Developer Crema Video games has in the present day introduced a model new replace for the Pokémon-inspired MMO Temtem. This one brings the sport as much as model 1.4.0 and kicks off its fourth season, ‘Splash Up!’.
The brand new season’s theme seems to be to be all in regards to the summer time with swimming pools and seashores galore. Alongside an extended record of enhancements, the replace additionally introduces simpler entry to aggressive play, changes to Dojo Wars and quests, a brand new Pleasure occasion and far more.
The replace’s full particulars had been shared by the builders on the official Crema Video games website, and we now have collected them collectively for you to have a look by way of beneath — be warned, it is a lengthy one…
Temtem ver.1.4.0 (Launched nineteenth June 2023)
New Stuff
- Time for a new Season! Season 4, known as Splash Up!, is all about swimming pools, seashores, summer time and its actions.
- Season 4 will final from June nineteenth to September twenty fifth. Keep in mind you’ll be able to see this in-game, on the higher proper nook of the Tamer Go!
- Seasons coming after Season 4 will final a month longer. It’s because we’d wish to have extra time to shine the content material we put out, as some options have gotten out of hand and had been changing into too huge to cleanly launch in three months.
- A brand new occasion!
- Our first ever Pleasure occasion is now reside, together with Season 4! Participate within the challenges to get rewards impressed by free love and self-expression, or present your assist to your LGBTQ+ peeps. The occasion will final till July third.
- When you don’t really feel like participating within the occasion, however nonetheless wish to show your proud colours, we’re gifting away banners impressed by the colours of among the LGBTQ+ delight flags! You may redeem whichever you favor (even all of them!), utilizing these codes. Joyful Pleasure, Tamers!
- A brand new method of constructing Showdown groups is right here:
- There’s a brand new advice system! When you haven’t chosen a Temtem but and are ranging from zero, the system will present you the Tems which have essentially the most general success; when you decide a Temtem, it should present you the attainable companions which have a terrific affinity together with your in-progress workforce.
- There at the moment are two lists on this advice system: one tab named Aggressive, and one tab named For Enjoyable. The Aggressive tab will present you essentially the most performed ones, and those with essentially the most affinity between one another, whereas these within the For Enjoyable tab cater to extra enjoyable, modern playstyles and are a step beneath essentially the most meta ones.
- When you decide a Temtem, you’ll now be provided 3 completely different decisions: Customise, Construct 1 and Construct 2.
- By deciding on Customise you’ll get to edit your Temtem’s TVs, SVs, Techs and Traits as normal, and have full freedom.
- By selecting any of the builds you’ll get a pre-made, handmade construct! These recommended builds had been crafted by our steadiness workforce, and so they attempt to cowl at the very least one in every of that Temtem’s most frequent archetypes. These builds will solely be provided for the final Temtem of each evolutionary line, or, after all, Tems which are a single evo stage. We’ll carry on updating these builds because the meta modifications in order that they proceed being aggressive and good.
- Gamers will now have the ability to select a Luma in Showdown so long as they’ve an OT or Soulbound Luma belonging to that evolutionary line with perfected SVs (both 50 or 1), all TV assigned and all its Egg Methods discovered. This has been utilized retroactively, so if you have already got a perfected Luma, it is best to have the ability to use that species Luma kind in Showdown!
- Our Group Pointers have been added to the Settings menu so you’ll be able to simply entry and browse them!
Enhancements
- We’ve made a whole lot of modifications to Dojo Wars! Welcome to Dojo Wars v2:
- Dojo Wars will now occur solely as soon as per thirty days, on the week that incorporates the final Sunday of that month.
- The interval when golf equipment can subscribe to a Dojo Battle is one week as an alternative at some point. It’ll be the entire week earlier than Dojo Wars start.
- Dojo Wars finals will now require 9 gamers as an alternative of 11 gamers.
- Gamers will now earn particular person rewards, on prime of Membership rewards, for every match received throughout any given Dojo Battle. The additional they progress right into a Dojo Battle, the higher their particular person rewards can be. These rewards embody Feathers, Hotfixes, ETCs and even Novas.
- The Dojo Battle system will now prioritize not matching two folks once more in the event that they’ve simply battled one another, even over the truth that they’ve the identical quantity of wins/losses.
- Golf equipment can be penalized in the event that they join a Dojo Battle however don’t attend it. Pansuns can be deducted from their Membership Vault, with the potential for going into the unfavourable. Golf equipment with a unfavourable Pansun sum of their Vault can’t join Dojo Wars.
- The earlier King of the Hill system that allowed present regents to solely combat within the finals has been discarded. Regents should combat for the Dojo once more from 0, like everybody else.
- As a substitute of getting a set schedule for every spherical, rounds will now begin 5 minutes after the earlier spherical’s final match ended. This can make the tempo of DW faster.
- There’ll now be a Squad lock. It’s presently not working appropriately because of a bug, nevertheless it’s in place all the identical. The workforce you select for the primary match of a spherical would be the Squad you employ for the complete period of that spherical. There’s a likelihood that you just is perhaps prompted to pick a Squad after the primary spherical, however no matter which Squad you decide at this level, you’ll proceed to make use of the Squad you locked in in the beginning of that spherical.
- We’ve additionally made a whole lot of modifications to the Premium Retailer:
- The Premium Retailer will now have two featured gadgets as an alternative of three per week.
- The Premium Retailer will now have eight every day gadgets as an alternative of 4. Two of these gadgets can be accessible in change for Feathers.
- Mounts within the retailer (in addition to the Tamer Go) will now have a toggle to show their surf model within the retailer preview.
- In-game tournaments have additionally gotten some consideration:
- They are going to now consist on 16 folks, with a minimal of 13, as an alternative of requiring 32 gamers with a minimal of 25.
- The Kudo and achievement/trophy related to participating in an in-game event will now pop-up if the event you join falls by way of due to lack of gamers, so gamers on the decrease ranks can now be extra relaxed.
- Following your suggestions we’ve adjusted the Nalla quest (Coda: The Jubilee) in order that profitable Koish fishing isn’t a required exercise anymore. This quest, which lets gamers entry Tamer’s Paradise, will now solely request any Koish from the Nuru Lodge.
- We’ve added a brand new possibility within the Settings menu to allow or disable the idle battle cameras.
- We’ve made some changes to the “Maintain to run away” setting in order that it now could be engaged on the primary Temtem, as an alternative of solely making use of once we carried out the motion on the second Temtem’s flip.
