Dungeons have been a staple PvE expertise in Future 2 for fairly a while now. As of the Lightfall DLC and Season of the Deep, seven have been added to the sport because the Forsaken DLC, the place they have been first launched. Ghosts of the Deep was the most recent Dungeon added to the combination, and we gained’t obtain one other till Season 23. With that in thoughts, there’s no higher time to go over the place every Dungeon stands on the tier listing. So in the present day, we’re going over the prime 7 Dungeons in Future 2 ranked from worst to greatest.
7. The Shattered Throne
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The primary Dungeon launched to the sport, The Shattered Throne from the Forsaken DLC, is kicking off the listing. Whereas it could be the worst ranked on this listing, that shouldn’t take away from how good of a PvE expertise the Dungeon is.
The target of the Dungeon is to search out the supply of the Taken invasion of the Dreaming Metropolis earlier than they will management it. This leads gamers to traverse the Ascendant Airplane to destroy the supply earlier than it’s too late. By way of sheer aesthetic and design, The Shattered Throne is sort of unmatched. You’ll be able to even see the tip level the place you face the ultimate boss proper from the start.
Nonetheless, a scarcity of “distinctive” loot, on prime of some mediocre boss fights, holds this Dungeon down so low. Since this was the primary Dungeon launched, it’s comprehensible, however there isn’t any “Dungeon-exclusive” loot in The Shattered Throne, because it solely presents regular Dreaming Metropolis loot.
The boss fights in opposition to Vorgeth, the Boundless Starvation, and Dul Incaru, the Everlasting Return, are very simple. For Vorgeth, gamers should go round and defeat Taken Wizards to gather and deposit a buff with the intention to harm him. The identical applies for Dul Incaru, however the Wizards are changed by three yellow-bar Knights.
General, the Dungeon is a unbelievable first addition, however fortunately, Bungie has greater than improved upon them since The Shattered Throne was first launched.
6. Pit of Heresy
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One yr later, the arrival of the Shadowkeep DLC introduced the second Dungeon into the sport, the Pit of Heresy. Whereas Pit of Heresy didn’t make main enhancements over The Shattered Throne, it does have a number of qualities that permit it take the subsequent spot.
The target of the Dungeon is to search out the supply of the seismic exercise positioned beneath the Scarlet Hold. What we discover ready for us within the sub-fortress is a mass ritual headed by Zulmak, the Instrument of Torment.
The Pit of Heresy is arguably the worst of the bunch in aesthetics and design, as most of your time is spent in caves. That mentioned, it does have some good pictures at the start of the Dungeon, the place you possibly can see the overhead of the ultimate boss area. Additionally, the ultimate boss area itself is far grander than that of the Dul Incaru area.
Nonetheless, it suffers the identical destiny of a scarcity of “distinctive loot” as The Shattered Throne, as the one loot that drops is the usual Moon armor and weapons. That mentioned, a big step up is the assured high-stat roll armor that drops by defeating the ultimate boss, Zulmak. To this present day, this boss battle is among the greatest locations within the sport to get high-stat roll armor, and it may be farmed if the Dungeon is featured in a given week.
The Pit of Heresy will get somewhat extra inventive in mechanics than The Shattered Throne, because it implements Hive Relics and Symbols. For instance, to defeat Zulmak, gamers should first defeat three yellow-bar enemies in a particular method. For the Wizard, it is advisable to use the Hive Sword projectile; the Knight could be broken by swiping the Sword at it, and the Shrieker can solely be broken by utilizing the Sword to mirror its incoming projectiles.
General, the Pit of Heresy wasn’t a large step up, nevertheless it did present indicators of the approaching adjustments that may observe in future Dungeons.
5. Spire of the Watcher
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Just lately launched throughout Season of the Seraph, The Spire of the Watcher was not met with nice reception by the playerbase.
The target of the Dungeon is to cease the Vex from securing Golden Age know-how and knowledge and, alongside the best way, stop them from destroying the Seraph facility within the course of. The general design and aesthetic of the Dungeon isn’t a significant improve over Pit’s, as we begin outdoors the power in a desert space, work our method up the Tower, and again down the power itself.
Nonetheless, the loot is a wholly totally different story, because it gave us superior Cowboy armor and weapons. On prime of that, it additionally had an Unique Photo voltaic Bow, the Hierarchy of Wants.
Whereas the loot was a significant win, the remainder of the Dungeon wasn’t met with pleased reception, beginning with the mechanics. The final theme is “join the dots,” the place gamers should join electrical nodes to at least one one other to activate sure issues to progress every encounter. This theme stayed true all through the whole Dungeon, as each encounter had Guardians connecting nodes to both harm a boss or different duties. Gamers weren’t thrilled with it staying the identical the entire method via, nevertheless it was a pleasant twist in comparison with different Dungeons the place some encounters had no creativity to them.
