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Meet The Virtual Boy Fan Making New Tech And Games For Nintendo’s Console Curio

2 years ago
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Virtual Boy Hardware
Picture: Damien McFerran / Nintendo Life

Because the reputed black sheep of the Nintendo console household, one would possibly assume 1995’s Digital Boy to be the final piece of {hardware} able to garnering an fanatic following at this time. Discontinued after lower than a 12 months available on the market and by no means launched in Europe, the elusive red-and-black headset is remembered as a headache-inducing, seemingly epic misfire from legendary Recreation Boy creator Gunpei Yokoi.

Nonetheless, a small however passionate group of engineers and builders is working to maintain the Digital Boy alive practically three a long time on from its untimely and unlucky demise. Their wares, which embrace high-quality after-market {hardware} and commercially profitable small-batch bodily copies of newly developed video games, are an indication of sustained curiosity within the system.

Virtual Boy Link Cable
Mellot’s unique Digital Boy hyperlink cable — Picture: RetroOnyx

“Everybody all the time factors to the Digital Boy not being as profitable as Nintendo wished and them mainly desirous to overlook that system ever existed,” says engineer Kevin Mellott, the person behind retro gaming {hardware} maker RetroOnyx, by way of which he produces and sells all the pieces from Digital Boy energy adaptors and reprogrammable printed circuit boards to boutique flashcarts.

Collaborating with builders Christian Radke and Jorge Andres Eremiev, creators of the VUEngine, an open-source recreation engine constructed particularly for the Digital Boy, Mellott additionally funded the event of the lately launched Digital WarZone, a tank fight recreation constructed across the console’s distinctive {hardware} attributes and parallax results, which create visible depth.

In an interview with Nintendo Life, we unpack Mellott’s ardour for Nintendo’s console curio, hear about his favorite video games for the {hardware}, upcoming tasks from the VUEngine workforce, in addition to a glossy new flashcart he’s creating, which can give gamers entry to the Digital Boy’s whole library together with a rising collection of more and more subtle homebrew titles.


Nintendo Life: How did you start creating after-market retro gaming {hardware} for the Digital Boy by way of RetroOnyx?

Kevin Mellott: Once I was a child, I wished a Digital Boy. My dad and mom would not purchase me one as a result of it was somewhat bit costly on the time, at the least in my dad or mum’s eyes. So, after I was older, 18 or 19, I ended up shopping for one after I was out at tech college and performed with one for a couple of years. I finally offered it after which after a few years after that, after I was ending up my grasp’s diploma, I made a decision to look into it once more.

It was throughout that point after I joined the net group on Planet Digital Boy what they’d been as much as and constructing. One of many issues I got here throughout at the moment was a hyperlink cable design that customers had labored on, and I believed, ‘Hey, I can most likely try this.’ And that kicked issues off about six to seven years in the past. That is how I obtained began doing gear; simply an curiosity from the previous, the training, and the potential after a few years of being an engineer and a tech to have the ability to contribute there.

Nintendo Virtual Boy
Picture: Damien McFerran / Nintendo Life

The Digital Boy is Nintendo’s most abject {hardware} failure. So far as consoles go, it is one of many strangest and most area of interest. Critics have been by no means sort to it, and it has a fame for inflicting eye pressure and complications. How did you develop such a ardour for the maligned Digital Boy? What attracted you to it as a youthful particular person?

The primary time after I got here throughout it, it was at a Circuit Metropolis in Southern California. I used to be perhaps 12 or one thing, and that sort of 3D illustration simply blew my thoughts. I believe they have been working a demo of Crimson Alarm and I [had] simply by no means fairly seen something like that. We in fact had seen 3D motion pictures with pink and blue glasses and that sort of factor, however taking part in a online game in 3D, I imagine that is the primary time I’ve ever seen something like that, at the least at the moment, so it simply caught my creativeness. The Digital Boy disappeared in a short time, but it surely has simply caught with me through the years and pulled me again in quite a lot of instances.

RetroOnyx is finest identified for Digital Boy-compatible flashcarts. Take me by way of the method of creating that {hardware} and the motivations behind it.

I used to be speaking with folks within the Digital Boy group about what sorts of issues they wish to see. Then I got here throughout these eInk panels and had this loopy concept of placing one in a flashcart. My first flashcart was the HyperFlash32 as a result of it was 32 megabits and will maintain the total Hyper Combating [a well-known unlicenced homebrew port of Street Fighter II] ROM. There had been copies of these going for $1,200 on eBay, so it simply sort of blew my thoughts that carts which might be mainly reminiscence chips have been that costly.