- You’ll now solely have the ability to retrieve gadgets from the Membership Vault of a Membership when you’ve been a part of that Membership for at the very least 31 days.
- We’ve added a new visible indicator for Gears that exhibits if a Gear has already been used or has been disabled. This can assist make clear Gears that activate solely as soon as per battle, like Refreshing Diabolo, Gears that deactivate different Gears like Snare, or Gears that get disabled by way of standing circumstances like Seized or by way of Traits like Burglar.
- Nevertheless, please be aware there’s a present recognized bug the place deactivated Gears received’t present as such till it’s their time to shine if there’s a Horrifying Tyranak on the board. We’ll get it fastened asap, sorry!
- We’ve added a new visible overexertion indicator. It’ll show in battle and within the Battle Log, however solely as soon as the flip ends!
- We’ve made some modifications to the Temtem Particulars’ UI and the TVs received’t be proven in numerous colours as their values improve or lower, as we believed it to be complicated since in Temtem excessive doesn’t at all times equal good. SVs will nonetheless preserve the present color-coded system.
- The Breeding UI has been improved to show extra and higher information. It’ll now present each guardian’s accessible fertility, in addition to a preview of the offspring’s fertility.
- We’ve added a nifty define to the UI on the Tems which are presently on the battlefield.
- We’ve added a nifty new sound impact when claiming a Tamer Go’ Weekly Quest.
- While you reset a personality on a given platform, after which use that very same platform to do cross-progressing, the identify of the character reset can be instantly accessible to make use of.
Recreation Stability
- The TMR mushy reset between Seasons has been modified from
(1000 + TMR) /2to (2000 + TMR) /3- The brand new ranked system was creating TMR out of the blue, so to talk, so a TMR inflation course of was taking place. If we stored the reset because it was, the hole between the Legend gamers and the remaining was changing into better with every Season, to some extent the place it might be unsurmountable for newbies to succeed in. The mushy reset is now a bit extra aggressive to fight that, so your rank come S4 can be a bit decrease than it could’ve have been.
PvE
- Defeating Ok.Rex within the final flip of the battle, which used to lead to a defeat, will now be thought-about a win even when the tower does the spoilery factor.
- Likewise, we’re extending this to all PvE battles: when the match is a tie, it should depend like a victory in your favor, granting an additional 1 HP to your final Temtem.
Financial system
- The worth of teleporting Matter Drones has been decreased from
500⇒ 250. - Twister is now accessible as an ETC merchandise.
Temtem
- #006 – Molgu
- Firewall has been added to its transfer pool.
- Execution has been faraway from its transfer pool.
- #008 – Platox
- Misogi has been faraway from its transfer pool.
- Paralyzing Poison has been faraway from its transfer pool.
- #010 – Swali
- Misogi has been faraway from its transfer pool.
- #012 – Tateru
- STA has been decreased
85⇒ 82. - ATK has been decreased
78⇒ 75. - Stone Ball has been faraway from its transfer pool.
- Within the 1.4 replace we anticipated a decline in Tateru’s dominance because of modifications impacting Psychological Temtem and the lack of its key companion’s software, Hyperkinetic Strike. Consequently, we approached Tateru’s modifications with warning. Regardless of its anticipated lower in tier placement, Tateru remained a most popular alternative over different Earth Temtem because of its entry to Stone Ball. This imbalance in counters led us to take away Stone Ball from Tateru’s movepool to deal with the problem.
- STA has been decreased
- #013 – Gharunder
- DEF has been elevated
45⇒ 47.
- DEF has been elevated
- #014 – Mosu
- Head Cost is now discovered at stage 20.
- Rage has been faraway from its transfer pool.
- #022 – Mudrid
- Turbo Choreography has been faraway from its transfer pool.
- #023 – Hidody
- Bark Defend will not be discovered by stage anymore. It’s now an Egg Method.
- Chill out has been faraway from its transfer pool.
- Sacrifice has been faraway from its transfer pool.
- Misogi has been faraway from its transfer pool.
- #024 – Taifu
- Poisonous Farewell has been faraway from its traits.
- Resilient has been faraway from its traits.
- Pure Conversion has been added to its traits.
- Secure Retreat has been added to its traits.
- Chain Heal has been faraway from its transfer pool.
- Restore has been faraway from its transfer pool.
- Taifu has been an exceptionally highly effective Temtem, however in a method that might be thought-about unhealthy. It appeared to perform solely as a Leech bot, draining a set quantity of HP after which boosting its defenses with Bark Defend. Our goal with this mini-rework for Taifu was to deal with this challenge, making it extra viable and honest, whereas additionally offering it with a twin identification the place each builds can thrive and capitalize on its excessive Particular Assault stat, whereas nonetheless sustaining its function in Stall compositions.To realize this, we now have launched a brand new trait for every construct, permitting us to obviously outline two distinct variations for Taifu. Moreover, we now have modified the Leech method to now not deal fastened harm: as an alternative, it now interacts with Taifu’s excessive Particular Assault stat and heals primarily based on the harm inflicted. This variation ought to contribute to a more healthy recreation surroundings and make it much less of an “auto-win” state of affairs if Taifu manages to arrange.
- #025 – Fomu
- Hyperkinetic Strike has been added to its transfer pool as an Egg Method.
- Hurricane has been faraway from its transfer pool.
- Hyperkinetic Strike was in dire want of a brand new Temtem able to studying it as an egg transfer. After fastidiously contemplating a number of potential candidates, we determined that Wiplump could be the perfect alternative. This Temtem doesn’t have the power to scale its personal velocity, which traditionally has been an issue related to this tech. Nevertheless, with the addition of the Plethoric trait, Wiplump receives a major increase with out changing into an imbalance as a result of conditionality tied to this trait. We additionally thought-about buffing Hurricane, however doing so would contradict the core idea of avoiding instruments that improve the velocity of Hyperkinetic Strike Temtem. Subsequently, we finally selected Hyperkinetic Strike over Hurricane as we believed it could present better general worth to Wiplump.
- #027 – Skail
- Misogi has been faraway from its transfer pool.
- #032 – Houchic
- Lullaby has been faraway from its transfer pool.
- #034 – Nagaise
- DEF has been elevated
55⇒ 58.
- DEF has been elevated
- #038 – Capyre
- Restore has been faraway from its transfer pool.
