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Metroid Dread Wasn’t A “Chaotic” Project, Working With Nintendo Was “Game Changing”, Says Dev

2 years ago
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Metroid Dread
Picture: Nintendo

When Metroid Dread launched again in 2021, it is truthful to say that it fully reignited followers’ ardour for the franchise. It turned the fastest-selling entry within the collection within the UK, US, and Japan and presently stands because the best-selling Metroid sport of all time.

Regardless of the robust important and industrial reception nonetheless, previous stories have hinted at potential points inside developer MercurySteam in the course of the challenge, together with a very revealing piece from Anait Video games that highlights a mishandling of assets and an absence of belief from challenge leads.

In a current interview with Recreation Reactor, MercurySteam co-founder Enric Álvarez mentioned improvement on the sport and performed down the concept the challenge was “chaotic”, emphasising that the top end result stood as proof of the staff’s effectivity:

“I do not assume the event was chaotic. A chaotic improvement doesn’t finish with probably the greatest video games within the franchise. It would not finish with a sport that has offered greater than three million copies. It would not finish with a sport that has gained TGA awards. That is all I’ve to say about it.”

Álvarez additionally spoke about MercurySteam’s relationship with Nintendo throughout develpment on Dread, stating that working with the staff in Japan was a “game-changing expertise”:

“It was a hell of an expertise working with the very best and making an attempt to be as much as the duty of reaching the super-high requirements of Nintendo. It was heaven working with them. We labored very intently with the Japanese staff, conferences each week and visits sometimes. It was unbelievable; a game-changing expertise for us.”

As for potential future Metroid video games from MercurySteam, Álvarez understandably shunned sharing something that may trace in direction of new tasks, however when queried as as to if Jose Luis Márquez (Recreation Director – Metroid: Samus Returns, Metroid Dread) was nonetheless with the studio, he merely said “All I can say is that José Luis remains to be within the studio – interval”.

It isn’t quite a bit to go on, granted, nevertheless it’s good to know that the artistic power behind the current 2D Metroid video games remains to be working with MercurySteam.

What do you make of Álvarez’s feedback right here? The place does Metroid Dread sit in your collection rating? Tell us with a remark.

[source gamereactor.es]

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Ollie Reynolds

Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into horror guide whereas nursing a beautiful cup of tea. He additionally enjoys lengthy walks and listens to the whole lot from Motorhead to BB King.





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