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Nvidia DLSS 5 reveal: PC Gamer reacts… not wholly positively

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What is occurring with DLSS 5? – YouTube
What is happening with DLSS 5? - YouTube


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On the Nvidia GTC 2026 keynote, leather-clad CEO, Jen-Hsun Huang launched an nearly solely context-free sizzle reel for its new DLSS 5 expertise, coming to GPUs close to you this Fall.

And the response has been… most likely not what Nvidia anticipated. In some quarters it is seen as transformative, in others it is seen as transformative. On the one hand it has the potential to ship a brand new degree of photorealism into PC video games this yr, however on the opposite it has the extra apparent potential to homogenise recreation graphics, and most particularly characters, manner past builders and artists’ authentic intentions.

Exhibit A: Grace Ashcroft.

The discourse, on the entire, has actually not been constructive. And we actually have opinions…

Article continues beneath


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Andy Edser's bio picture, in blue.

Andy Edser

{Hardware} author

Ah, what a multitude. Whereas I am not utterly against the thought of generative AI being injected into my video games in new and fascinating methods, I could not assist however react in horror as to what Nvidia’s new tech can do to character faces.

I am positive this can be a private style factor, however the truth that Grace Ashcroft seems to have been Instagram-filtered into a totally totally different individual is genuinely worrying. Nvidia appears eager to level out that builders could have management over simply how far the AI will go by way of sprucing issues up, however turning the tech as much as 11 from the get-go was all the time going to impress an outcry.

To not point out the AI magnificence requirements angle. Plumped lips, heavy eye make-up, a chiselled “I’ve simply had costly surgical procedure” jawline. All of it feels somewhat… effectively, gross, if I am sincere. I do surprise what the unique character artists take into consideration what’s been executed to their carefully-crafted fashions, and whether or not they really feel it is an enchancment.

After which there’s the scene lighting total. Every part appears to have been hit with a hearty dose of the distinction stick, with what seems to be suspiciously like our outdated good friend bloom making an overt look. Once more, private style will consider right here—however whereas some areas look to be a lot improved, others appear to have been tweaked by a teen experimenting with Photoshop sliders.

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It isn’t nice imagery to my eyes, and that was earlier than I noticed it in movement. Mix the plasticine, overly-shiny AI faces with a shifting character mannequin, and my very own un-AI-ed visage begins to screw up in YouTube thumbnail-friendly vogue. I am positive the expertise will enhance with time, however there is a horribly uncanny, morphing, shifting impact to the video we have been proven thus far. Distracting? Yeah, one thing alongside these strains.

If the demos had been tweaked to ship extra refined outcomes, I feel most of us can be extra curious in regards to the tech. Sadly, hitting video games with an enormous dose of AI vaseline and doubtful character beauty surgical procedure has provoked fairly the destructive response. And I, for one, can not assist however agree. It is gaming, Jim, however not as we all know it—and a significant misstep by way of its presentation.

Shot of Jeremy Laird in front of a bookcase

Jeremy Laird

{Hardware} author

Nvidia’s botched DLSS 5 reveal is undoubtedly obscuring what may very well be a revolutionary shift in recreation rendering. That ray-tracing and path-tracing are computationally intensive could be very well-known. However what when you may basically insert that type of lifelike lighting right into a recreation with out the necessity to brute-force all these light-bouncing calculations and as an alternative do it with AI? That is basically the thought behind DLSS 5.


What to learn subsequent

For now, it is actually simply an concept. Nvidia’s DLSS 5 demo really required a second RTX 5090 GPU operating in parallel to assist what’s clearly a really hefty AI mannequin. But it surely’s early doorways for DLSS 5 and if Nvidia can squeeze the mannequin down into one thing that may run on mainstream GPUs, it may very well be genuinely revolutionary.

Within the meantime, all of that’s being misplaced due to some, at greatest, heavy handed AI filters being utilized to recreation character fashions, presumably as a result of Nvidia wished to insert some superficial visible influence, to make DLSS 5 look clearly totally different. That was a really unhealthy name. However let’s be clear, these AI filters are usually not what’s probably most fascinating and essential about DLSS 5.

Saying NVIDIA DLSS 5 | AI-Powered Breakthrough in Visible Constancy for Video games – YouTube
Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games - YouTube


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Fraser Brown

Fraser Brown

On-line editor

You might argue Nvidia’s yassification of video games is just about the identical as modders attempting to make Skyrim NPCs appear to be AI-generated porn—I’ve already seen this argument so many instances—however you would be flawed. This ignores the large affect Nvidia has over gaming. Modding remains to be comparatively area of interest, and mods that so dramatically reinterpret a dev’s imaginative and prescient much more so. When Nvidia pulls shit like this, it has a gargantuan influence. This is among the greatest, most essential firms in gaming saying “Hey, video games ought to appear to be this”, and what “this” is is a fucking nightmare. Uncanny, creepy and pointless, utterly circumventing the creative imaginative and prescient behind a recreation. It is the homogenisation of videogame artwork, and that sucks.

Like a lot AI-generated slop, it simply seems to be horrible. Like some Twitter incel ‘procuring a personality to make them look hotter, this soulless AI filter simply finally ends up making characters appear to be dead-eyed intercourse dolls or rubber-faced mannequins relegated to the darkest corners of Tussauds. Anybody who thinks Nvidia’s demonstration enhances realism (ignoring the truth that most video games are usually not trying realism) must go outdoors for a minute and have a look at some actual people. As a result of this ain’t it.

Any studio government or writer who approves of this mess has utterly offered out and should not be making video games. They need to simply give up and be part of certainly one of numerous firms doing the AI grift—they’re all the time on the lookout for ethically stunted evangelists.

A headshot of Harvey Randall, Staff Writer at PC Gamer.

Harvey Randall

Employees author

I’ve received to second Fraser, right here—not solely do I feel this AI filter makes each single recreation appear to be it has been sure up in shiny, tasteless saran wrap, I additionally assume it utterly defeats the purpose within the first place. One factor AI bros do not get about artwork is that it is immensely sophisticated to make, particularly on the type of scale required for videogames.

Take Resident Evil: Requiem, for instance. Lighting has all the time been an artwork in horror, even when sure by technical limitations—generally enhanced by them, as was the case with the long-lasting, conveniently draw-distance decreasing fog in Silent Hill 2. And it is clear some very gifted individuals have taken nice care to provide a particular model of gloominess in Requiem.

Watching Nvidia puff out its chest to inspirational music as a sluggish wipe takes that cautious work out again and shoots it useless is so usually devoid of understanding or style that it hits me as parody. It’s important to actually (and I imply, actually) not be listening to something you are watching or to go “yep, that is nice.”

Nvidia's Jensen Huang showing off DLSS 5 at GTC 2026.

(Picture credit score: Nvidia)

See Leon stepping out of the automotive, his face forged in darkish, oppressive shadow. Then watch the Nvidia slop filter make him glow like he is in Moulin Rouge! Is not this higher? Do not you like this? Look, it is received extra graphics in it.

You might make the argument that this form of factor is perhaps welcome in video games that, say, aren’t as “artistically dense”. I am conscious that sure sports activities video games get mechanically produced and shot out of their overlords’ nice machine minds on a yearly foundation, so perhaps this sort of tripe’s extra welcome there.

Humbug, I say. Not solely is that defeatist, and likewise harsh on the likely time-starved individuals attempting to make these video games look presentable on a depraved schedule, but it surely’s additionally no nice excuse. We’re higher than this, absolutely. If a recreation seems to be unhealthy, I do not assume it is price whacking poor Grace Ashcroft with the dystopic Instagram filter (not to mention the opposite moral issues with AI) simply to let Starfield get away with wanting a bit grey and uninteresting.

I additionally do not discover the concept that this form of factor is perhaps good within the fingers of builders all that convincing, as a result of here is the factor: Like a variety of AI grist, these instruments are doing issues that builders are, writ massive, already excellent at. They have been inventing their well past technical limitations for many years with design, not an amalgam of stolen work pumped into a gray goo filter.

Dave James

I am kinda pissed off, a bit disenchanted, however not solely shocked at what the response has been across the DLSS 5 reveal final evening. AI Grace is the thread that is operating by an enormous variety of the complaints across the expertise showcase. And if that is your first expertise of what DLSS 5 is doing, I can utterly perceive the kneejerk antipathy that’s prevalent. Capcom has received too excited with DLSS 5, turned all of the AI controls up so far as they will go and let the mannequin go to city on what it thinks Ms. Ashcroft should appear to be.

And it is not good, feels solely like some other AI filter, and leaves you feeling a bit icky.

I additionally get it in case you are wholeheartedly towards synthetic intelligence in any of its myriad kinds and wish it stored as distant out of your favorite passion as potential.

However I discover it disappointing, however once more not stunning, there is not any nuance to the dialogue. I have been shut down throughout the PC Gamer group for expressing any emotions of positivity round this nascent expertise, however Resident Evil: Requiem is not the one recreation offered right here, we nonetheless do not know a ton about the way it’s utilized by devs, and you’ll already see throughout the different titles that have been proven off the place they’ve been extra measured of their use of the tech.

It is a day after the occasion, and I am nonetheless processing what I noticed, what we have been instructed, and now I actually wish to get my fingers on it and discuss to a number of the individuals behind it earlier than damning the entire enterprise to improvement hell. There are issues in that presentation, in any case, which I consider do look good. The environmental lighting on Murderer’s Creed Shadows, and the effectiveness of the implementation within the Zorah tech demo, all communicate to the totally different ranges of utilization that shall be within the fingers of the devs.

Nvidia's Jensen Huang showing off DLSS 5 at GTC 2026.