- #041 – Zenoreth
- HP has been elevated
71⇒ 73. - ATK has been elevated
72⇒ 83. - DEF has been elevated
87⇒ 91. - Zenoreth’s transfer pool has a whole lot of potential on its Bodily aspect, which might tremendously profit Wrecked Farewell. Regardless of the minor buffs that Glass Blade acquired within the newest patch, we consider that this Temtem nonetheless lacks energy on flip 0 with this explicit construct. Nevertheless, we stay hopeful that by boosting its Assault stats, Zenoreth will have the ability to set up itself a definite function that deviates from the present well-liked construct, permitting it to carve out its personal area of interest in battles.
- HP has been elevated
- #043 – Aohi
- Misogi has been faraway from its transfer pool.
- #045 – Babawa
- Chain Heal has been faraway from its transfer pool.
- #046 – 0b1
- Digithreat will not be discovered by stage. It’s now an Egg Method.
- Burrow has been faraway from its transfer pool.
- #047 – 0b10
- HP has been elevated
61⇒ 67. - DEF has been elevated
64⇒ 68. - SPDEF has been elevated
68⇒ 71. - Restore has been faraway from its transfer pool.
- HP has been elevated
- #048 – Kaku
- Petal Dagger has been added to its transfer pool as an Egg Method.
- Bark Defend has been faraway from its transfer pool.
- Poisonous Spores has been faraway from its transfer pool.
- #049 – Saku
- Sanative Rain has been faraway from its transfer pool.
- This explicit set of modifications could initially appear puzzling. Saku has typically been perceived as a Temtem with a deal with bulk and offense, prioritizing its personal well-being over that of its teammates. The mixture of Kaleidoscope and Lifeful Sap alone didn’t present adequate instruments to transition Saku right into a supportive function for Stall Temtem. Subsequently, with these changes, Saku ought to now assume the function of a carry that excels in Stall compositions, providing a extra impactful presence in battles.
- #050 – Valash
- Kesa Gatame has been faraway from its transfer pool.
- Stone Wall has been faraway from its transfer pool.
- #052 – Owlhe
- Kesa Gatame has been faraway from its transfer pool.
- #053 – Barnshe
- Misogi has been faraway from its transfer pool.
- #057 – Raiber
- Roar has been faraway from its transfer pool.
- #061 – Piraniant
- ATK has been elevated
77⇒ 79. - Ice Cubes has been added to its transfer pool.
- Restore has been added to its transfer pool.
- Refreshing Breeze has been faraway from its transfer pool.
- Sanative Rain has been faraway from its transfer pool.
- As a result of modifications made to Purgation, Piraniant has misplaced among the utility it introduced to numerous groups, notably in countering Doom. Consequently, Babawa has emerged as a extra outstanding alternative, overshadowing Piraniant in its designated function. To take care of the steadiness and performance because it was earlier than, we now have granted Piraniant the power to be taught Restore, which permits it to cleanse Doom. Moreover, changes have been made to the circumstances for Vitality Reserves, enabling Piraniant to unleash its offensive capabilities earlier in battle. These modifications goal to revive Piraniant’s viability and guarantee it stays a priceless possibility inside its function.
- ATK has been elevated
- #063 – Scaravolt
- Defibrillate has been added to its transfer pool.
- Fiery Heist has been faraway from its transfer pool.
- Our objective is to make Scaravolt a viable alternative for each particular and bodily units, embracing its versatility as a Temtem. Now we have regularly been introducing instruments to reinforce the capabilities of bodily builds, making certain we don’t prohibit ourselves to a single playstyle. By well-liked demand, we now have adjusted Half Full to supply a +2 Particular Assault increase. Moreover, with current changes affecting Turoc and the elimination of Stone Ball from Tateru, we anticipate Scaravolt gaining reputation as a dependable counter to Nagaise, providing a powerful resolution to the challenges posed by that specific Temtem.
- #068 – Osukai
- Misogi has been faraway from its transfer pool. Kesa Gatame has been faraway from its transfer pool.
- #069 – Saipat
- HP has been decreased
92⇒ 75. - STA has been elevated
46⇒ 55. - SPD has been elevated
70⇒ 85. - ATK has been elevated
80⇒ 85. - SPATK has been decreased
70⇒ 55. - SPDEF has been decreased
67⇒ 61. - Poisonous Affinity has been faraway from its traits.
- Shinobi Techniques has been added to its traits.
- Nito Seiho has been added to its transfer pool.
- Misogi has been faraway from its transfer pool.
- The preliminary modifications to Saipat in model 1.3 acquired constructive suggestions, however its general efficiency suffered because of inherent weaknesses. To raised align with Saipat’s “speedy ninja duck” idea, we now have adjusted its base stats and strategies accordingly. Moreover, we now have launched a brand new trait that enhances its identification and changed the earlier Poisonous Affinity trait.
- HP has been decreased
- #071 – Drakash
- HP has been elevated
64⇒ 66. - DEF has been elevated
45⇒ 49. - SPATK has been elevated
83⇒ 86.
- HP has been elevated
- #072 – Crystle
- Restore has been added to its transfer pool.
- Stone Wall has been faraway from its transfer pool.
- Crystallize has been faraway from its transfer pool.
- #076 – Shaolite
- Composure has been added to its transfer pool.
- Misogi has been faraway from its transfer pool.
- Hook has been faraway from its transfer pool.
- Gaia has been faraway from its transfer pool.
- #077 – Shaolant
- HP has been elevated
47⇒ 51. - 5PPEH has been faraway from its transfer pool.
- Shaolant supplied one flip of evasion however appeared unsure about its function thereafter. Its toolkit has been considerably missing, and its identification remained poorly outlined. Nevertheless, with the upcoming Season’s deliberate modifications to Stall, we acknowledged a chance to determine Shaolant as a priceless assist Temtem for carries and a noteworthy inclusion in Stall compositions because of its assortment of utility instruments.
- HP has been elevated
- #078 – Cycrox
- DEF has been elevated
61⇒ 64. - Wastewater has been faraway from its transfer pool.
- Cycrox is often present in stall groups, occupying a selected area of interest the place it performs admirably. Nevertheless, we goal to make enjoying Cycrox extra participating by increasing its capabilities past merely utilizing Wastewater to use Doom. These modifications additionally intend to make Cycrox extra manageable for gamers in decrease ranks.