The boss fights didn’t sit effectively with the participant base both, as they needed to sq. off in opposition to a large Harpy and, for the primary time, an enormous Wyvern boss. The Harpy boss is extremely tanky and cell, making it tough to break, and the Wyvern doesn’t have a correct “crit spot,” which means the one solution to deal first rate harm is to make use of Rocket Launchers.
General, for a more moderen Dungeon as of yr six into the sport’s life, it positively might have had some higher execution, however there’s no denying it’s a big improve in comparison with the primary two on the listing.
4. Grasp of Avarice
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As a particular shock through the thirtieth Anniversary occasion, Bungie launched a brand new Dungeon, the Grasp of Avarice. This Dungeon offers us a pirate-themed journey the place gamers uncover the story of a gaggle of Guardians who fell to their very own greed. In addition they go beat up a bunch of Hive and Fallen enemies alongside the best way.
The design and aesthetic of the Dungeon weren’t excessive, nevertheless it was a pleasant name again to have Guardians go beneath the well-known loot cave from the Cosmodrome to start out out. There are some good pictures right here and there, particularly the enormous “skull-face” of the cave gamers enter after they full the Sparrow portion.
The loot, in the meantime, was very passable, bringing again some highly effective Future 1 PvP weapons, comparable to The Matador Shotgun, Eyasluna Hand Cannon, and the 1000-Yard Stare Sniper Rifle. On prime of that, it additionally had a unbelievable Thorn-themed armor set, which the group immensely loved.
Relating to mechanics, Guardians needed to defeat sure enemies that may drop “treasure,” which seemed like Unique Engrams however would explode after some time. They then wanted to deposit the treasure into a close-by crystal to progress the encounter. Like Spire of the Watcher, that is how the whole Dungeon operated.
The boss fights was no totally different, and each was the identical. Guardians have been to gather a certain quantity of “treasure” to deposit into the crystal to break the boss. The primary boss, Phyr’zhia the Insatiable, is a big Hive Ogre who might fairly simply be taken down in a single section with some Rocket Launchers. The second boss, Captain Avarokk, the Covetous, is a big Fallen Captain who offers first rate harm however who is also handled fairly swiftly.
Whereas the boss fights weren’t very memorable in comparison with another Dungeons, the general theme and loot make it an ideal addition to the listing and a much-needed expertise on the time of launch.
3. Duality
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Coming in on the quantity three spot is the Season of the Haunted Dungeon, Duality. Whereas Season of the Haunted wasn’t effectively obtained for a variety of causes, the shining glimmer of hope was the looks of the Duality Dungeon.
The target of the Dungeon is to discover Calus’s thoughts to acquire any information he may need within the hopes of keeping off the Nightmares on the Leviathan — all of the whereas battling his personal Nightmares alongside the best way.
The design and aesthetic of the Dungeon is fairly stable. Traversing via Calus’s thoughts is sort of as if we’re again on the unique Leviathan ship from the Raid. Though, it doesn’t have a large sense of scale in comparison with different Dungeons. That mentioned, the icing on the cake revolves across the mechanics of the Dungeon itself.
The primary gimmick of the Duality Dungeon is the power to simply swap from the “regular” realm to the Nightmare realm. Whether or not traversing sure areas of Calus’s thoughts or defeating enemies to set off one thing within the regular realm, Guardians are continuously swapping between the 2. This was very effectively obtained by the participant base, because the mechanics have been simple and weren’t uninteresting to do all through the whole Dungeon persistently.
By way of loot, the weapons have been very highly effective and price grinding for. Specifically, the Linear Fusion Rifle was immensely damaged on the time, deleting just about each boss within the sport simply, to the purpose the place it needed to be nerfed the next Season. That mentioned, the armor wasn’t effectively obtained, because it was not a Cabal-themed set like gamers have been hoping for, however reasonably, a Haake-themed set that actually had no place within the Dungeon.
So far as the boss fights go, we noticed the return of an notorious boss from one of many Raid lairs, Gahlran, now reworked right into a Nightmare. Gahlran serves as the primary main wall for gamers to beat, as he’s extremely tanky and cell, making him tough to battle in opposition to. Then again, Caital, the ultimate boss of the Dungeon, is much less cell however packs much more of a punch. General, each fights have been effectively obtained and nonetheless function an ideal place to farm Artifice armor.
