The board sport Puerto Rico was launched in 2002, and whereas it by all accounts performed very effectively, it was additionally a deeply colonial sport that made mild of the very fact you had been being requested to construct a business empire massive half on the again of slavery.
That’s, uh, yeah. Luke Winkie’s glorious 2021 piece for The Atlantic sums up the sport’s premise:
To win, one should “obtain the best prosperity and highest respect.” In follow, which means the mechanics of “Puerto Rico” are centered round cultivation, exploitation, and plunder. Every flip, a participant takes a job—the “settler,” the “builder,” the “dealer,” the “craftsman,” the “captain,” and so forth—and tries to slowly rework their tropical enclave right into a tidy, Sixteenth-century imperial settlement. Maybe they uproot the wilds and substitute them with tobacco pastures or corn acreage, or perhaps they outfit the rocky reefs with fishing wharfs and harbors, with the intention to ship these items again throughout the ocean. All of that is doable solely with the assistance of a useful resource that the sport calls “colonists,” —represented by small, brown discs within the sport’s first version, which was printed by Rio Grande Video games and is on the market in main retailers—who arrive by ship and are despatched by gamers to work on their plantations.
Slaves, then. It’s speaking about slaves. Throw within the truth the sport fully ignores the island’s indigenous inhabitants and environmental issues and you may see why, in more moderen years as board gaming has expanded its viewers and sought to reckon with its output, it was not an awesome search for a serious writer like Ravensburger to be lending its identify to the sport.
As Dicebreaker report, that led to a revised version being launched final yr, which set the sport in 1897—after Spanish rule however earlier than America’s—and principally “decolonized it”, protecting the central mechanics however altering a lot of the imagery and thematic overlay.
Sadly, whereas the relaunch had good intentions, it badly whiffed on its manufacturing. As Dicebreaker say, “The sport’s launch was beset by complaints of lacking elements – notably 4 fruit tiles and half the espresso tiles wanted to play – and manufacturing oversights, together with rulebook errors and textual content lacking from constructing tiles that defined their distinctive results”.
Issues obtained so dangerous that Ravensburger needed to “halt manufacturing” of the sport to “appropriate the variety of tiles and rulebook errors”. Individuals who had already purchased a duplicate can now fill out a kind to get the lacking items despatched out to them, a revised version of the guide has been launched as a downloadable pdf and a relaunch—the sport’s third if you depend a 2020 visible revamp—later this yr in shops can have hopefully mounted all of this for anybody shopping for a duplicate going forwards.