Developer Clover Chew has introduced GRIME II, the sequel to the 2021 Metroidvania GRIME. A launch date was not introduced, however the recreation will launch for PC through Steam. Moreover the developer introduced that the Nintendo Change model of the primary recreation is “lastly preparing for launch” with a precise launch date coming “very, very quickly,” alongside a newly confirmed main replace. In GRIME II, gamers will “launch tendrils fabricated from palms to soak up foes and summon molds of their form, as you discover a weird lived-in-world obsessive about artwork.”
GRIME SWITCH PORT:
So, first off, we’re deeply sorry for the lengthy stretch of silence on the matter of the Change port. We do not take as a right any of you which have patiently been ready for therefore lengthy. We at all times believed it’s higher to carry on and hold chiseling on the port 1/2
— GRIME | TAKE SHAPE @ GAMESCOM (@Play_GRIME) August 23, 2023
Change into the stealer of types in GRIME II, a surreal motion journey Metroidvania. Launch tendrils fabricated from palms to soak up foes and summon molds of their form, as you discover a weird lived-in-world obsessive about artwork.
Story
Change into a stealer of types in GRIME II, the sequel to 2021’s acclaimed motion journey Metroidvania. You’re a Formless—an artwork mimic, absorbing creatures and summoning molds of their form.
Enterprise into a brand new and mysterious land within the GRIME universe, the place hazard and marvel await round each nook. Use your environment in tandem along with your summoned molds to beat lethal enemies and epic bosses, all of the whereas exploring a deep world filled with various cultures and characters.
Create your individual playstyle by selecting from quite a lot of skills, weapons, and mildew summons. Study the makings of your enemies as you summon their type to each support you in fight, in addition to in exploring the varied secrets and techniques paths of the world.
Key Options
Molds – Take up defeated enemies, shaping them into molds which may then be used for particular assaults. Use molds to throw enemies, fireplace projectiles, stun, and even flip into summons.
Environmental Fight – Wherever you go, the setting supplies ample alternatives to break enemies close by or from a distance. Be cautious, for they’ll do the identical to you!
Parry and Grasp – Ship hand-tendrils to both parry enemy assaults or grasp and soak up them, drawing you nearer to studying their form.
A Lived-In World – Uncover unbelievable areas fabricated from painted nails and big vases, every with its personal distinctive civilization, tradition, and deep characters to converse with.