Loading display maps and motion physics are simply a number of the components from The Legend of Zelda: Tears of the Kingdom that Nintendo is attempting to patent. Kotaku experiences: Automaton, a gaming web site that focuses on Japanese video games like Zelda, has a roundup of the 32 patents Nintendo put forth. A few of them are particular to Hyperlink’s newest journey, together with issues like Riju’s lightning means, which lets the participant goal enemies with a bow and produce down a lighting strike wherever the arrow lands. The weirder ones are associated to baseline sport design and coding that applies to loads of different video video games in the marketplace. One of many hopeful patents pertains to the physics of a personality using on high of a shifting automobile and reacting dynamically to it in a sensible method.
The excellence, in accordance with Automaton’s translation of Japanese website Hatena Weblog person nayoa2k’s publish on the matter, is right down to how Tears of the Kingdom codes these interactions. Hyperlink and the objects he rides on transfer collectively on the identical velocity, slightly than Hyperlink being technically stationary on high of a shifting object as is widespread within the physics of different video games. The 2 are functionally the identical, however on condition that loads of video video games displayed characters who can stroll round on high of shifting automobiles, it is extremely unlikely this type of method hasn’t been utilized earlier than.
On high of attempting to patent the tech, Nintendo seeks to patent the loading display that exhibits up when the participant is fast-traveling throughout Hyrule. This particularly refers back to the display that exhibits the map transition from the participant’s place to begin to their vacation spot. Certain, that is fairly particular and never one thing each sport makes use of, nevertheless it’s nonetheless such a common idea that it feels virtually petty to patent it when it is hardly an iconic draw of Tears of the Kingdom.