- DEF has been elevated
- #079 – Hocus
- Psychosis has been faraway from its transfer pool.
- #080 – Pocus
- Time Break up has been faraway from its transfer pool.
- It’s evident that Pocus has been exceptionally highly effective in model 1.3, and one of many major issues revolves across the mixture of Time Break up and Hypnosis inside its equipment. In addressing this challenge, we had been confronted with two choices: both nerf Time Break up, which might considerably affect struggling Temtem like Vental, or take away Time Break up from customers who’ve entry to sleep-control instruments. Contemplating related conditions prior to now, equivalent to Rusher+Hypnosis, we selected the latter strategy. Moreover, we now have additionally eliminated Psychosis from Hocus and Pocus’ transfer set to additional refine its general identification. Given these modifications, a nerf to Rejuvenate doesn’t seem essential, particularly since it could adversely have an effect on Myx, a Temtem that has already confronted its fair proportion of setbacks.
- #083 – Golzy
- Kesa Gatame has been faraway from its transfer pool.
- #084 – Mushi
- Paralyzing Poison has been faraway from its transfer pool.
- #088 – Umishi
- Turbo Choreography has been faraway from its transfer pool.
- #089 – Ukama
- Laundry has been faraway from its transfer pool.
- #091 – Raignet
- HP has been elevated
68⇒ 75. - DEF has been elevated
69⇒ 74. - SPDEF has been elevated
50⇒ 57. - Composure has been added to its transfer pool.
- After observing the constructive reception of the Saipat buffs in model 1.3, we determined to use the same strategy to a different Temtem. On this case, as an alternative of pushing the boundaries, we opted for a set of buffs that may improve the meant function of the Temtem. Throughout the testing part, Raignet demonstrated potential as each a supportive presence and a sturdy combatant. We sincerely hope that these modifications carry over into your gameplay expertise and that Raignet finds its rightful place as a assist and ponderous bruiser.
- HP has been elevated
- #092 – Smazee
- Misogi has been faraway from its transfer pool.
- #097 – Mitty
- Matter Teleport has been added as an Egg Method.
- Hypnosis will not be discovered by stage and it’s now an Egg Method.
- Paralyzing Poison has been faraway from its transfer pool.
- Bamboozle has been faraway from its transfer pool.
- Time Break up has been faraway from its transfer pool.
- #098 – Sanbi
- Matter Teleport will not be discovered by stage and it’s now an Egg Method.
- So, relating to the modifications to Sanbi, we took under consideration the issues raised about sleep management customers mixed with Time Break up through the earlier season. Following the identical strategy as with Pocus, we now have determined to take away Time Break up from Sanbi’s transfer pool. Moreover, there was a longstanding dialogue about how Sanbi tends to overshadow Valiar in numerous features. To handle this, we now have additional differentiated the 2 Temtem by eradicating Bamboozle from Sanbi’s moveset. This variation goals to emphasise Valiar’s function as a assist Temtem, whereas conserving Sanbi targeted on its offensive capabilities.
- #099 – Momo
- Sanative Rain has been faraway from its transfer pool.
- Zen Meditation has been faraway from its transfer pool.
- Restore has been faraway from its transfer pool.
- #100 – Kuri
- Block has been faraway from its transfer pool.
- Restore has been added to its transfer pool.
- #102 – Spriole
- Petal Dagger has been added to its transfer pool.
- #104 – Cerneaf
- Sanative Rain has been faraway from its transfer pool.
- Cerneaf, whereas possessing potential, suffered from outdated design decisions that restricted its effectiveness. The earlier implementation of Settling penalized Cerneaf for swapping out and its Stamina points additional hindered its efficiency. To handle these points, we now have made modifications to enhance Cerneaf’s gameplay. The addition of Petal Dagger gives it with a dependable harm possibility. Our objective is to rework Cerneaf right into a extra dynamic Temtem, able to seamlessly transitioning out and in of battles whereas sustaining its late-game carry potential.
- #106 – Noxolotl
- Poisonous Gasoline has been faraway from its transfer pool.
- Refresh has been faraway from its transfer pool.
- #107 – Blooze
- Poisonous Slime has been faraway from its transfer pool.
- #108 – Goolder
- Venom Unfold has been added to its transfer pool.
- Restore has been added to its transfer pool.
- Poisonous Gasoline has been faraway from its transfer pool.
- Charcoal Wall has been faraway from its transfer pool.
- Goolder, the basic stall Temtem, underwent a transfer pool analysis to deal with overlapping strategies. Just like our strategy with Piraniant, Goolder will retain Doom cleaning by way of the addition of Restore. Nevertheless, we additionally aimed to make Goolder extra interactive and fewer passive. To realize this, we launched new Methods that complement its current transfer pool, probably encouraging Tamers to put money into boosting its offensive stats. The objective is to create a Goolder that strikes a greater steadiness between its Stall capabilities and lively participation in battles.
- #110 – Volarend
- ATK has been elevated
51⇒ 56. - Wind Burst has been added to its transfer pool.
- ATK has been elevated
- #111 – Grumvel
- Toughen has been faraway from its transfer pool.
- #112 – Grumper
- Mud Vortex has been added to its transfer pool.
- Tesla Jail has been added to its transfer pool.
- Restore has been faraway from its transfer pool.
- Grumper is a chief instance of the kind of assist Temtem we envision in Stall compositions. It excels at buffing its allies with Stone Wall and Sparks, whereas additionally possessing the newly added Mud Vortex, which boasts excessive base energy and serves as a defensive software towards threats that would in any other case drive its teammates out of battle. This enables Grumper to create extra alternatives to make the most of its assist strategies successfully. Moreover, we included Tesla Jail as an extra assist software for Grumper. Whereas it could not seem as a direct buff for Grumper in Stall compositions, its objective is to supply a stamina-efficient means for activating Inductor with out relying solely on Thunder Strike. General, these modifications goal to reinforce Grumper’s capabilities as a supportive drive inside Stall groups.
- #113 – Ganki
- Misogi has been faraway from its transfer pool.
- #114 – Gazuma
- HP has been elevated
46⇒ 49. - SPD has been elevated
67⇒ 75. - DEF has been elevated
43⇒ 49. - Restore has been added to its transfer pool
- Hurricane has been added to its transfer pool.
- Laundry has been faraway from its transfer pool.
