The second a part of the Closing Fantasy thirty fifth Anniversary Particular Interview has been shared right this moment on the official Closing Fantasy YouTube, and this nostalgia-filled interview focuses on the Tremendous Famicom / SNES trilogy that was lately rereleased within the Pixel Remaster sequence on Change — Closing Fantasy IV, V, and VI.
Hosted as soon as once more by Closing Fantasy fan, voice actor, and announcer Matsuzawa Chikai, this chat follows Half 1’s dialogue a couple of weeks in the past. Returning to debate the sequence’ legacy is the creator of Closing Fantasy Hironobu Sakaguchi, pixel artist and online game artist Kazuko Shibuya, and present Closing Fantasy model supervisor Yoshinori Kitase, the latter of whom joined Sq. in 1991 and commenced work on Closing Fantasy Journey — or Seiken Densetsu, the primary Mana sport.
The SNES video games maintain a particular place within the hearts of many Closing Fantasy followers — Closing Fantasy IV got here with a strong story, Closing Fantasy V has a improbable job system, and Closing Fantasy VI is a real epic. And the identical is true for the creators.
Chat round Closing Fantasy IV focuses on that shift to a extra story-focused sport, together with the addition of the Lively Time Battle system and the designs of the 4 Fiends. Closing Fantasy V brings Kitase into the workforce (this was the primary Closing Fantasy sport he labored on), and the trio share enjoyable reminiscences of their time regardless of the financial bubble bursting in Japan.
With Closing Fantasy VI, nonetheless, the trio appears on the adjustments between the primary two SNES video games and the ultimate — such because the elevated dimension of the characters on the world map, the bigger scope, the extra cinematic scenes, and the way lots of the sport’s largest concepts — resembling the big solid, the massive mid-game twist, and sure character deaths — weren’t initially deliberate. Discuss of a Closing Fantasy VI remake has been echoing among the many halls of Sq. Enix for some time — which we coated beforehand — however Kitase and Sakaguchi admit right here that it is “harder” than you’d assume: