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[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake

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[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake

Hello everybody!

I've simply launched my recreation Idle Snake to the Google Play Retailer, if you want to strive it please use this hyperlink: Idle Snake – Apps on Google Play

The sport is closely impressed by the traditional retro recreation Snake, however comes with just a few trendy twists. Every time you clear a degree, you’ll earn some cash, and you’re going to get to decide on a perk that may present some sort of bonus. When you run out of time, you should use your cash to buy everlasting upgrades that are saved between runs.

The sport is free to play (and it all the time will likely be). There are some rewarded adverts, however these may be ignored if you happen to want a totally ad-free gaming expertise.

When you have any suggestions, or if there’s a characteristic that you simply wish to be included within the subsequent launch, please let me know by commenting on this put up.

AI Disclosure

As this generally is a little bit of a sizzling subject lately, and within the curiosity of full transparency, AI has been used for the next: brainstorming concepts for perks/updates, some icon technology, and offering mock-ups for the UI. It hasn't been used for code technology at any level.

Tech stack

For many who have an interest, the app have been developed utilizing a mix of Angular and Capacitor. I respect that this isn't a standard alternative for cell recreation improvement, so if anybody has any questions on why I selected this tech stack, and the professionals and cons of utilizing it over one thing extra common like Unity, let me know

submitted by /u/tommm39
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Tags: BuildingDevidleinspiredMonthsretroRoguelikeSnakespent
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