- Gazuma was in want of a small tweak to its base stats, notably by way of its bulk and velocity. The earlier stats had been inadequate for its meant function, hindering its general efficiency. To handle this, we now have elevated Gazuma’s velocity. This adjustment goals to permit Gazuma to perform extra successfully as a assist Temtem with out essentially requiring most velocity funding to keep away from being outsped by its Digital counterparts. Recognizing Gazuma’s compatibility with Digital cores, we noticed a wonderful alternative to introduce Hurricane as a brand new addition to its transfer pool. To reinforce the offensive protection of Gazuma and its customers, we now have considerably buffed the ability of this method. This variation ought to present Gazuma with a priceless software to bolster its offensive capabilities and make it an much more formidable presence in battle.
- HP has been elevated
- #115 – Oceara
- Laundry has been faraway from its transfer pool.
- #116 – Yowlar
- Misogi has been faraway from its transfer pool.
- Block has been faraway from its transfer pool.
- #119 – Broccolini
- Hook Kick has been added to its transfer pool as an Egg Method.
- #120 – Broccorc
- Block has been faraway from its transfer pool.
- #121 – Broccolem
- ATK has been elevated
60⇒ 63. - Mithridatism has been faraway from its traits.
- Marathonist has been added to its traits.
- Throughout our testing part, we noticed that this explicit Temtem exhibits promising potential as a cumbersome attacker. Recognizing the necessity for an egg Tech person of Hook Kick, much like Hyperkinetic Strike, we now have granted Broccolem entry to this method to reinforce its bodily set. Moreover, after experimenting with Mithridatism and making some changes, we concluded that it was not the perfect trait for Broccolem. Additionally, contemplating the potential confusion it may trigger for brand new customers who seize a Swali early on, we now have determined to revert the modifications made to that trait, so we’ve eliminated the regenerating turns. As a substitute, we now have launched Marathonist as a brand new trait for Broccolem, which has confirmed to be extremely efficient in scrim battles.
- ATK has been elevated
- #122 – Shuine
- HP has been elevated 43 ⇒ 47.
- DEF has been elevated 49 ⇒ 52.
- Crystal Deluge has been added to its transfer pool.
- Sacrifice has been faraway from its transfer pool.
- Chill out has been faraway from its transfer pool.
- When evaluating Stall and assist Temtem, we took into consideration the necessity to keep away from redundant results of their transfer swimming pools. This led us to evaluate the state of affairs with Shuine and the selection between Sacrifice and Quartz Defend. Whereas each strategies provided related advantages, we most popular Shuine to stay in battle quite than carry out a couple of actions after which depart. To reinforce Shuine’s versatility and proactive nature, we now have eliminated Chill out and launched Crystal Deluge. This variation permits Shuine to retain its sleep management capabilities whereas encouraging it to actively have interaction in buffing allies and controlling opponents. With these changes, we goal to supply a extra participating and dynamic expertise when utilizing Shuine in battles.
- #124 – Valiar
- Nightmare Feed has been added to its transfer pool.
- Intimidation has been faraway from its transfer pool.
- Blackhole has been faraway from its transfer pool.
- Composure has been added to its transfer pool.
- In our pursuit to make sure every Temtem has a definite function and distinctive traits, we’ve targeted on refining Valiar’s gameplay. To distinguish Valiar from Sanbi and improve its assist capabilities, we now have made changes to its transfer pool. Blackhole, a method extra suited to offensive protection, has been changed with Nightmare Feed. This variation aligns Valiar with its supportive function and introduces added sturdiness, particularly when paired with sleep management strategies like Hypnosis. Moreover, we acknowledged the worth of offering assist choices for Valiar. In conditions the place Intimidation conflicted with Ultrasound and Bamboozle, we made a transparent option to prioritize Valiar’s potential to help its allies.
- #126 – Loatle
- HP has been elevated
84⇒ 86. - STA has been elevated
51⇒ 61. - SPDEF has been elevated
57⇒ 62.
- HP has been elevated
- #127 – Kalazu
- Humiliating Slap will not be discovered by stage and it’s now an Egg Method.
- Poisonous Slime has been faraway from its transfer pool.
- #128 – Kalabyss
- Poisonous Pores and skin has been faraway from its traits.
- Poisonous Farewell has been added to its traits.
- #129 – Adoroboros
- HP has been elevated
68⇒ 70. - DEF has been elevated
47⇒ 50. - Lullaby has been faraway from its transfer pool.
- Air pollution has been faraway from its transfer pool.
- HP has been elevated
- #131 – Tukai
- SPD has been elevated
65⇒ 70. - DEF has been elevated
49⇒ 52. - SPDEF has been decreased
78⇒ 75.
- SPD has been elevated
- #137 – Kinu
- HP has been elevated
47⇒ 50. - Denigrate has been added to its transfer pool as an Egg Tech.
- Lullaby has been faraway from its transfer pool.
- HP has been elevated
- #141 – Pigepic
- Particles Hurricane has been added to its transfer pool.
- #142 – Akranox
- Paralyzing Poison has been faraway from its transfer pool.
- Restore has been faraway from its transfer pool.
- Akranox, like another Temtem, can be noticed intently within the wake of the Slingshot modifications. Whereas the extent of its reliance on Slingshot is much less clear, we are going to monitor its efficiency through the first half of the season. Changes, if wanted, can be made to keep up a balanced gameplay expertise. Keep tuned for updates on Akranox and associated modifications.
- #144 – Vulffy
- Chain Heal has been faraway from its transfer pool.
- Burrow has been faraway from its transfer pool.
- #145 – Chubee
- Blue Display screen has been added to its transfer pool as an Egg Tech.
- Plasma Beam has been added to its transfer pool as an Egg Tech.
- Chain Heal has been faraway from its transfer pool.
- Cheer Up has been faraway from its transfer pool.
- #146 – Waspeen
- Poisonous Slime has been added to its transfer pool.
- Binary Flood has been added to its transfer pool.
- Generify has been faraway from its transfer pool.
- We acknowledge the continuing challenges with Waspeen. Whereas we now have made some modifications for this season, we aren’t absolutely happy with the outcomes. Relaxation assured, we now have additional plans for Waspeen within the upcoming 1.5 replace. Please take into account the present modifications with warning, as we can be revisiting and making extra changes to Waspeen within the close to future. We’re additionally conscious of the imbalance between Royal Jelly and Wax Tub, and have made changes to Wax Tub to align it with the defensive function of the Temtem.