2. Prophecy
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Coming in as a last-minute shock through the Season of Arrivals, the Season earlier than the Past Gentle DLC launched was the introduction of the Prophecy Dungeon.
The target of the Dungeon is to traverse via the Unknown Area of the 9 and defeat the Taken dwelling inside so the Guardians could also be granted an viewers with the 9 to ask in regards to the intent and nature of the Darkness.
By way of design and aesthetics, the Prophecy Dungeon is by far one of many best-designed actions within the sport. Till this level, we’ve by no means had a possibility to hunt out the 9 in such a fashion, and the Unknown Area location is breathtaking, particularly within the Sparrow part proven within the picture above.
The primary gimmick of the Dungeon is to gather Gentle and Darkness motes and deposit them into their respective pillars to transition the encounter. Initially, gamers weren’t thrilled seeing Gambit motes once more, however shortly mellowed out since they weren’t utilized in the identical trend. The mechanics have been the identical all through the Dungeon, nevertheless it match the overall theme of “Gentle and Darkish”, which remains to be a reoccurring topic even now.
The loot for finishing the Dungeon is stable, however not the perfect rewards we’ve seen. The Dungeon could be the primary to introduce an unique armor set discovered solely within the Dungeon. Nonetheless, the weapons it gave have been the re-vamped Trials of the 9 weapons, a few of which didn’t see a lot play.
In the meantime, the boss fights have been terrific. Kicking off the Dungeon is a big Taken Phalanx, which initially gave a variety of Guardians hassle resulting from its immense well being pool however served as a stable stepping stone for what was to come back with the Kell Echo. The Kell Echo battle operates the identical because the Phalanx, the place gamers should deposit Gentle and Darkish motes with the intention to harm the boss. That mentioned, the battle is far more chaotic, ending off the Dungeon with an ideal conclusion.
General, the Prophecy Dungeon was method forward of its time when it was launched again in June 2020. That mentioned, the latest Dungeon added not too long ago stole the crown of the perfect.
1. Ghosts of the Deep
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Wrapping up the listing on the primary spot is the newly added Ghosts of the Deep Dungeon, launched throughout Season of the Deep. This Dungeon had a variety of combined critiques at first because of the sheer issue, however gamers shortly mellowed out when correct harm methods have been applied.
The target of the Dungeon is to traverse the sunken Dreadnought ship on the backside of the Titan sea and cease the Lucent Hive from resurrecting Oryx, the Taken King.
By way of design and aesthetics, this Dungeon is well on par with Prophecy, because the surroundings goes from a lush forest to a large ocean to the sunken Dreadnought. Newly launched this Season is the power to stroll underwater on the ocean flooring. This has seen combined critiques, as whereas the surroundings and really feel of it really captures what it’s prefer to traverse the ocean flooring, it doesn’t match with the “go quick” fantasy most gamers are accustomed to. Both method, the underwater sections are a singular addition to the sport and make for some breathtaking pictures, particularly after you battle the primary boss, Echtar, and witness a Leviathan swimming out within the water earlier than you.
By way of loot, the Dungeon simply has the perfect rewards the sport has ever seen for an exercise like this. A top-tier Lucent Hive-themed armor set and three of the 4 weapons featured are unbelievable, particularly the Rocket Launcher, which has been used to shred bosses all through the Season. This additionally consists of the first-ever Unique Strand Hint Rifle, The Navigator, which turned out to be a unbelievable utility Unique, and has seen much more utilization, in contrast to the Hierarchy of Wants Unique Bow from the Spire of the Watcher Dungeon.
As talked about above, the boss fights have been initially met with combined critiques. Each bosses, Echtar the Defend of Savathun, and Simmumah the Lucent Necromancer, have the very best well being swimming pools amongst any Dungeon boss within the sport. Specifically, Simmumah even has extra well being than the Root of Nightmares Raid’s remaining boss, Nezarec, the Last God of Ache. It shouldn’t be an understatement to say that each boss fights are simply probably the most tough amongst all Dungeon bosses. That is additionally resulting from how their mechanics work.
Each bosses function utilizing Hive Symbols, which gamers should discover and match to deal harm to them. Nonetheless, Simmumah requires much more effort than Echtar and has extra well being, making her battle all of the extra annoying. That mentioned, the fights are very pleasurable and could be finished swiftly when you could have sufficient apply studying the symbols.
General, the Ghosts of the Deep Dungeon was a large success for a way Dungeons ought to function transferring ahead: good rewards, nice design/theme, and stable mechanics. The one subject could be to decrease the boss’s well being swimming pools to keep away from preliminary backlash.