Earlier than Larian Studios was handed the keys to the Baldur’s Gate kingdom, it constructed its personal authentic RPG world within the Divinity video games, a sprawling sequence that goes again greater than 20 years. And despite the fact that the studio is all-in on resurrecting one of the crucial well-known CRPG names of all time, Larian boss Swen Vincke informed IGN that it hasn’t forgotten in regards to the Divinity video games, and can return to them sometime.
“It is our personal universe we constructed, so we’re positively gonna get again there in some unspecified time in the future,” Vincke stated. “We’ll first end [Baldur’s Gate 3] now, after which take a break, as a result of we might want to refresh ourselves creatively additionally. You’re seeing 400 builders placing their coronary heart and souls into this. You’re getting one of the best of them and their craft into this recreation.”
For me, that is actually welcome information. I do not need to come throughout as an RPG hipster however I appreciated Larian earlier than Larian was cool: Looking forward to one thing to scratch the itch left by the conclusion of the Baldur’s Gate saga, I picked up Divine Divinity in 2002 and instantly fell in love. The gameplay was extra akin to Diablo than Baldur’s Gate, however it was rather more open and versatile, stuffed with quests, bizarre NPCs, and every kind of secrets and techniques and surprises. It saved me enthralled for weeks.
The sequence was up and down from there. The direct sequel, Past Divinity, was good however extra of the identical, whereas Divinity 2 was a way more bold third-person ARPG that suffered from some severe technical points and an unlucky proximity to Dragon Age: Origins. Larian tried one thing totally different with the spinoff technique recreation Divinity: Dragon Commander, which was cool however slightly too bizarre for its personal good. It was a number of years later that the studio lastly began to search out its groove once more with Divinity: Unique Sin, which started as a 2013 Kickstarter marketing campaign and ended as probably the greatest RPGs in years; it then moved into the ranks of the RPG studio elite with the masterpiece sequel Divinity: Unique Sin 2.
In fact, it is not the Divinity recreation world itself that I discover fascinating, a lot as the truth that it is Larian’s personal work. The studio appears to have been given a reasonably free hand with Baldur’s Gate 3 however it’s nonetheless topic to the restrictions of the D&D setting, whereas Divinity can go wherever and be no matter Larian desires. And as a longtime fan, there’s the precept of the entire thing, too. Baldur’s Gate is the massive time, bug Divinity is what obtained ’em there, and it should not be forgotten. I am glad to realize it hasn’t been.