- #147 – Mawtle
- Spores will not be discovered by stage and it’s now an Egg Method.
- Shy Defend has been faraway from its transfer pool.
- #148 – Mawmense
- Sanative Rain has been faraway from its transfer pool.
- #149 – Hazrat
- HP has been elevated
52⇒ 54. - SPD has been elevated
76⇒ 78.
- HP has been elevated
- #158 – Arachnyte
- Execution has been faraway from its transfer pool.
- #160 – Monkko
- Kesa Gatame has been faraway from its transfer pool.
- #161 – Anahir
- Heat Cuddle has been added to its transfer pool.
- Sharpening has been faraway from its transfer pool.
- Magma Cannon has been faraway from its transfer pool.
- #162 – Anatan
- Flaming Meteorite has been added to its transfer pool.
- Fiery Soul has been faraway from its transfer pool.
- We acknowledged Anatan’s potential as a strong win situation in stall compositions and even as a formidable raid boss. Whereas it already carried out effectively on this function, we felt it wanted an extra software to excel in late-game destruction with out relying solely on the costly Mineral Hail.
- #163 – Tyranak
- Shelter has been faraway from its transfer pool.
- #164 – Volgon
- Restore has been added to its transfer pool.
Methods
- Autodestruction
- Harm has been elevated
125⇒ 130. - DEF multiplier has been elevated
33⇒ 40. - Precedence has been elevated
Excessive⇒ Very Excessive.
- Harm has been elevated
- Leech
- It now not offers Fastened harm.
- Harm has been elevated
0⇒ 95. - It now not heals a set quantity of HP.
- Assault Sort from Different to Particular.
- New impact: The person heals 40% of the harm completed to the goal.
- Leech (Synergy)
- It now not offers Fastened harm.
- Harm has been elevated
0⇒ 95. - It now not heals a set quantity of HP.
- Assault Sort from Different to Particular.
- New impact: The person heals 50% of the harm completed to the goal.
- Laundry
- STA Value has been elevated
17⇒ 25.
- STA Value has been elevated
- Laundry (Synergy)
- It now not heals 10% HP.
- New impact: Clear All Constructive Phases modifications.
- STA Value has been elevated
17⇒ 25.
- Misogi (Synergy)
- Clear All Phases eliminated.
- New impact: Clear All Detrimental Phases modifications.
- Regenerating turns have been decreased
2⇒ 0. - We went too far with Misogi this previous season, because it basically grew to become one other Reset. Together with Laundry, we’ve made some modifications to their synergies to as an alternative be tech choices you’ll be able to deliver on sure Temtem to assist towards buffing/debuffing methods, whereas proscribing the entry to them in order that they don’t counter these methods completely.
- Poisonous Slime
- New impact: Applies the Poison Standing Situation for one flip.
- STA Value has been elevated
14⇒ 18.
- Blue Display screen
- STA Value has been elevated
16⇒ 21. - Precedence has been elevated
Very Low⇒ Excessive. - Goal has been modified
Single Goal⇒ One Staff. - Blue Display screen is now far more highly effective, with a major payoff for having its person wait so many turns to make use of it. We hope that this new model of Blue Display screen can be utilized to offer Stall groups a flip or two of house to determine themselves and start to show round and/or shut out a recreation of their favor.
- STA Value has been elevated
- Knowledge Corruption
- STA Value has been decreased
22⇒ 17.
- STA Value has been decreased
- Poisonous Gasoline
- New impact: Applies the Poison Standing Situation for one flip.
- STA Value has been decreased
29⇒ 22.
- Humiliating Slap
- New impact: Now this method has a Synergy.
- Harm has been decreased
95⇒ 78.
- [New] Humiliating Slap (Synergy)
- Sort wanted to activate the Synergy: Crystal.
- Impact: It applies -2 DEF and a couple of turns of Remoted on the Goal.
- After the rework of the Stage system, Humiliating Slap misplaced its viability because of being modified to a -1 DEF debuff. To revive its energy and make the Crystal kind extra related in teambuilding, we now have launched a synergy that enhances its effectiveness. This variation goals to revive the prominence of Humiliating Slap and supply extra strategic choices when developing groups.
On Burn: Now we have made changes to strategies that apply the Burn standing situation. Our intention was to keep up the utility and advantages that Burn gives, equivalent to chip harm and elevated survivability, whereas additionally making certain that it doesn’t turn into a central technique round which groups are constructed. To realize this, we now have decreased the variety of turns the Burn standing lasts. These modifications had been fastidiously thought-about, bearing in mind elements equivalent to harm, precedence, variety of targets, maintain, and utilization.
- Hellfire (Synergy)
- Burn turns have been decreased
2⇒ 1.
- Burn turns have been decreased
- Rockfall
- STA Value has been decreased
28⇒ 24.
- STA Value has been decreased
- Rockfall (Synergy)
- Burn turns have been decreased
2⇒ 1. - STA Value has been decreased
28⇒ 24.
- Burn turns have been decreased
- Excessive-Strain Water
- STA Value has been elevated
17⇒ 19.
- STA Value has been elevated
- Excessive-Strain Water (Synergy)
- Burn turns have been decreased
3⇒ 2. - STA Value has been elevated
17⇒ 19. - Precedence has been elevated
Regular⇒ Excessive.
- Burn turns have been decreased
- Stone Ball
- STA Value has been decreased
34⇒ 32.
- STA Value has been decreased
- Stone Ball (Synergy)
- Burn turns have been decreased
2⇒ 1. - STA Value has been decreased
34⇒ 32. - Synergy kind modified
Hearth⇒ Digital.
- Burn turns have been decreased
That is it on Burn!
- Ice Cubes
- Precedence has been elevated
Regular⇒ Excessive. - New impact: Applies 1 Flip of the Chilly Standing Situation.
- Precedence has been elevated
- Venomous Claws
- Harm has been elevated
50⇒ 51. - STA Value has been elevated
7⇒ 9. - Precedence has been elevated
Regular⇒ Excessive.
- Harm has been elevated
- Nicho Sai
- Harm has been decreased
135⇒ 110. - STA Value has been decreased
34⇒ 26.
- Harm has been decreased
- Diamond Fort
- New impact: Nullified the person for 3 turns.
- Maintain turns has been elevated
2⇒ 3.
- Paralyzing Poison
- Trapped turns have been decreased
2⇒ 0. - New impact: It applies -2 SPATK and -2 ATK.