The HyperFlash32 has an eInk display screen that updates while you load in a ROM and capacitive contact buttons on the again to undergo the sport menu system. It is nonetheless a single-game-at-a-time flashcart, and there was a variety of over-engineering for enjoyable. A 12 months or two later I did the HyperBoy, which was supposed to be a less expensive model by eradicating the eInk display screen and all of the over-engineering. It’s nonetheless referred to as the HyperBoy as a result of it could maintain that full Hyper Combating ROM. I simply obtained into it for enjoyable and it has saved going.

The HyperFlash32 — Photographs: RetroOnyx

There have been solely 22 video games formally launched for the Digital Boy in North America and Japan. What would you say are the titles most worthy of replaying at this time and why?

One among my favourites is Crimson Alarm. Perhaps some folks will not agree there, however that is simply because I’ve a nostalgia for that exact recreation, having performed it within the shops after I was a child. Wario Land is kind of good and normally considered one of many higher ones. I like Teleroboxer as effectively. Sure Excessive is one that individuals have a tendency to love, it was a near-complete recreation that was by no means launched as a result of the Digital Boy was discontinued, however the ROM was ultimately patched and located its means on-line, and it turned fairly in style. I’ve all the time had a mushy spot for Area Invaders, most likely some hyperlink from my childhood as effectively.

Virtual Boy Games
Picture: Damien McFerran / Nintendo Life

The homebrew scene for the Digital Boy is surprisingly vigorous and owes an excellent deal to your merchandise, by way of which newly developed video games will be performed on unique {hardware}. One such title is the RetroOnyx-funded Digital WarZone, a tank fight recreation developed on the VUEngine that launched in 2022. Are you able to share your motivations for supporting the sport’s improvement?

The 2 main guys behind the VUEngine are Chris and Jorge, they usually’ve been within the Digital Boy group far longer than I’ve. I’d name them true Digital Boy builders, and there aren’t a lot of them. They put out unique content material they usually’ve developed that entire engine to assist different folks produce content material.

For Digital Warzone, I connected with Jorge to develop this recreation as a result of I all the time thought a Battlezone-esque sort of wireframe recreation would present effectively on the Digital Boy, sort of like how I get pleasure from Crimson Alarm. I reached out to Jorge and we began creating that, after which Chris helped out as effectively. Chris runs Planet Digital Boy and has executed so for a few years earlier than I got here round.

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We had another folks assist out as effectively. An internet group member does my field artwork manuals and one other person helped with a few of the 3D content material just like the tank cockpit and what that appears like. I’ve identified these folks by way of the group for years now. I simply reached out to them about creating this recreation. Jorge agreed and did all of the heavy lifting and a lot of the improvement.

They’re an excellent group to work with and will have a second recreation launched by the top of the 12 months referred to as Components V, which is sort of a top-down F-Zero meets Micro Machines on a racetrack. It is also more durable to play than it appears. Jorge likes to construct video games like that. It’s fairly polished, even the demos they put out for that recreation are very polished. It is obtained all of the bells and whistles of the VUEngine that they’ve developed through the years. It’s going to be an excellent showcase of what’s doable on the VUEngine and one other welcome addition to the homebrew scene.

That is incredible. Do you plan to assist extra of those retail-quality unique titles from the VUEngine workforce going ahead?

I wish to. On Components V, I am going to assist them create bodily carts for them to promote and be concerned that means. I might see myself doing one other full sort of Digital Warzone recreation. Digital Warzone has executed decently for a Digital Boy homebrew title. I recovered improvement prices, which I depend as a win for creating video games for a system like Digital Boy with a small area of interest group of customers. So yeah, I can see myself doing it sooner or later.

What’s subsequent for RetroOnyx? You’re at the moment creating a “MultiBoy” flashcart with an eInk on-screen menu for recreation choice. How does this new product differ out of your earlier flashcarts and when will it’s obtainable?

MultiBoy VB
The in-development MultiBoy VB — Picture: RetroOnyx

A multi-game cart has lengthy been on the checklist, and all of the design classes that I’ve discovered on my earlier carts will straight feed into the MultiBoy. The intention there’s it is extra like an EverDrive, with on-screen – or in-headset – recreation choice slightly than on an eInk show, and it holds greater than only a single recreation at a time. I’ll add some parts on there to permit builders to do some {hardware} acceleration on the cart, just like the SNES Tremendous FX chip sort of stuff, primarily to assist calculations, most likely simply floating-point assist, issues like that. I’d love to try this sort of factor.

I’ll most likely make the eInk display screen an optionally available merchandise as a result of it does elevate the fee a bit, and it makes somewhat bit much less sense right here as a result of it will be an on-screen show the place you choose your video games. That is actually what folks nowadays assume flashcarts are, mainly all of the issues that an EverDrive will do. Digital Boy nonetheless would not have a real multi-game cart, so I would like to complete that out. That is actually the subsequent huge one on the checklist.


Because of Kevin for talking with us. You will discover his merchandise on the RetroOnyx web site, and extra details about developments within the Digital Boy homebrew scene at Planet Digital Boy.





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