(Picture credit score: Nvidia)

Proper now, I perceive the worry, however do not buy the dying of creative expression argument, and till I am proven that it’s in reality only a binary on/off change (which I do not consider it’s), and that builders are going to be pressured to make use of it, then I am not going to be satisfied that this may grow to be one thing that may destroy artistry in video games improvement.

The invention of the digicam was demonised by painters, and but creative expression flourished after the primary shutter went click on.

Builders particularly chasing a sure artwork type will nonetheless try this, may use DLSS 5 for the lighting, or for supplies, or will most likely eschew it altogether. Which shall be a selection, as it will likely be for PC avid gamers. And I kinda like selection.

However there are different points, exemplified by Capcom’s heavy handed utilization. Devs are going to must take some duty to keep away from a interval of full homogeneity, as we had after they all received enthusiastic about bloom and rim lighting.

Then there are different points, such because the efficiency. Proper now it’s severely computationally intensive, and we don’t dwell in an area the place computation is reasonably priced and even accessible. Should you’re turning ray tracing off in right now’s video games, you are going to be doing the identical for DLSS 5. After which even calling it DLSS 5. This doesn’t really feel like what I perceive to be tremendous sampling.

Although perhaps that is the factor. I am an outdated man who likes taking part in video games, so perhaps I simply do not perceive expertise or artwork.

PC Gamer headshots - Jacob Fox

Time to threat alienating the whole PC gaming group right here—however there needs to be somebody keen to deliver some stability to the pressure. Look, I hate AI too, particularly AI pictures and movies. However not each DLSS 5 video and picture right here seems to be unhealthy.

I get the response to the Resident Evil and Hogwarts Legacy demo, positive, however to my eyes, at the very least, what we have seen of Starfield, Fifa, Murderer’s Creed, and Oblivion Remastered seems to be nice. This variation solely provides credence to Nvidia’s declare that “recreation builders have full, detailed creative management over DLSS 5’s results to make sure they keep their recreation’s distinctive aesthetic.”

Assuming that is true—and given the variation proven, there is not any cause to imagine in any other case—the one unhealthy resolution right here was to throw a few poor examples which are over-adjusted in direction of an unrealistic, shiny aesthetic, on the forefront. That does not make for a very good advertising and marketing recipe when mixed with a public that is been rightly primed to smell out and protest AI slop that many firms appear to maintain championing.

Nvidia's Jensen Huang showing off DLSS 5 at GTC 2026.

(Picture credit score: Nvidia)
This is an illustrated portrait rendered entirely in red tones. The illustration depicts a woman with slightly wavy, shoulder-length hair and eyeliner wings staring directly at the camera.

Jess Kinghorn

{Hardware} author

Now, as a lot as I benefit from the memes, I can see the case that the favored dialogue is overlooking the issues DLSS 5 does proper, equivalent to actually making environmental lighting shine. Nonetheless, I would counter that the rationale yassified Grace Ashcroft dominates the dialog is due to Nvidia’s tone-deaf advertising and marketing.

It’s staggering to me that the way in which an organization priding itself on conserving its finger to the heartbeat of tech would select to showcase its snazzy new upscaling proper out of the gate with gameplay footage that appears as if it has been run by an entirely unsubtle TikTok magnificence filter—and do not even get me began on the very fact the dwell demos at GTC at the moment take two GPUs to do it.

I can perceive wanting to tug out all of the stops to make sure the variations between DLSS 5 on and off are apparent to even a lay viewers, however I feel it is secure to say that tactic has backfired for Nvidia. Here is hoping DLSS 5 could make a extra considerate, higher carried out second impression later this yr.

PC Gamer headshots

Lincoln Carpenter

Information author

There is a second in Digital Foundry’s video hands-on with DLSS 5 that, to me, communicates how completely we have misplaced the plot someplace alongside the way in which: The tech is toggled on and off whereas interacting with a wooden elf in Oblivion Remastered, which produces the impact of watching as a personality is all of a sudden wracked right into a sleep paralysis demon garbed within the ill-fitting pores and skin of a human man, every added wrinkle and manufactured airplane traced with a searing, lacerating sharpness.

“We have by no means seen elves look this lifelike,” the commentary says. “It is loopy.”

And I simply need us to take a second and ask ourselves: Is a photorealistic elf really a greater one? Are we extra excited about videogames as artwork, or as tech demos?

I am posing the query as a result of these early seems to be at DLSS 5, regardless of Nvidia’s insistence on the contrary, reveal a elementary contempt for creative intent. Nvidia’s wooden elf yassification would possibly produce a picture with arguably increased visible constancy, but it surely’s utterly modified the scene within the course of. The lighting is not improved. It is totally different. Shade tones and intensities have been warped; characters have been retrofitted with solely totally different impacts; the essential sense of ambiance has been reshaped in accordance with the arbitrary priorities and intrinsic biases of the expertise.

When it is intimated that that is all price it if it is in service of photorealism, I really feel compelled to notice that there is a variety of dogshit pictures on the earth. Larger constancy is ok, but when it is overwriting the artistry behind the picture, it is not price the associated fee.

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