- Maintain turns have been elevated
2⇒ 3. - Poison turns have been decreased
4⇒ 3. - STA Value has been decreased
23⇒ 15.
- Trapped turns have been decreased
- Paralyzing Poison (Synergy)
- Trapped turns have been decreased
2⇒ 0. - New impact: It applies -2 SPATK and -2 ATK.
- STA Value has been decreased
23⇒ 15. - Paralyzing Poison has been repositioned as a gradual HP burner and a debuff in a single. Its meant use is to land it on an opposing carry to successfully take them out of the sport and create house for the Stall workforce to take over.
- Trapped turns have been decreased
- Winter Name
- Chilly turns have been decreased
2⇒ 0. - New impact: It applies 2 turns of Frozen to everybody however the person.
- New impact: It applies +3 ATK to the caster.
- Maintain turns has been elevated
3⇒ 5. - STA Value has been decreased
23⇒ 20. - Let’s be sincere, what number of of you’ve got clicked this transfer earlier than? For a “signature” transfer, this method has by no means been good. Up to now we’ve seen that Yowlar performs very effectively with self buffing techs, however when shedding Present Off it misplaced an excessive amount of compared to what we anticipated. Winter Name has been modified to create house and set Yowlar up as a win situation within the later levels of the sport, and assist it shut the matches.
- Chilly turns have been decreased
- Kesa Gatame
- New impact: It applies 3 turns of Trapped.
- STA Value has been elevated
15⇒ 24.
- Execution
- Maintain turns has been elevated
3⇒ 4. - Well being share wanted to set off the execution has been elevated
35%⇒ 45%.
- Maintain turns has been elevated
- Rush
- Maintain turns has been elevated
0⇒ 1. - STA Value has been decreased
18⇒ 15.
- Maintain turns has been elevated
- Roar
- SPATK Stage discount has been elevated
1⇒ 2.
- SPATK Stage discount has been elevated
On Purgation and Restore: After the addition of Purgation to the sport, the Doom standing situation has been a really very area of interest software with a really accessible software to counter it. To resolve this, we’ve eliminated the Doom cleaning half from the Tech, because it already gives sufficient utility with its +2 ATK, and moved the eliminated impact to Restore, one Method that wasn’t seeing that a lot utilization. You will need to be aware that Restore can’t goal the person, so the Doom participant now has a recreation plan accessible in with the ability to Doom the Restore person first after which shut in on different Temtem with the Restorer out of the best way. These modifications had been determined later through the improvement of the brand new Season, so the modifications to those two Techs received’t be mirrored on their VFX, however we have already got them prepared for the subsequent Season or, if attainable, the subsequent patch. We’ve additionally modified Purgation’s identify to mirror this modification.
- Purgation
- Identify modified to Beef Up
- It now not removes the Doom Standing Situation from the goal.
- STA Value has been decreased
18⇒16.
- Restore
- New impact: Removes the Doom Standing Situation from the goal.
That’s it on Purgation and Restore!
- [New] Petal Dagger
- Sort: Nature.
- Assault Sort: Bodily.
- Harm: 75.
- STA Value: 13.
- Maintain turns: 0.
- Precedence: Regular.
- Single Goal.
- Bamboozle
- Maintain turns has been elevated
0⇒ 1. - STA Value has been decreased
21⇒15. - We wished to keep away from the fixed 50/50 conditions of who’s going to obtain the Bamboozle. Though we all know that it’s a Method that has a transparent use, which is to guard the carries, we wish this to be completed in a extra deliberate method and never in a spammable method. This additionally ought to assist a bit to do one thing towards Nagaise + Goolder on the primary flip.
- Maintain turns has been elevated
- Poisonous Plume
- Maintain turns has been decreased
2⇒ 1. - STA Value has been decreased
23⇒ 20.
- Maintain turns has been decreased
- Poisonous Plume (Synergy)
- Maintain turns has been decreased
2⇒ 1. - STA Value has been decreased
18⇒ 15. - ATK Stage discount has been decreased from
2⇒ 1. - Our objective with the Poisonous Plume modifications final season was to protect its energy and scale back the no-brainer of simply clicking it when it got here up. So, we selected to boost the maintain and the method at -2 ATK. This variation didn’t land the best way we wished it to, so we are attempting a distinct strategy, hitting the fast affect as an alternative.
- Maintain turns has been decreased
- [New] Composure
- Sort: Impartial.
- Assault Sort: Standing.
- STA Value: 22.
- Maintain turns: 3.
- Precedence: Regular.
- Goal: All.
- Impact: Take away all Standing Situation and Stage Modifications from all of the Temtem on the battlefield.
- Digithreat
- STA Value has been elevated
23⇒ 29.
- STA Value has been elevated
- Digithreat (Synergy)
- STA Value has been elevated
23⇒ 29. - Doom turns have been elevated
3⇒ 4. - Throughout conversations about Doom we realized that Digithreat was pushing out Methods that utilized Doom with Maintain 2 and above, because it supplied the same impact a number of turns earlier. This was disruptive to our plans for Stall, so we’re hitting its effectivity to encourage these excessive Maintain Methods to see play and to offer the opponent more room to consider the way to clear the Doom.
- STA Value has been elevated
- Hurricane
- Harm has been elevated
67⇒ 77. - STA Value has been decreased
29⇒ 20.
- Harm has been elevated
- Hurricane (Synergy)
- Harm has been elevated
77⇒ 92. - STA Value has been decreased
29⇒ 20. - SPD Stage improve has been elevated from
1⇒ 2.
- Harm has been elevated
- Swarm Help
- Exhausted turns have been decreased
1⇒ 0. - New impact: Supply recovers 5% STA.
- Exhausted turns have been decreased
- Swarm Help (Synergy)
- Exhausted turns have been decreased
1⇒ 0. - New impact: Supply recovers 10% STA.
- Exhausted turns have been decreased
- Electromagnetism
- Exhausted turns have been decreased
3⇒ 2. - SPD Stage discount has been elevated from
1⇒ 2. - Precedence has been decreased
Very Excessive⇒ Regular.
- Exhausted turns have been decreased
- Martial Strike
- STA Value has been elevated
11⇒ 15. - Precedence has been elevated
Regular⇒ Excessive.
- STA Value has been elevated
- Extinction
- New impact: It applies 2 turns of Burn to the goal.
