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Zelda: Tears Of The Kingdom Loading Sequence Patent Filed By Nintendo

2 years ago
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Zelda: Tears of the Kingdom
Picture: Nintendo Life / Nintendo

Between the month of July and August, Nintendo has filed patents for a whopping 32 in-game applied sciences. Practically all of them, excluding one, are associated to the corporate’s masterpiece The Legend of Zelda: Tears of the Kingdom.

These patents cowl Hyperlink’s talents like ‘Fuse’, ‘Ultrahand’ and ‘Recall’, but in addition have been registered for particular talents like Riju’s distant lightning assault.

Though that is simply enterprise as normal for Nintendo, as highlighted by Automaton, a few of these patents may be thought-about a “tad too aggressive” or “too common”. The Japanese developer has gone to the extent of registering some fundamental concepts like the sport’s loading sequences, the place the participant makes use of quick journey to ship Hyperlink to a different location and the picture of the start line map modifications to a map of the vacation spot.

This apparently has the potential to complement the sport presentation throughout a ready interval:

“a sport processing methodology able to enriching sport presentation throughout a ready interval during which not less than a part of the sport processing is interrupted”

One different patent talked about is the calculation of pace when the sport’s protagonist Hyperlink is on high of a “dynamic” object or car. Here is a part of the outline of this answer:

“the motion of movable dynamic objects positioned within the digital area is managed by physics calculations, and the motion of the participant’s character is managed by consumer enter. When the participant’s character and a dynamic object are available in contact within the downward course relative to the character (in different phrases, when the character is on high of an object), the motion of the dynamic object is added to the motion of the participant’s character.”

Nintendo Patent
Nintendo Patent
Photographs: by way of naoya2k, Automaton

As insightful because the descriptions may be, these patents have some followers anxious the corporate may “stifle innovation” by registering easy mechanics that probably block different builders.

It is value mentioning how all of those patents appear to be centered on current gameplay and mechanics in Tears of the Kingdom and do not essentially level to any new content material coming to the sport sooner or later.

Again in March of this 12 months, Nintendo patented the Grasp Sword in The Legend of Zelda: Tears of the Kingdom:

What do you make of all this? Go away a remark under.

[source naoya2k.hatenablog.com, via automaton-media.com, gamerant.com]

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Liam Doolan

When he’s not paying off a mortgage to Tom Nook, Liam likes to report on the most recent Nintendo information and admire his library of video video games. His favorite Nintendo character was a guitar-playing canine, however these days he prefers to hang around with Judd the cat.





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Tags: FiledKingdomloadingNintendoPatentSequenceTearsZelda
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