachments on the fly like Escape From Tarkov.
There’s quite a lot of Tarkov in Sulfur’s loot, too. Every little thing from meals, weapons, armor, and enchantment scrolls take up house in your grid-based stock, which is bound to make gamers reply onerous questions like “what do I would like extra, two bowls of porridge or a helmet?”
Primarily based on the trailer and Steam web page, it seems like gamers will construct a loadout from their collected gear earlier than getting into a degree. If you happen to die, every little thing you had on you is misplaced, however survive and you retain something you discovered alongside the best way. It seems like a minor distinction from different roguelites, nevertheless it’s the absolutely randomized resets of Spelunky 2 and Noita that saved me from sticking with these video games. Sustaining a canon of collected loot is a good way to trace development whereas at all times being susceptible to setbacks when fully-kitted runs finish in catastrophe.
Sulfur would not have a launch date or a demo but, however you’ll be able to wishlist it now on Steam.