- Doom turns have been decreased
4⇒ 3. - Maintain turns has been elevated
2⇒ 3. - STA Value has been decreased
34⇒ 26. - Extinction has been reworked to regain its standing as a team-defining method. With an elevated maintain and decreased Doom timer, Extinction turns into a extra urgent menace that calls for fast consideration. The addition of a burn impact provides defensive utility, as countering the Doom now requires two statuses. These modifications goal to raise the affect and strategic significance of Extinction in battles.
- Hasty Lunge
- Harm has been elevated
80⇒ 90.
- Harm has been elevated
- Hasty Lunge (Synergy)
- Harm has been elevated
80⇒ 90.
- Harm has been elevated
- Zen Meditation
- Goal has been modified
Self⇒ One Staff.
- Goal has been modified
- Hook
- STA Value has been decreased
26⇒ 24.
- STA Value has been decreased
Traits
- [New] Pure Conversion
- Offensive Nature kind strategies deal 10% much less harm, whereas utilizing another non-nature kind method offers 25% extra harm.
- [New] Secure Retreat
- As soon as per battle, when leaving the battlefield, the Temtem receives 2 turns of Regenerating.
- Water Custodian
- New impact: The person will get SPATK[++] when redirecting a method.
- The 15% harm discount has been eliminated.
- The steadiness between Nagaise’s Water Custodian and Deceit Aura has at all times been sophisticated. We consider this modification to Water Custodian is extra in step with the function it performs with this trait and might function a reduction after shedding Insanity Buff.
- Vitality Reserves
- HP share required for activation has been elevated
40⇒ 45.
- HP share required for activation has been elevated
- [New] Shinobi Techniques
- Excessive precedence strategies deal 10% extra harm.
- Settling
- Earlier impact now not works. New impact: On the finish of the flip, after every 2 consecutive turns in battle, the holder will get +1 ATK when a brand new flip begins.
- Anaerobic
- SPATK Stage discount has been decreased
2⇒ 1. - SPDEF Stage improve has been decreased
2⇒ 1. - Anaerobic, like Jack of All Trades, was scaling an excessive amount of, too quick. Anaerobic Volarend builds had been utilizing their stat buffs to snowball just a little quicker than we’d like, so, to maintain it in step with different traits that have an effect on stats, we decreased its scaling now that Poisonous Plume goes to be a bit extra spammable. Volarend remains to be a kind of Temtem within the prime 5 of most useful Temtem, so we anticipate it to maintain being within the larger tiers regardless of the modifications.
- SPATK Stage discount has been decreased
- Half Full
- SPATK Stage modifications have been elevated
1⇒ 2
- SPATK Stage modifications have been elevated
- Mithridatism
- Regenerating turns has been decreased
1⇒ 0.
- Regenerating turns has been decreased
- Wax Tub
- Earlier results now not work.
- New impact: Wax Tub decreases the harm the holder takes from Hearth Methods by 25% and invalidates the consequences of the Burn Standing Situation.
- Tactical Strike
- Harm improve has been decreased
20%⇒ 16%.
- Harm improve has been decreased
- Jack of All Trades
- ATK Stage improve has been decreased
2⇒ 1. SPATK Stage improve has been decreased2⇒ 1. Jack of All Trades, and Valash by extension, have warped the 1.3 meta greater than we’d like. The model we shipped was an excessive amount of in comparison with what we anticipated. We all know that this can be a huge change and we’d see a drop in Valash’s utilization. We’re able to make some attainable changes to its base stats in case of want, however leaving Jack of All Trades as it’s now.
- ATK Stage improve has been decreased
- Poisonous Pores and skin
- Now works solely as soon as per flip.
- Poisonous Pores and skin noticed a big rise in play as soon as it acquired modified to retaliate towards each side on the attacking spectrum. It has turn into too environment friendly, so we’re limiting the affect it could actually have on a recreation.
Gears
- Constructing Blocks
- Previous impact now not works.
- New impact: Will increase +1 DEF and +1 SPDEF for each 3 turns the Temtem stays on the battlefield.
- This merchandise had the identical challenge Settling had, so it was apparent the answer must be the identical. This variation ought to assist with readability and it ought to assist with the utility of the merchandise. We’ll regulate it to ensure it isn’t overbearing in stall compositions.
- Hacked Microchip
- Earlier results now not work.
- New impact: Harm completed to Digital Temtem is elevated by 15%.
- One other polarizing Gear. It very hardly ever noticed any play, and if it did, it enabled one thing unhealthy for the sport. We’ve modified this gear to have a totally new impact that may’t be abused in the best way, whereas nonetheless sustaining its initially meant identification as an anti-digital gear.
- Redirection Machine
- Previous impact now not works.
- New impact: When the holder receives harm from a Digital Method, it offers 20% of the harm acquired to the caster of the Tech.
- This Gear had the identical affect on the sport because the Hacked Microchip, and it’s associated to one of many hottest matters in aggressive Temtem: unpredictability. Digital Temtem had been tremendously affected by this Gear. Making an allowance for how different related Gears have influenced the sport (equivalent to the unique Bait), we now have discovered our lesson and determined to fully take away the redirection impact. Now we have established a brand new rule for ourselves that no gear will ever have a redirection impact once more. This variation, together with the Hacked Microchip, can be intently monitored to forestall Digital Temtem from changing into uncontrollable.
- Morale-Boosting Whip
- It now not grants +1 SPD to the ally.
- New impact: When coming into the battlefield, the ally will get 1 flip of invigorated.
- STA loss has been decreased
35%⇒ 25%.
- Slingshot
- Earlier results now not work
- New impact: Harm completed with strategies with a precedence Low or Very Low is elevated by 8%.
- Acknowledging the persistent points surrounding the Slingshot gear, we’re conscious that it has brought about frustration amongst gamers and has had a major affect on Temtem’s steadiness. All through our makes an attempt to deal with this gear, we now have encountered challenges to find a passable resolution. Varied iterations we explored both disrupted recreation steadiness or offered different gameplay issues. In the interim, we now have applied a brand new model of the Slingshot gear as a short lived measure. This can enable us to collect knowledge and assess its efficiency within the recreation. Shifting ahead, we are going to proceed to work on discovering a everlasting resolution for Slingshot. We perceive the significance of reaching a decision that satisfies the group with out inflicting additional disruption. Subsequently, we plan to make use of future patches to fastidiously deal with the problems and guarantee a balanced and fulfilling expertise for all gamers.