Sq. Enix mentioned that Ultimate Fantasy 16 was going to have a Efficiency Mode, however that doesn’t routinely assure it’ll carry out properly. Sure shops have now launched technical breakdowns of the sport and demonstrated how the RPG runs in apply.
Ultimate Fantasy 16’s two modes are fairly totally different
In accordance with Digital Foundry, each the High quality Mode and Efficiency Mode have aggressive dynamic decision scaling. High quality Mode usually bounces between 1080p and 1440p and is then spatially upscaled to 4K. It additionally runs at a reasonably strong 30 frames per second more often than not, in keeping with a number of exams (cutscenes run at 30 irrespective of the mode). Digital Foundry’s John Linneman famous that High quality Mode was the instructed method to play due to its consistency and mentioned that he assumed that is how Sq. Enix desires gamers to expertise the sport.
That is partially as a result of Linneman’s exams discovered Efficiency Mode to be moderately uneven. It tops out at about 1080p, however is commonly quite a bit decrease and may hover round 720p. It makes use of some results like temporal anti-aliasing to cut back shimmering, however he mentioned the drops have been noticeable. Linneman additionally known as out the discount in shadow high quality, elevated pop-in, and “swirling circles” which might be distracting.
He went on to elucidate that these visible compromises don’t even get Ultimate Fantasy 16 to a strong 60 frames per second. It always dips under that when exploring, however surprisingly almost locks to 60 when fight begins up. He posited that the sport drops the decision “like a rock” to verify fight is at the least clean.
Its load occasions, nevertheless, have been discovered to be extremely brief. Most are just some seconds and booting right into a save from the PS5’s dashboard takes lower than 10 seconds, in keeping with one of many exams within the video.
Sq. Enix has already dedicated to enhancing the sport’s efficiency and even mentioned it’s going to let gamers disable movement blur in an upcoming replace.