Halls of Torment brings plenty of welcome improvements to the ‘Survivor-like’ style, notably extra skill-intensive assault aiming and numerous enemy varieties. It additionally provides complicated boss battles: 4 per stage in actual fact, every with their very own patterns, movesets, and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, just some minutes into the Haunted Caverns. For first-time gamers, figuring out easy methods to defeat the Imp Chieftain in Halls of Torment is essential, as doing so unlocks the sport’s second stage, Ember Grounds, providing you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this jumped-up demon in his place.
Find out how to dethrone the Imp Chieftain in Halls of Torment
The Imp Chieftain will seem within the recreation’s first stage, Haunted Caverns, on the 24-minute mark. This provides you six minutes of prep time, which is greater than sufficient to go over to the Golden Scroll within the stage (indicated by a directional arrow on the display) and acquire it, providing you with a helpful skill you may deliver to bear towards him. After getting the scroll, we’d counsel staying in roughly the identical place and slaying as many monsters as you may, as a way to achieve a couple of ranges earlier than the Chieftain arrives.
As soon as he does, be prepared for a battle. Early on within the recreation, the Imp Chieftain is an enormous step up in problem, packing not solely an enormous well being bar, but in addition a diverse choice of assaults too. These are as follows:
- Flaming Arc – The Imp Chieftain summons an arc of purple flame in entrance of him. The spots the place flame will seem are proven prematurely by purple circles on the bottom.
- Flaming Star – The Imp Chieftain summons purple flames in a star form, shifting out from him on the middle. The spots the place flame will seem are proven prematurely by purple circles on the bottom.
- Flaming Swirl – The Imp Chieftain summons purple flames in a swirl round him. The spots the place flame will seem are proven prematurely by purple circles on the bottom.
- Summon Imps – The Imp Chieftain summons a small group of imps to assist him within the battle. These will sometimes seem behind you.
Along with these strikes, the Imp Chieftain can even pursue you relentlessly, dealing contact harm if he catches as much as you. Fortunately, he’s pretty sluggish, which means that is unlikely even when you’re enjoying because the cumbersome Swordsman. When it comes to technique, your plan of assault will differ relying on whether or not you’ve lasted this lengthy because the Swordsman, or when you’ve converted to the Archer as a substitute.
When you’re enjoying because the Swordsman, your brief assault vary will demand that you simply keep near deal constant harm to the Imp Chieftain. It’s not too tough to keep away from his purple flame assaults at shut vary, offered you keep alert and are prepared to maneuver as quickly because the warning circles seem, however you’ll must concentrate on different enemies within the stage round you as effectively, as they will simply sneak hits in when you’re targeted on the massive man. Try to take the Energy and Fast Arms traits on your early ranges to maximise your harm output, and lower down the time you’ll must endure the Chieftain’s onslaught.
For the Archer, this battle is a a lot easier affair. His superior vary and motion pace enable him to remain a cushty distance away and sustain harm on the Chieftain, simply evading the purple flame assaults and blasting any enemies that get too shut. You’ll nonetheless wish to seize Energy and Fast Arms on your early traits, however another choice is to lean tougher into the Archers pure propensity for important hits with Crafty Approach and Ruthlessness. Both method, you shouldn’t have a lot hassle defeating this boss with the Archer.
Rewards
As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’ll get within the recreation. Extra importantly, you’ll additionally unlock the second stage, Ember Grounds, the place your Torment can proceed. When you’ve completed your run, be it in victory or defeat, a brand new object referred to as the Register of Halls will seem again at Camp. Work together with it, and you’ll select Ember Grounds as the placement of your subsequent run. You probably received’t be capable of get very far within the stage with out making extra progress in Haunted Caverns first, nevertheless it’s a pleasant problem you may tackle when you’re feeling as much as it.
And with that, the primary boss of the sport is down. You know the way to defeat the Imp Chieftain in Halls of Torment, and you’ll proceed to unlock the Ember Grounds and proceed your journey. You’ll be able to even rescue the Wellkeeper and unlock the power to maintain your gadgets completely, when you so want. As first bosses go, the Chieftain is an enormous problem spike, however he’s nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.