CD Projekt Purple selecting to make Phantom Liberty the one Cyberpunk 2077 enlargement was a “technological resolution”, the developer has stated.
Talking throughout CD Projekt’s newest earnings name, senior vice chairman of enterprise improvement Michał Nowakowski stated shifting from REDengine, the developer’s personal recreation engine, to Unreal Engine 5 was a “key purpose” in deciding just one enlargement could be made.
“As we have now introduced a very long time in the past, we’re not going to make a second or third enlargement”, Nowakowski stated when requested what number of copies of Phantom Liberty would wish to promote for CD Projekt Purple to make extra DLC. “That is the one enlargement of the sport, and it has nothing to do with the numbers and the way glad or not we’re with gross sales or something of the sort.
“It is a technological resolution to be trustworthy. That is the final time we’re engaged on the REDengine, in the interim at the least, and within the foreseeable future as you already know we’re engaged on the Unreal Engine from Epic. This was one of many key explanation why we determined [Phantom Liberty] was the one one.”
CD Projekt Purple was pressured to make clear that Phantom Liberty would be the solely enlargement in September 2022 after some early blended messaging relating to Cyberpunk 2077’s DLC.
A minimum of a multiplayer mode was scrapped from CD Projekt Purple’s plans following the sport’s turbulent launch, because the developer selected to spend years remodeling the bottom recreation that solely absolutely rotated in September 2022.
Phantom Liberty launches on September 26 and can see a ton of latest story content material added to Cyberpunk 2077 alongside a number of gameplay adjustments. Vehicular fight, a Cyberpunk: Edgerunners impressed cyberpsychosis characteristic, and a intelligent nod to The Witcher are coming too, although at the price of upping the sport’s PC necessities.
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.